@Mingrenpro
Points made were really clear and come down to two things:
1. inconsistensy and RNG on runs due to berries and HM PPs.
2. increased complexity because of low amount of viable strats that makes it harder for newer players interested in dungeons.
to the first point:
saying "im having a chill run and hitting 2.2k" is redundant. Even a broken clock is right twice a day and is not disproving points made about different layer difficulties/ success rate and the RNG around it.
second point:
I dont know why we shouldnt take the POV of a newer player to think through what it needs to run the dungeon and make it as accessible as possible while keeping the challenging part.
Or should we throw the entry level dungeon runners under the bus for you to have 2 weeks of top score until people adapted and beat your score?
The whole part of you talking about a 1.9k score this early in march is just ragebait and not really contributing/disproving the points made by @Callmerengod you just seem to be satisfied about the situation.
edit:
it seem to directly impact your ability to make money by selling hoopa service to less experienced and its in your interest to keep it as unaccessible as possible.