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Starlight

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Posts posted by Starlight

  1. Making shinies always godly would hugely negatively affect the market, so -1 on that.

     

    However, +1 on shinies should be able to be rerolled as well. Should be the same kind of regular reroll as legendaries, so they still can ends up with bad IVs, so the market isn't affected heavily. Maybe nature reroll should be available to shinies too.

    And for people who usually say "jUsT HuNt AnOtHeR oNE", yeah well, HAVE YOU TRIED DOING THAT???? The chance to get the right shiny (as in, the right Pokemon with at least decent IVs and the right nature) is so tiny, that it will take MONTHS of hunting if not straight up YEARS. Not only you have to beat the spawn chance, you also have to beat the shiny chance, then the IV chance, then the nature chance. That's ridiculous. It's just straight up unfeasible to "hunt another one", hence why people buy the better shinies instead of hunting again.

    At least make either one between nature or IV can be rerolled, if not both.

    • Like 1
  2. So basically, you couldn't do it both times they were made available, right?

    to be honest I also wonder why it's not at the very least 4 chances (8AM then 8PM on the first chance, then 8AM and 8PM on the second chance, that way people who missed it on 8AM on the first chance can do it on 8AM again on the second chance, instead of having to wait all the way to 8PM, which in my timezone was like, 3AM in the morning, I literally had to stay up until 3AM on a weekday just to catch one Pokemon)

  3. On 8/27/2021 at 1:30 AM, Eaty said:

    Only solution I might be willing to offer would be that you can only use upper case for the first letter in each word and less than 50% of all letters to avoid space upper case spam.

    Everything else would only cause more work for moderation staffs as said above.


    If chat abuse is a concern, one capslock per word might still be somewhat abusable, I think making it a max of three capslock per post would be fine.

  4. I'm actually one of those who are glad we don't get thrown into Pokemon Center anymore because it's extremely annoying to have that happening in BCC
     

    I can see why people think it shouldn't be applied outside BCC though. But I guess one of the intentions is to regulate money in the server by making people buy more escape ropes.

    • Like 1
  5. I'd say remove Surskit, Volbeat, and Illumise instead, which are mere common/uncommon instead of rare and has far more spawn locations already than Karrablast.

    +1 to the idea of making the 1st place reward more worthwhile by removing the less appealing ones, but it's not Karrablast that should be removed.

  6. On 6/28/2021 at 12:27 AM, ShadowDanny said:

    Dude.. Don't be silly. PRO is based on the real Pokestuff (Lmao). You will never play any Pokemon game with this mindset. Everything that PRO does, Is the exact same thing as the Nintendo and every other Pokemon main series game does (Mechanic wise, we on Gen7). Don't believe me and still have this opinion? Then better say goodbye to Pokemon games altogether and forever


    Not the leveling system. I'm curious, have you actually played the official games in like, the last 5-6 few years? Because it seems like you forgot something XD

    The guy you quoted is right, difficulty in leveling after evolving is a PRO-exclusive feature.

    In official games, evolving did nothing to the amount of exp required to level up. For example, Lv52 Litleo and Lv52 Pyroar both needs 8,448 exp to level up. I know for sure, because I tested that in Ultra Sun (a.k.a. Gen 7) just a few minutes ago, while typing this post.

    In PRO, as we all know, Pokemon have higher amount of exp required to level up after evolving.

    This because, as tested and found out by some players back then in 2016, PRO actually use a different formula that relies on "base exp yield".

    https://pokemonrevolution.net/forum/topic/16044-delayed-evolution-purpose/

    The talk about "base exp yield" is from page 10 onwards. Page 13, in particular, might be a good read since there are examples there.

    In official games, "base exp yield" refers to the base amount of exp a Pokemon gives when that Pokemon is defeated. Or in other words, the base amount of exp obtained.
    But PRO worked that into the formula for the amount of exp required to level up.

    "Base exp yield" is usually higher from an evolved Pokemon, hence why in PRO the amount of exp to level up is higher when the Pokemon is evolved.

    Have you ever noticed how much exp Pokemon in PRO required to level up all the way to lv100, compared to official games?

    Official games maxed at 1.6 million exp depending on experience group.

    https://bulbapedia.bulbagarden.net/wiki/Experience

    Meanwhile, in PRO, lv 98 Kadabra takes 2.6 million exp to level up, and that's just for lv98 to lv99. And that's Kadabra, imagine if it's Alakazam.
    Lv99 Goodra even takes 9 million exp to level up just from lv99 to lv100.

    • Like 2
  7. I don't know why the hell you want to sell some of those away, but yeah, Heal Powder and items that only heal 1 specific status are utterly useless, so it would be great if they can be sold to the Item Buyer, or recycle-able at the Item Recycler.

  8. +1

     

    Or maybe have the game announce it for every 10k IVs submitted?

     

    Like, the total IVs required is 150k, so when people submitted enough to drop the remaining number to 140k, a system/server announcement is made that says "we need 140k IVs left", then announce it again at 130k IVs left, 120k IVs left, and so on

    And once it reached below 10k, the announcement is made every 2k IVs

  9. They're not ignoring this one, they put this as high priority, it's just that server stability was on a much higher priority

     

    Now that the server is far more stable, I wish they focus on this first before bringing out yet another region. We need more space before we can catch more Pokemon in the new region.

  10. +1 I guess, it's not exactly a bad idea.......but it does make the bot command in discord kinda useless unless you don't have the pokemon in your dex yet.

     

    And if I may add, having these also listed in the pokedex as well would be great:
    * evolution method
    * the EV given if you defeat that Pokemon

    • Like 2
  11. I like the specific changes except the Juan part - please bring back Juan as GL (or at least as a boss somewhere in Hoenn?), I like him

     

    Maybe have a rotation where every 7 days the Sootopolis GL changes between Juan and Wallace?

    • Like 1
  12. ......those berries are from Gen 3, not Gen 7

    But anyway, yeah, I don't see any reason to not add them, so +1.

     

    Although, their description in PRO should be more clear about their drawback (if I recall correctly, they are only usable as hold item, and bad to be used by Pokemon with certain natures, depending on the berry)

  13. Honestly I'm not sure either about whether a regular Mewtwo will be made catchable or not, however, I like the idea of a "clone spawn" map akin to Pinkan's "pink spawn".

    I think the starters have to be specifically excluded from the map though. So that they still can release them (again) as limited time event in special occassion.

    • Like 1
  14. That would be great, especially the Alolan form entries, so +1 to this.

     

    Also if I might add, having evolution requirement listed in the pokedex would be nice to have as well. Not only people no longer need to ask "how to evolve X" or "at what level X evolve" since they can just look at the dex, it also means people don't need to get away from the game to google it since again, they just need to look at the dex.

  15. 20 minutes ago, Shinohara said:

    Testing on the test server won't make you receive one. What you can get from testing, as announced, are: PVE Coins, Locked Reroll Tickets, Mysterious Ticket (100% chance encounter Pokemon you wish) and that are given in base of your contribution (what bug you actually find)


    Umm, I think what others meant by going to the test server is that we can use the NPC to generate 31x6 shiny legends to be used as our team in test server 🙂

    Not about reward, simply just about making team in test server only

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