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Starlight

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Posts posted by Starlight

  1. +1

     

    also please bring back Fresh Water as common drop (still not as common as artifact maybe, but more common than the rest), and remove those useless Heal Powder and Energy Powder 😄 (Keep the Revival Herb though, that one's actually useful)

     

    and I also agree with the suggestion to lower the number of artifact required for Mega Stones. Speaking of lowering, now that we have more sites compared to a few years ago, can we get the entrance price to be lowered again, maybe? 2000 or 1500 pokedollar for each site would be nice, especially since it's a daily activity. The cost adds up fast XD

  2. ^

    Adding one more HUGE issue with the WQ: It is entirely possible for you to get the ticket and still receive nothing valuable after all that effort to get the ticket.

     

    Some of us have to spend like 5 hours in the middle of the night when we should be sleeping already, only to receive a trash pseudo-legend that we can't use because it's bad, and nobody would want to buy it either. It's just going to go straight into the trash bin. So in the end, what we got after all that effort was exactly the same as if we're not doing the WQ at all.

     

    Either the pseudos have to be guaranteed to have 20+ IVs in SpAtk, Atk, and Speed (the three most important stats for most pseudos), or they have to be made to hold a valuable item, like a Master Ball for example, which would be useful for the next time we do get a legend from the ticket.

     

     

    OR

     

    Make it easier to get multiple tickets so that we can get overall more chance for a legend.

  3. On 11/16/2020 at 8:07 AM, Bhimoso said:

    Mega Lopunny

     

    Mega Loppuny's Quest begins in Amity Square, Hearthorne City, Sinnoh.

     

    You must bring a Female Lopunny at level 100 (unconfirmed if Cute Charm ability is needed).

    Talk to the Shiny Mega Lopunny in Amity Square. Find the three Lopunny hidden all over Sinnoh.

    Hidden locations for them;

    First one is in Jubilife City's School: it's behind one of the bookcases.

    Second is in Mt Coronet Summit: It's above the cave you come out if you try to get the Dig Spots.

    Third is in Floaroma Meadow, near the Honey House.

    Then, go to Amity Square and talk to Lopunny to begin the Beauty Contest.

    You must bring your Lopunny to the contest. It must be your OT. It has to have the ability Cute Charm, be female, have the moves Charm, Baby-Doll Eyes, Teeter Dance and Sweet Kiss, Jolly nature and with a Silk Scarf equipped. Unknown if the nature and held item change anything. It can be a trash Lopunny. Submit the Lopunny. If you win, you'll be awarded with a Megastone. If you lose, there will be a cooldown of 24 hours to try it again.

    Here is the list of beauty related moves: https://bulbapedia.bulbagarden.net/wiki/Category:Beauty_moves


    This section needs a bit of update XD

    Here's how it should be written:

    You must bring a Female Lopunny, level and IV does not matter, but it needs OT, Cute Charm ability, Jolly/Gentle Nature, and have the moves Charm, Baby-Doll Eyes, Teeter Dance and Sweet Kiss.

    Talk to the Shiny Lopunny in Amity Square. Find the three Lopunny hidden all over Sinnoh.

    Hidden locations for them:

    - First one is in Jubilife City's School: it's behind one of the bookcases.

    - Second is in Mt Coronet Summit: below the cave you come out from if you try to get to the Dig Spots through the shortcut, there's a tree and a short stairs, the Lopunny is in front of a stone below the tree.

    - Third is in Floaroma Meadow, near the Honey House.
    You have to talk again to the Shiny Lopunny in Amity Square every time you found one Lopunny. Otherwise the next hidden Lopunny won't show up.
    Once you find all three, go to Amity Square and talk to Lopunny to begin the Beauty Contest. Show your Lopunny, and if you win, you'll be awarded with a Lopunnite.

    • Like 1
  4. Adding to this topic, it would be great if the Dex also has list of TM/HM/Tutor move that a Pokemon can learn.

     

    Especially since some Pokemon can only learn certain move through one way and not the other, like how Greninja can only learn Dark Pulse through TM Tutor, or how some Gen 1 Pokemon can learn certain moves using those Gen 1 era TMs in the game that practically serve no other use due to how outdated they are (seriously, can't even use the Body Slam TM to teach the move to Gen 3+ stuff that would like to have the move).

  5. On 8/2/2020 at 6:51 AM, Eaty said:

     Suggestions are welcome.

     

     

    Well, one thing I now think really should be addressed as top priority: the non-legends in the island.

     

    It always make players pissed off when they spend like, 5 hours to get 11 of the tier 8 target, only to get a trash 0x/0x/0x/2x/0x/0x IV pseudo with the wrong nature.

     

    Oh and due to the timezone, that 5 hours could be during the time when they should be sleeping already, but they can't because the WQ would be completed by the time they wake up. So all those time staying up late means nothing when they see their reward is something that goes straight to the trash bin a minute later. You can't even sell a trash fully evolved not max level pseudo, nobody wants to buy that.



    My suggestion: make it so that after catching them, we get one IV reroll or Master Ball for the next time we actually get a legend. This however, only applies if we still have possible legends to encounter in the island.

    Or, at least guarantee that the pseudo will have decently good IVs that makes them somewhat usable. Like, 20+ in Attack, Speed, and Special Attack.

  6. I noticed today that the Bouffalant issue has been fixed, but Togekiss not yet, although it's understandable since it also involves the model, which is probably not a priority at the moment.

     

    But I want to inform that Shiny Azumarill mount also has model-related issue, at least for the preview at the shop, I'm not sure if it also applies to the overworld model when used.

     

    Azumarill, in both regular and shiny version, has white underbelly.

    The picture is correct, but the model shows a gold underbelly instead of white.

    696901260_azumount1.png.31adca1d9e880932c6c0c8209a16bc3f.png

    1535672184_azumount2.png.fe51b092f59cd28c372c542ce957fd04.png

  7. Even if we decided to add something like this it would probably never be added for PvP.

     

    IMO adding type information just for wild battles and non-boss NPC battles is fine, anyone who goes into PVP or bossing usually already understand the basics of the game and the meta anyway, so they don't need weakness information anymore, just disable it for PVP and bosses.

    • Like 1
  8. Some abilities have overworld effect affect spawns, and I think that's why their overworld effect are not coded.

     

    But there are a few others that I think could have been enabled without disrupting balance......like Pickup for example. It doesn't need to use the official Pickup table, just make a new one with only low tier items like Poke Ball, Oran Berry, Lum Berry, Repel, and Potion.

     

    Honey Gather also won't do a huge disruption if coded, it's just gathering Honey after battle.

  9. Well, it's definitely not ugly, and IMO it should be kept, but make it optional with the default being it activated, not disabled.

     

    If staffs want work to be still somewhat involved, probably make players need to do a small quest to make the option show up in Setting.

     

    Also, would be nice to know exactly why all the previous threads are closed without any explanation.......that's my biggest issue in this case, to be honest.

     

     

     

     

    On the other hand, perhaps it's worthy to mention that this is how it works in official games, or at least most of them. I do vaguely recall it's like this in Gen 5 games, which is the games where it should be most noticeable due to the exp system combined with high level Blissey trainers and wild Audino in post game.

  10. +1

     

    this just seems pointless imo, why does it matter if it shows up when linked, also i think the top bar of pokemon cards is already filled up

     

    it's not filled, considering XDzin was able to fit the pokeball in his edit.

     

    And it would eventually matter for linking in trade channel, I guess. Once we have more kinds of balls being easily accessible, there's probably going to be a market for "Pokemon in specific ball" just like in official games, especially if those balls also get their specific send out animations.

    • Like 2
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