Jump to content

Clumsyclef

Mapper
  • Posts

    100
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Clumsyclef

  1. Hey @Doodskus, while this may seem like a bug, it actually is not a bug. Unfortunately it is not possible for us to have spawn colliders on edges like shown on your provided screenshot. That is because of the given restrictions we have in the Mapping Editor, so to summarize the situation, whenever there is an edge south of an area which players can access you wont be able to encounter pokemon. We try to avoid these cases as much as possible but it is not always possible with the way we are creating maps. I hope I was able to clear your doubts and explain the situation to you in an understanding way. Greetings~
  2. Hey, I will answer this thread as the leader of the mapper team because I wont accept accusations in that form based on uninformed assumptions. First of all I would like to clarify that its not the devs who are working on content, instead there are different staff roles like Scripters, Artists, Mappers, Testers that are required for content projects like Astrella and any other content addition. Many resources, work and time is required from these different teams. We are not a company with a set employee count and worktime, instead we are regular people who have their own real jobs, school, studies etc., with families, children, hobbys and other interests., we are working for free and in our own free time, next to all IRL-responsibilities to provide PRO more content. Anyone out of the different content-teams could have less time for any reason at any moment or anyone could also leave the staff team completly for more important matters in their real life. That is why it is really hard or rather impossible to predict how long a project like that may take and to give updates about the project in general without either leaking more than we want to or to give the community false hope. We have to take so many different factors in mind, so in the end giving updates about the project would just make the situation worse. I understand the players frustration on this but you also have to keep in mind that Astrella was passed through so many different staff members already, many left and many joined. It is not easy at all to keep track of a project like that unfortunately, we are trying our best though. The fact that it was announced this early was obviously a mistake back then and the content-team suffers from it a lot as the playerbase was expecting it soon, leading to many comments that can de-motivate anyone working on it. The people who are currently working on Astrella are the ones you are blaming but we werent the ones to announce it or built hype around it, instead we are the ones trying to save the project and bring it to the players regardless of anything else. We were short-staffed, presented with low free-time or other unforseen events a lot over the last few years and it was and is still hard to meet the expectations of the playerbase. It is hard to release new content for events and content in general (new forms, mounts, cosmetics etc. from artists, new maps from mappers, new quests from scripters etc.) every year while still working on a big project like Astrella which requires full focus usually. As you probably noticed in the past, we skipped some event-content releases to focus more on Astrella but there was still other stuff we released, however I can assure you that the progress on Astrella didnt suffer from that, we only worked on other things if we couldnt work on Astrella for some time for different reasons (resources needed from another team first for example). Many things had to be reworked as well because it was simply outdated or wasnt correct (story- and map-wise for example). Personally speaking I am looking forward to still put my time, love and effort into this project, together with the others from the content-team. Astrella is the main focus for the coming time but please try to understand the current content-team for all the things I explained in this message.
  3. Thanks for providing a list and for your patience. I adjusted every pokecenter on the list now. Greetings~
  4. 1. Agreed but it should be easier to change the location the player enters the pokecenter on. If you provide a list of these pokecenters I will adjust them accordingly if possible when I have time for it. 2. / 3. / 4. /
  5. Hello @Carmlives, first of all I want to thank you for taking the time to report this issue. Unfortunately there is no easy solution for this case due to restrictions from how layering is working and the overall functionality of the editor. It would be needed to rework larger areas of the map to be able to fix this small issue in a satisfying manner. Nonetheless reports about map issues like that are greatly appreciated. If you should encounter any other issue with a map dont hesitate to create another topic so we can take a look into it. With that being said I will now close this topic. Greetings, ClumsyClef
  6. What is the Mapper team and what are their responsibilities? Mappers is the Staff Team in charge of creating new maps for story, quests, event, dungeons, and everything in between, in collaboration with the other Content Teams. At the same time, Mappers are in charge of fixing map problems and improving current maps based on community feedback. I have zero experience, how can I become a Mapper? If you have zero or little experience in mapping, don't worry: we have some useful guides to help you get started. (click on the underlined words to open) Official Guide: Useful guide that introduces you to the mapper process and teach you how to use layers; Mapping Video Guide: Step by step video-guide on how to create your first map; Mapping Editor: Tool used by Mappers to create maps. Discord Guide: Join our OFFICIAL Discord and check the #mapping-introduction for a lot of useful guides! You have any question about mapping? Join our OFFICIAL DISCORD and ask us in the #mapper-showcase channel. What are the required traits of a good Mapper? Creativity, imagination and attention to detail and level design. Motivation and dedication to their work. Willingness to learn, improve and be able to receive feedback in a constructive manner. Team spirit and strong communication. Requirements: At least 100 hours of playtime. Sinnoh champion. 18+ years of age. (Note: You will need to show your ID Card, however it will be visible only to the game owner and to no one else.) Creativity. Fair activity ingame and as part of the team. Adequate level of English in order to communicate. Healthy game record. Some experience with mapping. Application form: If you are interested in the position, please fill the form below. Please note that your application and results need to remain private. If they become public it will lead to your immediate rejection. Once you fill your application, submit it here: Map Applications (Click Here)
×
×
  • Create New...