Jump to content

Malbouffe

Registered User
  • Posts

    8
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Malbouffe

  1. Indeed, if you can get such a score regardless of the room you get, then it means that we just have to improve. However, if you require a specific room or a specific set of rooms, you will probably also find it tedious to get prepared for 2 runs and to leave after 30 seconds because you didn't get the room(s) you needed. With my current skills and knowledge, it feels like we're asked to get into a dungeon without knowing if it's going to be Pinkan's or Victini's. Of course there are probably teams that can run both, but they won't be as efficient as specific teams. That being said, it looks like nobody is interested in such a change, so I guess the 10-second runs are far from over.
  2. Respectfully, I don't think you fully understood my point. I didn't say anything about completing the dungeon in itself, I'm talking about completing the dungeon competitively, which means scoring at least 2300 if you have to have a serious chance to get a top 3 in this dungeon. If your team can get this kind of scores in all 4 rooms, then you are right and we need to think more about our teams. But if you just complete the dungeon to get a rr shard, I don't think we are talking about the same thing. Of course, being able to just choose to permanently get the easiest room would be too much, but I think it would make sense to be able to buy a consumable augment that gives you a better chance to get the room you like most (like 50% instead of 25%), for a price of 3 or 5 rings for example. I hope I made my point clearer. Of course, if you think it would kill the concept of this dungeon, I can somewhat understand.
  3. This is what people are already doing. They just get out if they don't get the room they want. The rooms are not balanced at all so if you want to get a good score you have no other option than trying every day until you get the good RNG. It would just make this process less tedious and more competitive.
  4. Hello, I think it would make sense to introduce 4 augments that allows the player to choose which one of the 4 different versions of Hoopa's dungeon you get, or at least to have a bigger chance to get a certain type of room. Right now, it is completely random (unless there is a hidden mechanic that I'm not aware of) and it's kinda frustrating because it's impossible to have an optimal team for all the rooms at once, which means most Hoopa runs are just "enter, check the room, not the room I like, bye". I don't know if there are plans to release a dungeon anytime soon but when this happens the number of tries you get every day will be reduced to 1, which means you'll have to prepare a team that is competitive for 1 type of room, and have a 75% chance to just get out instantly and wait for the next day. This makes the whole thing much less competitive because if you have a team that beats 2 of the 4 rooms, you have a 16.67% chance to get a 2-room run you can finish. I understand that RNG is part of the game, but right now I think it is way too important. Thanks for reading.
  5. Hello, Could you somehow have a look at the spawns in nesting grounds ? It feels like shadow slowpokes have completely disappeared from Earth since January, and also there hasn't seemed to be any shadow encounter in Scattered Realm NG in the last maybe 5 months. I know that some weird stuff happened with spawns during January (with xmas pokemon found in Pinkan for example) so I thought maybe something is not working correctly. It could of course be just RNG, but since shadow hunting is a very important thing for the players that have access to it, I would appreciate a lot if you could just give it a look. Thank you very much !
  6. I have to agree with Marouf here. Not only because he's the leader of my guild, but mostly because he is right. The fact that there is such a bug is very annoying, but it is made much worse by how hard it is to even enter Victini's dungeon. As a comparison : Forlorn : 1 free run a day, one can enter alone and farm strange glitters to be able to afford free runs for other days Pinkan : 2 free runs a day, one can enter alone and farm mythical notes to be able to afford free runs for other days Victini : 0 free run, impossible to enter alone, 1 twin dragon orb MANDATORY to even get inside the dungeon, about 20% chance to get one, twice a month. A single run nets about 20 vale ores, so basically 10 twin dragon orbs are necessary to get 1 free entry. This is completely unbalanced, and I know that you have been trying to balance things a little bit (by giving us 2 rr shards instead of 1, by adding vale ores) because Victini's dungeon was not popular enough, but the main issue is that it's way too difficult to get enough vale ores. There are several simple ways to balance things a bit more. 1. Give us any way to get twin dragon orbs or vale ores other than beating bosses. - a weekly quest, - an NPC that sells twin dragon orbs (or even vale ores) for pve coins or in-game money - a potential reward for Celadon or Solaceon's quest - the ability to trade them (probably a bad idea because that would give a huge advantage to guilds with many players) 2. Give us a free run once in a while : once a day, once a week... Right now it is next to impossible for a new guild to be competitive in Victini's dungeon, because it is by far the most complex and longest dungeon, and it is simply not possible for a new guild to become good at this with a handful of tries every month. Thank you in advance for reading this.
  7. Hello, First of all, I don't want to sound like I'm complaining. I'm mostly just being curious, and since it's something that is quite time-consuming, it is important to me. From October to January it felt like there was a reasonable amount of shadow mons (mostly slowpokes obviously), I would say 1 a week in average, which is completely fine and not really what I am going to talk about. However, during the last 2 months, it feels like there was dramatic decrease in terms of shadow spawns, especially for common pokémon (yeah, Slowpoke, we're talking about you, but also about Taillow and, in a way, Budew as well). So the first question I'm asking is : Was there a change of spawn chances for shadow pokémon, or are we just collectively avoiding shadow commons ? Note that rare spawns have not disappeared, I saw at least 1 Noibat, 1 Deino and 1 Houndour since January 1st - which is more than all shadow slowpokes I've heard about in the last 2 months and a half. Comparatively, this would mean at least 10 to 20 slowpokes, considering the relative rarity. This brings my second question : how do spawns live together in a map that has more than 2 pokémon counterparts potentially spawning in the same area ? I know that in Pinkan, only pink and shiny mons can spawn, and that in nesting grounds, shiny and event mons can spawn, but is it possible for a shadowpokes to spawn during an event when it already has a form ? In that case, does that mean shadowpokes are less likely to spawn, or just that normal slowpokes are slightly less likely to spawn ? And, last question, do the Crux of Melody bosses (Taillow, Swablu, Larvesta and Budew) have shadow counterparts ? I was expecting to see at least 1 of them in global encounters after 2 weeks of intense farming. Thank you for taking time to read this all, and thank you in advance for responding.
      • 9
      • Like
×
×
  • Create New...