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Chillaxmang's Achievements
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Any update for Medichamite? Nice guide, thanks for your work so far
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Hello PRO Team, I have been thinking of a potential list of improvements that could be implemented into the game in order to enhance it further. I've read up about what you guys are currently working on and also seen a bunch of bug reports that has been queued for fixes, and I'm also aware of that the team is limited to how much work that can be done within a reasonable time-span. List of idea's and/or improvements & changes to the current game: 1. Different music themes based upon what you're encountering, say a Pokémon Trainer, Gym trainer, Lance battle, Rival battle or a Wild encounter, this would improve the feel and quality of the game as you're playing it. (For as to avoid any copyright infringement or intellectual property of the game could be argued within it's gray-zone but, in any case, a simple cover of it would suffice I'd say, however, staying as close to the original would be amazing. Examples in Kanto Region using Fire Red/Leaf Green themes: Kanto Region Gym Leader Theme; Trainer Battles; Final Rival Battle; Johto Region from Heart Gold; Gym Leader Theme; Also to Hoenn & Sinnoh regions theme accordingly as for further examples respectively. 2. Various SFX and improved animations for Pokémon Combat and various move-sets such as Body Slam, Earthquake, Special status moves as a few notable examples, list would be too long to mention every ability here and I do realize this is a long process but is definitely worth improving on for a overall quality of the game. 3. NPC Trainer artwork and animations upon encountering a battle to actually display the trainer you're facing. "----- wants to battle!" 4. Added Rival in each respectable Region, and make em more memorable, say Gary for Kanto region as an example, or allow players & friends to act as a Rival for progression with their current setup for progressing as a mirrored fight. 5. Improved NPC AI in combat, Pokémon switching, countering and/or a various difficulty setting for the trainers in question, the more difficult the trainer in the story-line, the smarter moves it does with a stage of 1-5 as for an example. (Uber BOSSES wouldn't have to be adjusted for any of this as it would simply have to remain the same since they're already tweaked to the current games meta, but for the Elite Four, Gym leaders, the Rival, Red and perhaps even various trainers along the way to simply have a more advanced AI to be used against the player. However, new bosses may take use of this to make battles even more interesting and enjoyable.) 6. Potential Auction house for selling/purchasing various Pokémons or items. (This suggestion is a wildcard since various other things could be potentially affected in the process as a lot of other things would have to be taken into consideration for this to even work. But in the end, could make things more flexible in one way. This would also prevent a lot of cancelled trades or potential disciplinary bans.) Example with inspect functions on said Pokémon: 7. Improved player character artwork inside the combat screen for other players including yourself to see before the actual battle takes place. This would be based upon how you created your character and would mirror as such during the battle itself. Fully animated would be quite the task to pull off however as I would recommend still-motion pictures for such a regard otherwise. (Especially if you were to be as crazy to even add in all the vanity items currently equipped, it would be a lot of work.) Customized characters for still-motion pictures of themselves would be an easier feat to pull off than an animated one in this regard. To even be able to display one owns character in a battle screen (For both your end and the opponents), it would have to have an artwork based upon how your character looks from its creation. A Player card to both be displayed in combat, portrait yourself towards your opponent and to be displayed on your trainer information card (Based upon your character creation & outfit): Technical Suggestions for the game devs: [spoiler=Technical info]a. A more flexible character creation function with more features that can be linked into other functions in programming to leave room for growth and change in the future. b. A function to fetch information from character creations into a different artwork. i.e: Hair style: #13 (Female hairstyle #13) Hair color: Red Gender: Female Eyes: Red Headwear: X Clothes: Y By using this, you could link either clothes, hairstyle, color and such into a new artwork that share the same ID for the character, where one is shown in the game while you walk around and the other one would be your actual portrait of your character in a more "detailed" style. Let us say that hypothetically, the more detailed artwork character shown above has the same hairstyle ID as the character in red shown below, i.e. #13 Female hair, anyone that would create their character with the same hair, would have the same hairstyle in the detailed version displayed in their character panel card and in combat. 8. Improved Battle environments during battle, add remaining geographic backgrounds during encounters for more than just Sea, Cave & Grass environments. Examples of background environments & scenery for the battle itself: Non-Feasible idea's (Although you may think otherwise in the future): 1. Dual Battle/Single Battle ranked battle option to choose which type of battle to play when issuing a battle with another player. (Various move-sets has to be corrected, adjusted or all together scripted for a lot of this to function as intended. This will of course also influence the current meta of PvP. As for if this is feasible, yes but a lot of work and most likely wouldn't be in the game for quite a while if you decided to add this.) Technical Suggestions for the game devs: Foundations for Dual or Multiple combat systems (Such as hordes). 2. 3D / 2D Gameplay although not necessary for my own taste, but other people would probably enjoy it. (This idea is probably not so feasible as to that the game is made in Unity with a specific core & design which would most likely require a complete make-over of the current engine. In which case, this could also be applied to the actual combat system too and turn it into a more 3D feel as an option seen below. By working on various elements suggested into this thread, you'll not only make the game more enjoyable for people and make the game grow as whole, but also build foundations for other elements that are in all the other games as well as assisting in the process with other technical difficulties in the future. More suggestions will potentially be added along the course. Thank you for reading through so far.
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