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Risto

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Everything posted by Risto

  1. Hello, I guess I am missing some Dex data. I caught almost all Pokemon (except Baby Lugia, Guzzlord and few legendaries), I evolved them all, according to PokeDex stars next to sprites, but I saw post somewhere, that tells me I did not collect everything. Is there any possibility to check it? The post below is quite outdated, since it's from 2021, but looks like I still miss some seen data.
  2. Major points: - Add respawn to legendaries that are currently rechallengable by beating Nikola - Switch Nikola into casual boss with some unusual rewards Since respawn system actually works well on newly implemented legendary pokemons, I suggest to add it to every obtainable legend in the game. Ofc, respawned legend will have the same stats and ability as the one who fainted. It would be good safeguard from potential server crash, disconnect or accidental kill. For second case, I suggest to switch Nikola into casual boss because (obviously) after respawn addition, it would lose it's current utility. Not really sure, what kind of rewards it would drop, there must've been bigger brainstorm in this topic.
  3. Quite bold of You to assume everyone is looking for right nature/ability good IV's pokemon, but that question is pure personal. I do took a risk. I was false swiping then paralyzing/putting to sleep and droppin' PokeBalls while praying for no crash or disconnect. Maybe You're right, maybe it's all about a whim. I appreciate the effort You and other members of community put into creating the strategy You mentioned in first post. I still had hope that something can be reworked in one of the recent additions. You definitely crushed my hope. Glad we at least agreed in this case. Should I make different thread for that suggestion?
  4. Okay, let's start from the beginning of my problem with this case: I started and I keep playing PRO, cuz it gives me a choice since very beginning. Multiple strategies, multiple quest resolves, multiple balls, multiple ways to train, and use Pokemon. That's what MMO should be all about. Even when devs started to ban some very popular mons in PvP I was okay with that. Making them actually think, than mindlessly repeating and using the same strategy is good idea in PvP case. PP limit and other changes on NPC's and boss mons? Cool! Finally something fresh, that gives the "thinking opponent" vibes. But with those changes, my way of playing become interrupted. Right now every player is stripped of a choice on elementary thing in Pokemon franchise - catching them. Right now every legend I caught to this day, I did it with PokeBalls. Took a time, risk of disconnect and even laugh from some members of the community. Because "Master Ball is faster and easier, what's wrong with You?". But I kept doing it, because it was my choice, my way to play this game. Catching legendaries in PokeBall is already hard. But it wasn't complicated. Solution posted above gives me only two options: use that, or Master Ball. One way or another. Catching mons should not require "strategy". Even the legendary ones. It's basic element of the whole thing. All I want is ability to play my way with pure joy, without any risk. And yes, I ask developers to change mechanics for those mons. ONLY those mons, to be precise. It's not about personal whim, but about to let players having a choice, how they want to obtain legendaries. P.S.: Oh, one more thing. Few days ago I was trying to catch Landorus. Obviously, it fainted due to lack of PP. But there came kind surprise, because it respawned in the same place. So here's my another question: If the PP limit removal can't be a thing, could Legendary/Mythical pokemon respawn be implemented on every one of them?
  5. It's not even partial resolve of the problem. My main suggestion is to start being able to cath legendaries with balls that have lower catchrate without any risk they will faint due to lack of PP. The method You, sir, posted requires even more effort. This one actually forces player to grind for h.a. pokemon which gives 2 pokemons required just to catch one.
  6. Hi! The recent addition of PP limit onto wild and boss pokemons really helped PvE (maybe except in Beldum case). However, I think I found one problem in that. Mythical, along with legendary pokemons, got implemented this change too. As their catchrate is already low, which is good, with current limit it made them almost uncatchable with regular balls. This, actually, forces players to buy Master Balls, leaving them without any choice. My suggestion is to remove PP limit for legendary and mythical pokemons (especially those, who are resettable by Nikola, since newer ones are respawning by themselves). I think it would be nice if players would have a choice, which ball they want to use. :)
  7. Auction is over, the winner is Basxp with 800k offer. Thank You all for participating.
  8. Hi, today I have this little girl for sale! Starting bid: 300k Min. bid: 50k No insta Auction time: 72 hours since start (3 days)
  9. Hi, today I have this little girl for sale! Starting bid: 300k Min. bid: 50k No insta Auction time: 72 hours since start (3 days)
  10. Hi, Since over a year I have problem with digway on Route 4 (which leads to Route 3 through Mt.Moon ). When I'm trying to interact with it nothing happens. Meanwhile, when interacting with opposite digway (Route 3) casual message pops out allowing me to use it. I want to know where is the problem and how to fix it? Also, I'd like to know, where's Explorer NPC (the one who fixes dig spots) for Kanto region. I found ones for Johto and Sinnoh respectively, but can't find him in Kanto.
  11. I'd go further and add Discord ping about the contest. Not every player has game opened during that time, ping would solve the problem of missing the contest by most of them.
  12. Admin please, close the topic.
  13. Topic can be closed, no offers.
  14. I would like to make a suggestion to Brock Boss rewards. I think now, when he uses Toxicroak in his team, he should give Croagunk as a reward poke with 3 times win option. I think it's fair, because Chuck gives Shroomish as a reward, when he uses Breloom. I would also suggest to increase Croagunk spawn areas in game. He's definitely too rare. P.S.: Sorry for my bad english.
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