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Machao754

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  1. I just want to say, please please please make sure you understand what checks and counters are before commenting. It is super interesting how so many people here is playing this game as if its a 1v1 match. And I've seen other crazy arguments about how oh, calm mind clef beats kyurem because it can set up against it. Yeah, while I do categorize clefable more as a Kyurem counter, please be mindful that the Kyurem user is not obligated in staying in while you set up against it and allow it to sweep their whole team lol. Please offer a better argument. Thanks.
  2. Kyurem needs to be banned. I will start by addressing the above comments: 1) The best possible set for Kyurem is Substitute Freeze Dry EarthPower Roost. Toxic or Protect is just objectively worse, as it makes Kyurem more "annoying" to deal with, but in exchange, kyurem would be walled by pretty much any steel type. The only reason you would run such a set is to stall PPs, which on a pressure stall team might be logical. Otherwise for any normal team, having the ability to hit steel types such as magnezone, metagross, mawile, heatran, bisharp, aegislash while you are behind a sub and do not risk taking any super effective damage is one of the major reasons why it is broken. 2) Stall... I don't know how many times I need to hear PRO players complaining about stall. Every time they see anything fat, it is defaulted to stall. No, banning Kyurem would not suddenly make people run 6 stall Pokemons. Idk why the common perception is every team on the ladder is either hyper offense or a stall team. I am beyond convinced that bulky offense is the BEST playstyle right now. At least in the 150 battles I've done last season, I fought like less than 5 teams I'll actually call "stall", and maybe like 2 of them are piloted by good players. Stall is not good and most of the top players know it. Just think about it from an objective standpoint. If the game already cut the number of recovery moves in half for you and you still can't beat it, it is likely a problem with you (yes you not trying to punish stall by making low risk double switches) or your team (which is just not built to break stall). Please go back to the drawing board and build a better team. 3) Stall... pt 2. A lot of people who argue that "Kyurem" is the only stallbreaker we have fails to acknowledge the role Kyurem has on stall teams itself. I will tell you, Pressure Suicune might be annoying on stall, but Pressure Kyurem is the real menace, especially one where you cannot switch in LOL. Why is Kyurem used on stall teams ??? Because Stall teams need to Stallbreak themselves, and with Sub Roost, Kyurem itself is literally a stall Pokemon... (the existence you guys literally hate) Idk if you guys ever experience the despair of Kyurem stalling you out of PP, or having to take 80% on a crucial stallbreaking pokemon just to tank a freeze dry / earth power just to break a sub. If you have not, then you are not fighting good Kyurem players... Ok now that that's done, here is why I think Kyurem needs to be banned in addition to the above. 1) No switch-ins (I am only considering Meta Pokemons) Let's first consider what differs Ice beam Kyurem from Freeze Dry Kyurem. Ice Beam Kyurem: Gets walled by literally any water type. Even something like Rotom-Wash can Hydro into Volt switch and break a sub. Keldeo comes in easily. Azumarill comes in easily. Offensive and Defensive pokemon can both break sub without taking significant damage and force it out to take another round of rocks. Overall, not a huge threat. Freeze Dry Kyurem: Yeah, no. None of the above can deal with it anymore. Every Water type pretty much just dies to two freeze dries (except one that I will mention later in checks/counters). Ok, now let's look at Steel types, don't those wall Ice types? Ferrothorn -- Gyroball, gets out stalled, Heatran -- dies to earthpower, Scizor -- Yes actually is a viable check, Aegislash -- dies to earthpower, Bisharp -- dies to earthpower, has to play some sucker punch / Iron head mind games if it wants to get more damage off, otherwise a 2hko, same is the case with Mawile. Everyone's favorite Chansey??? -- gets outstalled by 101 HP substitutes. Ok, so let's see what I have been using in teambuilding to survive against kyurem: "Counters" -- pretty consistent against Kyurem, can always rely on switching in 1) Calm Clefable: Yes, everyone's favorite clefable does beat Kyurem. Calm w/ or w/o Calmmind is honestly pretty reliable against Kyurem, but a lot of the times, giving up at running Bold Clefables is not really good since Kyurem user pair their team with Lopunny, which means if Clefable is your defensive backbone, it will get overwhelmed. 2) Scizor: One of the best counters to Kyurem in game, both normal form and Kyurem black... Nothing else really to add, just walls it. 3) Volcarona: Yes volcarona does wall kyurem, and it can bypass substitute with Bugbuzz. One of the best kyurem checks. It's only disadvantage is if rocks are up and you can't get a timely defog, this thing is gonna pay a huge cost for coming in... "Pretty good checks" i.e. Pokemon that can force it out without your team falling apart 1) Slowking -- Yes slowking is a good check. A Calm 252hp, 252spDef set allows you to eat 2 freeze dries and fire off a future sight, which if you stall one following turn and chilly reception out, you get to go into a faster mon that can kill it with the future sight gone. However, you come out of this exchange with 1) less healthy slowking, which means if you were to do this exchange again, you are going to suffer, and 2) you just set snow for the Kyurem, meaning yeah, you might even struggle to kill it due to Kyurem's insane stats. 2) Yeah that's about it... lol "Bad checks" i.e. Pokemon that can force it out, but you risk your whole team falling apart There's a lot of pokemon that fit this category, including the lopunnys and medichams I see in the above post.... But have you wonder, if Kyurem can take 50% off of your lopunny in exchange for a substitute of your lopunny and switch out, isn't the Kyurem user the one benefitting from these exchange. In addition, the next time Lopunny comes in, it just dies. If you are relying on Lopunny to outspeed and kill most of the opponent's team, this is a huge huge loss (which a lot of lopunny teams do). I am just using that as an example, but the same holds for a lot of other pokemons. Saying this does not help the discussion at all. Any pokemon is going to be able to be outspeed and killed by some other thing, that is without a doubt. But for Kyurem, as we established already, it threatens everything, meaning it gets substitutes very easily and kills everything / makes very good trades for 25% of its HP. Kyurem is very fast as well (comparatively), meaning that this already limits the pokemons that can reliably check it. So, I encourage people to stop using the "Just Mach Punch It BRO" mentality type argument. We are not going to get anywhere. 2) Huge limits on Teambuilding This is a subsequent result of 1). With only 3 switch ins and 1 good check, Kyurem is very oppressive as if you want to beat it reliably, you are forced to run the above. And one of them is a Mega pokemon.... Of course, you can argue, hey doesn't Bronzong and magnet rise Klefki wall this thing? Or Sylveon, remember that?? And yes, you would be right. But I would argue that falls into the direct definition of an unhealthy metagame. If we are relying on niche picks to wall Kyurem, then it is unhealthy. 3) Freeze Hey, you know what's worse than losing an important pokemon to Kyurem?? Getting your whole team frozen. Don't underestimate 10% man, when you need to rely on defensive Pokemons tanking a lot of Freeze Dries to survive stuff like this just happens... And then ofc you are going to blame the game blah blah blah... 4) Literally makes some archeotypes unplayable Rain users rise up. Your Archeotype is literally rendered unplayable by this pokemon Tell me what you are going to do when turn 1 Pelipper vs Kyurem and it sets up a substitute. Your entire team just dies. Final thoughts: If you guys want a healthy metagame and not one where your life goal is to beat every stall team in existence, then banning Kyurem is the way to go. Trust me, you will still be able to beat stall with stuff like Fire Fang Mega Mawile, Future Sight Slowking into Physical Attackers (which is a secret tech I will reveal in exchange for banning Kyurem). I will promise you, when Kyurem start appearing on opposing stall teams, you will understand what it is like and want to ban this thing with pretty much no switch ins. Of course, please feel free to let me know if you guys have any thoughts on what else walls Kyurem as I am out of ideas.
  3. Hello everyone, I'm Machao753. Since the Official PRO Ladder Tournament is moving onto PRO, many players feel like this is a premature process. Therefore, we have come together and created the PRO Ladder Invitational which will be held on showdown over the month of April. To enter this tournament you would have to be top 25 during the season. The rewards are as follows: For players who forgo their participation in the main PRO Ladder Tournament held next month: $20 USD + 1 cc for 1st place, $10 USD + 1cc for 2nd place For players who participate in this tournament AND the main PRO Ladder Tournament: $10 USD +1 cc for 1st place, $5 USD + 1 cc for 2nd place In additional, for the best played match in the tournament (which will be voted by the players/spectators), the two players who play the match will receive 1 cc each. Feel free to join if you want to participate or if you simply want to spectate. The tournament will only start with a minimum of 16 people and will not have a max participant. Additional rules in the server. Tournament Server: https://discord.gg/PCVmVbNB87 Thank you for reading, hope to see you in the tournament and have a nice day.
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  4. 2.7 m
  5. Sorry but the auction ended a few minutes ago as much as I would like to take ur offer
  6. You are the winner lmk which server you are on
  7. around 13 mins left Co: 8m
  8. Co: 7.6 mil Approximately 23 hours left
  9. around 1 day 22 hours left
  10. Auction started, around 71 hrs left
  11. I should probably specify this: RR: 700k Nature RR: 350k CC: 400k
  12. Start: 4 mil Min Bid Raise: 300k Auction Time: 3 days (72 hours) after start discord: machao75.3%GXE#2174 RR: 700k Nature RR: 350k CC: 400k
  13. Player name: Machao754 Showdown name: Machao753 Server: Gold Timezone: GMT -5 / GMT -4 (daylight saving) Rank on ladder: 6
  14. Vote: Unban Account Name: Machao754 Server: Gold
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