Jump to content

Vithu96

Registered User
  • Posts

    420
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Vithu96

  1. What is your IGN? Karyyy

    How many hours do you have in PRO?1000h+

    Where are you from? (Optional)

    How old are you? (Optional)

    How far are you in the story? completed

    Are you interested in PvP? Y

    What was your highest rating in ranked? around 150 cause I don't ladder much, mostly testing team

    Why do you want to be a "Defiant"? cause it raise my attack when a stat is lowered

    How often are you in Discord? usually

    What is your Discord ID? Kary#4743

    Invited welcome to our family!

  2. Hi everyone,

    I would like to suggest to add Giratina/Moltress/Articuno wings /any new wings in the pvp shop as we don't have much wings available. We could make those wings not tradable as they are for cosmetic purpose only.

    Regards

    Vithu96

    • Like 4
  3. With the recent upgrade (10 to 20), I'm really in favor of this change. The number of PvE coins gained now is quite nice and bossing feels less like a chore personally. Quite honestly, the amount you'd get in a complete boss run was really good, around 1.5m for a 4-hour run? Not even counting the number of items & pokemon you would have gotten which can add to a higher number. There are 47 bosses that counts towards the limit in the game currently, you still get to do 40 a month which is pretty good.

     

    I agree that the change seemed somewhat rushed, but they did announce that balance would be applied. The inflation would be regarding future content that would reward the player. (https://imgur.com/TWebMqA.png).

     

    Note: Restricting to an IP address just wouldn't work. What if two people in the same house want to do bosses? VPN's are so common and changing your IP is a child's work, this solution wouldn't really fit to limit inflation.

     

    I agree but you could restrict to ip and just make it as strict as the pvp system, I personally don't mind the new boss system as I don't do my boss often , but a lot of our PVE players left the game or are getting quit frustrated as they don't have much to do.

    Regards

    Vithu96

  4. its not that no one is saying anything.... there is 10 pages of comments and mods have not yet spoke to us here

    its not that no one is saying anything.... there is 10 pages of comments and mods have not yet spoke to us here

    I s

    I still feel like it was good before no cap

     

    I completely agree.

  5. I hear far too much bad faith, stupidity from some players who want to defend their legitimacy to play pokemons overpowered and completely unbalanced in ranked. So I just want to remind to certain delusional that no, you wouldn't have thoses pokemons by farming or using rerolls, how many legendaries or tier 9+ with hidden power are legit on the server. And for those who say you can come to the staff and work enough to get them. That doesn't solve anything, if i come i will have one of these pokemons but i would have a far too big advantage compared to the others players. And from what I know all the players of the server can not be staff?

     

    To finish

    i think the chances must be fair in a community game. just imagine that on another game (riot, lol for example) admins, mod get some advantages of style in ranked.

     

     

    Sorry for my english.

    Hf everyone expect those who play 30+ generated pokemon and think it's doesn't help them to win.

     

    I completely agree with you , your English is fine it is understandable.

  6. I would agree with you if this was posted 1 year ago, when we didn't have reroll tickets. Now it is possible for every player to reroll legendaries or just hunt for a non-legendary that have good IVs. If a staff member invested their time playing the game, instead of working on the game, they would eventually have enough money to hunt/buy an epic pokemon or rerolls enough.

    I was unlucky with all the 3 Forces of Nature. Some people got godly ones. We just have to accept the fact some people will have godly pokemon, some will not. Work your way out for it.

     

    I agree.

  7. I thought about a couple of ideas for different mounts that could be added

     

    Land Mounts:

    Galvantula (I would buy this one in a heartbeat)

    Metagross

    Motorcycle

     

    Surfing Mounts:

    Raft

    Lotad

    Blastoise (or anyone from that evolution line if it's easier)

    Player Swimming (honestly not sure if it can work but figured I'd mention anyway)

     

    Figured other people would also have some ideas too

    Kinda curious to see what you guys come up with

     

    I like the Gavantula mount idea, Dragonite mount would be cool.

  8. Rotom-Wash

     

    - 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 248 HP / 0 SpD Rotom-Wash: 153-181 (50.4 - 59.7%) -- 84% chance to 2HKO after Leftovers recovery

    - 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 252+ SpD Rotom-Wash: 110-131 (36.1 - 43%) -- 96.6% chance to 3HKO after Leftovers recovery

    - 252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 248 HP / 252+ SpD Rotom-Wash: 139-165 (45.8 - 54.4%) -- 7.4% chance to 2HKO after Leftovers recovery

     

    Ferrothorn

     

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Ferrothorn: 148-175 (42 - 49.7%) -- guaranteed 3HKO after Leftovers recovery

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 168 SpD Ferrothorn: 175-207 (49.7 - 58.8%) -- 67.2% chance to 2HKO after Leftovers recovery

    - 4 Atk Life Orb Landorus Superpower vs. 252 HP / 4 Def Ferrothorn: 216-255 (61.3 - 72.4%) -- guaranteed 2HKO after Leftovers recovery

    - 4 Atk Life Orb Landorus Superpower vs. 252 HP / 88+ Def Ferrothorn: 185-218 (52.5 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery

    - 252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 252+ SpD Ferrothorn: 265-312 (75.2 - 88.6%) -- guaranteed 2HKO after Leftovers recovery

    - 252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 309-367 (87.7 - 104.2%) -- 25% chance to OHKO

     

    Gliscor

     

    - 252 SpA Life Orb Landorus Hidden Power Ice vs. 244 HP / 208+ SpD Gliscor: 286-338 (81.2 - 96%) -- guaranteed 2HKO after Poison Heal

    - 252 SpA Life Orb Landorus Hidden Power Ice vs. 244 HP / 0 SpD Gliscor: 400-473 (113.6 - 134.3%) -- guaranteed OHKO

     

    Alomomola

     

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Alomomola: 422-499 (79 - 93.4%) -- guaranteed 2HKO after Leftovers recovery

     

    Chansey

     

    - 4 Atk Life Orb Landorus Superpower vs. 248 HP / 252+ Def Eviolite Chansey: 361-426 (51.3 - 60.5%) -- guaranteed 2HKO

    - 252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 248 HP / 8 SpD Eviolite Chansey: 257-304 (36.5 - 43.2%) -- guaranteed 3HKO

     

    Skarmory

     

    - 252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 4 SpD Skarmory: 270-318 (80.8 - 95.2%) -- guaranteed 2HKO

     

    Quagsire

     

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Quagsire: 321-380 (81.4 - 96.4%) -- guaranteed 2HKO after Leftovers recovery

     

    Clefable

     

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Clefable: 175-208 (44.4 - 52.7%) -- guaranteed 3HKO after Leftovers recovery

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Clefable: 250-294 (63.4 - 74.6%) -- guaranteed 2HKO

     

    Zapdos

     

    - 4 Atk Life Orb Sheer Force Landorus Rock Slide vs. 248 HP / 240+ Def Zapdos: 179-213 (46.7 - 55.6%) -- 18.4% chance to 2HKO after Leftovers recovery

    - 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 248 HP / 0 SpD Zapdos: 177-208 (46.2 - 54.3%) -- 6.6% chance to 2HKO after Leftovers recovery

    - 252 SpA Life Orb Landorus Hidden Power Ice vs. 248 HP / 0 SpD Zapdos: 172-203 (44.9 - 53%) -- 0.4% chance to 2HKO after Leftovers recovery

     

    Garchomp

     

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Garchomp: 261-308 (62.1 - 73.3%) -- guaranteed 2HKO

    - 252 SpA Life Orb Landorus Hidden Power Ice vs. 252 HP / 0 SpD Garchomp: 359-426 (85.4 - 101.4%) -- 12.5% chance to OHKO

     

    Muk-Alola

     

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 248 HP / 192+ SpD Assault Vest Muk-Alola: 234-276 (56.6 - 66.8%) -- guaranteed 2HKO

     

    AV Conkeldurr

     

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 252 SpD Assault Vest Conkeldurr: 157-187 (44.7 - 53.2%) -- 32.8% chance to 2HKO

     

    AV Tyranitar

     

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Tyranitar in Sand: 218-260 (53.9 - 64.3%) -- guaranteed 2HKO

     

    Heatran (lol)

     

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Heatran: 629-749 (162.9 - 194%) -- guaranteed OHKO

     

     

    Here are some funny calcs.

    Basically, if you have an HP Ice Lando with H.A, you can break through almost every walls in the current state of the game.

    (if you look at those calcs, the following set (hidden power ice, sludge wave, earth power, focus blast) is ONLY getting "checked" by Chansey. (but you're not running 6 landos in your team and you are supposed to have an answer to the pink blob)

     

    Don't you find this already beyond broken ?

    Allowing sheer force lando which is a monster (cannot be checked effectively, amazing double typing, legendary stats, good speed and insane coverage) is a complete nonsense imo.

    You can't just let it in the game EVEN if it has a low usage. Would you bring ubers like Reshiram and Zekrom because "'it's hard to get a good one" ?

    Usage is not a valid argument in this case.

     

    Here are more calcs with more offensive mons :

     

    Gengar

     

    - 252 SpA Gengar Shadow Ball vs. 0 HP / 0- SpD Landorus: 177-208 (55.4 - 65.2%) -- guaranteed 2HKO

    - 252 SpA Choice Specs Gengar Shadow Ball vs. 0 HP / 0- SpD Landorus: 262-310 (82.1 - 97.1%) -- guaranteed 2HKO

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 4 SpD Gengar: 572-678 (219.1 - 259.7%) -- guaranteed OHKO

     

    Banded Dragonite

     

    - 252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 0 Def Landorus: 160-189 (50.1 - 59.2%) -- guaranteed 2HKO

    - 252 SpA Life Orb Landorus Hidden Power Ice vs. 0 HP / 4 SpD Multiscale Dragonite: 156-185 (48.2 - 57.2%) -- 91.4% chance to 2HKO

    - 252 SpA Life Orb Landorus Hidden Power Ice vs. 0 HP / 4 SpD Dragonite: 312-369 (96.5 - 114.2%) -- 75% chance to OHKO

     

    Regular Conkeldurr

     

    - 252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Landorus: 63-74 (19.7 - 23.1%) -- possible 5HKO

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Conkeldurr: 321-380 (77.5 - 91.7%) -- guaranteed 2HKO after burn damage

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 4 SpD Conkeldurr: 321-380 (91.4 - 108.2%) -- 50% chance to OHKO

     

    Banded Azumarill

     

    - 252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Landorus: 260-308 (81.5 - 96.5%) -- guaranteed 2HKO

    - 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 4 HP / 0 SpD Azumarill: 387-458 (113.1 - 133.9%) -- guaranteed OHKO

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 4 HP / 0 SpD Azumarill: 274-324 (80.1 - 94.7%) -- guaranteed 2HKO

     

    Banded Scizor

     

    - 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Landorus: 177-208 (55.4 - 65.2%) -- guaranteed 2HKO

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 164 HP / 0 SpD Scizor: 274-324 (85 - 100.6%) -- 6.3% chance to OHKO

     

    +2 Breloom

     

    - +2 252+ Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 0 Def Landorus: 152-179 (47.6 - 56.1%) -- 85.9% chance to 2HKO

    - 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 236 HP / 176 SpD Breloom: 382-450 (119.3 - 140.6%) -- guaranteed OHKO

     

    Togekiss

     

    - 252 SpA Togekiss Air Slash vs. 0 HP / 0- SpD Landorus: 156-184 (48.9 - 57.6%) -- 96.1% chance to 2HKO

    - 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 0 HP / 4 SpD Togekiss: 286-338 (91.9 - 108.6%) -- 50% chance to OHKO

     

    Bisharp

     

    - 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Landorus: 175-207 (54.8 - 64.8%) -- guaranteed 2HKO

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 0 SpD Bisharp: 611-720 (225.4 - 265.6%) -- guaranteed OHKO

     

    Volcarona

     

    - 252 SpA Life Orb Volcarona Flamethrower vs. 0 HP / 0- SpD Landorus: 265-312 (83 - 97.8%) -- guaranteed 2HKO

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 4 SpD Volcarona: 218-257 (70 - 82.6%) -- guaranteed 2HKO

    - 4 Atk Life Orb Sheer Force Landorus Rock Slide vs. 0 HP / 0 Def Volcarona: 634-749 (203.8 - 240.8%) -- guaranteed OHKO

     

    Manaphy

     

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 4 SpD Manaphy: 227-269 (66.5 - 78.8%) -- guaranteed 2HKO

     

    Kingdra

     

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 4 HP / 0 SpD Kingdra: 239-282 (81.8 - 96.5%) -- guaranteed 2HKO

     

    Greninja (in case you wanted to switch-in on it)

     

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 0 SpD Greninja: 302-356 (105.9 - 124.9%) -- guaranteed OHKO

     

    Weavile (same as stated above)

     

    - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 4 SpD Weavile: 261-308 (92.8 - 109.6%) -- 56.3% chance to OHKO

     

    And don't forget Lando has access to the following moves :

     

    - Calm Mind

    - Rock Polish

    - Stealth Rock

    - Defog

    - Bulk Up

    - Swords Dance

    - U-Turn

    - Knock Off

     

    ^ Means a LOT of different sets that can work with this mon.

    I'm 100% for the ban.

    I agree, because of its unpredictability of its inmense move pool it should be banned.

    • Like 5
  9. You don't compare landorus with blaziken speed boost without a reason.

     

    With other words, ban h.a land.

    Real talk Lando should be banned, rock polish lando can 6-0 teams, I'm not exaggerating, without priority, the 550+ Speed mon with sheer force/life orb can blow teams away.

    • Like 1
  10. I would like to specify that I am in favor of a Landorus ban. Now that I got that out of the way, I would like to mention a few things. Do not blindly follow Smogon. Why? Because, by that logic, Greninja should also be banned as it was in the Uber tier in ORAS OU and was only made more bearable in USUM OU thanks to new additions such as Toxapex, Tapu Fini, and whatnot. This is an important point because following Smogon entails banning Greninja and only unbanning it in the future. I would also like to remind all our Smogon lovers that Greninja was suspect tested before Landorus in ORAS OU. In fact, Greninja received more pro-ban votes than Landorus did. PRO was able to adapt to Greninja, which is still extremely strong on paper, yet somehow keeps underperforming. There are various reasons for this, such as the priority spam, but this is not a post about Greninja. I only brought it up to showcase why PRO is inherently different than Showdown and should abide by its own rules. "Smogon banned it, therefore it should be banned in PRO" is a moot point. Can you tell me why you think Landorus should be banned? There are certainly several pro-ban arguments that are applicable to PRO. However, I would like to tell you guys why it should not be banned and let you figure out why you so adamantly want it banned.

     

    ABR gave some good anti-ban arguments during the Landorus suspect test. In PRO, Landorus has the potential to beat all of its checks, with the exception of Cresselia, but is unable to beat all of them at the same time. In this, Landorus is somewhat similar to Greninja and Manaphy. It does not have a 4MSS since it can still effectively do its job with the moves that it picks. What do you run on Landorus? There are so many sets! Earth Power is mandatory, but the other options are so varied: Sludge Wave, Focus Blast, Psychic, Hidden Power Ice, Knock Off, Rock Polish, Calm Mind, etc. On Showdown, everyone was able to use and abuse a perfect Landorus with HP Ice and 331 speed (which is above the critical 328-speed tier). How many people have a good Landorus with HP Ice? Without HP Ice, which is hard to get, Landorus is prone to losing to Gliscor, Landorus-T, and many more threats. In general, depending on its set, Landorus-T can be easily revenge killed (especially if it chooses to run Calm Mind over Rock Polish) or even checked by the likes of Skarmory, Tornadus-T, Gliscor, Chansey, Latios/Latias, Gyarados, Slowking, Cresselia, etc. Can it beat all of them (minus Cresselia)? Yes, of course, but it is unable to beat all of them at once! Scout before attempting to check Landorus with your Gliscor or Chansey. On top of that, it is not easy to get Landorus in for free with the way that U-turn and Volt Switch work in PRO. Due to how rarely used Landorus is, players might not necessarily always prepare for it. You also have to choose between Landorus and Landorus-T, since you are unable to use both. However, the lack of preparation for Landorus is not a pro-ban argument. Why? Because Landorus is not overcentralizing to an unhealthy extent; many of its checks are naturally used on several teams and will remain highly viable long after Landorus gets the chop.

     

    Do you know what is actually quite overcentralizing in PRO at the moment? Manaphy. That is something you have to be specifically prepared for in order to avoid getting 6-0'd. Power Whip Ferrothorn, Unaware Clefable, Chansey, priority users, and faster threats are all increasingly common. Yet, Manaphy is able to beat all those threats with the right coverage: HP Fire for Ferrothorn, Rain Dance for Chansey, maybe Mystic Water and a Modest nature for most Unaware Clefable sets, barring perhaps the uncommon Calm Unaware set, etc. Somewhat similarly to Landorus, Manaphy is able to beat all its checks, but cannot beat them all at once.

     

    Despite everything I just said, I am in favor of a Landorus ban. I have read and researched enough to make up my own opinion on the matter. Does it mean that I am unable to acknowledge arguments that do not align with what I think? No, absolutely not! We should not be too Manichean or too categorical. In Landorus' case, I believe that the pro-ban arguments far outweigh the anti-ban arguments. This is why it should be banned, in my opinion. But do all of you know what the valid pro-ban arguments are? Have you even seen enough of Landorus in PvP to make such a definitive pro-ban decision?

     

    This.

×
×
  • Create New...