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Drdoctor

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Posts posted by Drdoctor

  1. Foul play shouldn't be essentially 1 shotting azumarill or landorus-t at all. its a bugged move and is doing way too much damage. these pokemon are just some examples of mons that get 1 shot that shouldn't.

     

    252+ Atk Mandibuzz Foul Play vs. 4 HP / 0 Def Azumarill: 57-67 (16.6 - 19.5%) -- guaranteed 6HKO

    232 Atk Mandibuzz Foul Play vs. 0 HP / 68 Def Landorus-Therian: 169-199 (52.9 - 62.3%) -- guaranteed 2HKO

    252 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Weavile: 104-123 (37 - 43.7%) -- guaranteed 3HKO

     

    I attached examples with and with-out items showing that its calculating in the damage from the opposing Pokemon's items. This is from a mandibuzz with no items on

     

    Foul Play inflicts damage. It uses the target's Attack stat to calculate damage, as opposed to the user's Attack stat. The target's stat boosts (Abilities like Huge Power plus anything that changes the stat stage, such as Swords Dance or Growl) are incorporated into the damage calculations. Any remaining boosts (such as STAB, being burned, Abilities like Adaptability or Tinted Lens, and items like Choice Band or BlackGlasses) are calculated with the user of Foul Play's items, Abilities, and status.

     

     

    when it should only be calcing its own items, its calcing its own items + the enemys items meaning black glasses mandibuzz is hitting for over 80% on azumarill

    these are all tests after 1 foul play.

     

    Example of Mandibuzz doing Stab + Black glasses + enemy item + Enemy Ability ect, i did this just to point out the damage was wrong.

     

     

    the imgur link is just a collective of the screen shots + 1 additional

     

    https://imgur.com/a/JHPeJIQ

    W0B4c4k.thumb.png.74b83ae8a4e62ee85164d7aeab47461b.png

    h3lbOAW.png.f359f5fbf20da7ef70c93a3fb7d22e39.png

    MjWle4D.thumb.png.470e611ab5dc9cf6325f15c2342955e4.png

    wq0TgeG.thumb.png.603be97c79d1936bca9e09b7d030d1f9.png

    unknown.thumb.png.b2914afa679d63d5c1e9a3118b384721.png

    ydlzfcB.thumb.png.fbd9b9a2f5f2a4b0b37189a93f640387.png

    • Like 13
  2. A community is considered a large group of people right, a guild is just a community of people working towards a common goal

    If you have 3 people that is just a small group it's not even considered a guild under definition standards.

    like out of a group of 500 people you need at least 50 people to be considered a community in social standards.

    which is 10% of the current populous

    which means he needs at least 10 people to even be considered a guild under pro standards of 100 people for a guild roster.

    and if your argument was hitting top 10, all you need is 200-300 rating per person at 10 people to be top 10 at the end of the season, Currently you only need 150 each

    it's not that hard, get better at the game there are tools like showdown or other games where you can test teams and actually do the math on what kills and doesnt.

    top 3 with only 10 people is an improbably in an mmo or massive scale , that is a fallacy if you think you can like you're trying to compete for ladder a ranked system. no you shouldn't have stuff handed to you people work hard to build communities and friendships. Get out of your social group and make friends that's what an mmo is meant for, combine your guild with another.

    • Like 2
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