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Clumsyclef

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  1. Staff Reward Policy Apprentice Promotion Apprentices will be rewarded with 1 Coin Capsule upon passing their apprenticeship, being promoted to full Staff and reached at least one month of Standard Activity. Monthly Reward Staff Credits Based on activity, each staff member will receive Staff Credits, with the Standard being 400 Staff Credits. Bonus Reward Anything exceeding the standard activity will be recognized as Bonus and rewarded in the form of Staff Tokens (up to 800 Staff Tokens). Double standard activity will be rewarded with 400 Staff Credits and 400 Staff Tokens, triple standard activity will be rewarded with 400 Staff Credits and 800 Staff Tokens. Team Leaders may reward any value within these numbers accordingly, based on the activity. STAFF CREDITS STAFF TOKENS Rewarded for standard activity. You cannot have more than 5000 Staff Credits. Allows to buy tradeable goods. Rewarded for extra activity (bonus reward). You cannot have more than 10.000 Staff Tokens. Allows to buy untradeable goods. CREDIT SHOP TOKEN SHOP Legacy Cosmetics 100 Credits Coin Capsule 100 Credits Nature Reroll Ticket 75 Credits Reroll Ticket 150 Credits Big Train Ticket (tradeable) 75 Credits 5 PvE Coins 3 Credits 1 Staff Token 1 Credits Weekly Boss Skip (500k Pokedollar + 100 PvE Coins) 50 Credits Lending Pokemon from NPC 10 Tokens (+5 for each day) Instantly used 1-day Safari Ticket 50 Tokens Instantly used 1-day Trainer Tower pass 50 Tokens Instantly used 30 days Train Ticket 75 Tokens Instantly used Reroll Ticket 150 Tokens Staff-Exclusive Clothes 500 Tokens Staff-Exclusive Headgear 500 Tokens Staff-Exclusive Mount 500 Tokens Staff-Exclusive Chroma 500 Tokens Staff-Exclusive form/shiny Mount 600 Tokens Instantly used IV-locked Reroll Ticket 500 Tokens Instantly used IV-Shuffle Reroll Ticket 300 Tokens Instantly used IV-Reducing Reroll Ticket 300 Tokens Instantly used 30 Days MS 75 Tokens Instantly used 3 Days BMS 30 Tokens Instantly used 3 Days EXP Boost 15 Tokens Change IVs or nature or ability of a Pokemon which was rewarded through a Reward Policy 50 Token If a staff member already has the maximum amount of Credits or Tokens at the monthly "reward-day", they will be given one month to spend enough Credits/Tokens to make room for the month reward. Name Change A Name Change is possible to be exchanged for 75 Staff Coins (subject to 4 month cooldown if used). Pokemon Reward [6 Month Activity] After 6 months of activity and after every following 6 months of activity (12, 18, 24, 30, etc.), a staff member may claim a Pokemon Reward with the following: ✦ CONDITIONS: Pokemon from Gen1-6 can be requested even if normal players can not obtain them (Kyogre, Groudon, Rayquaza, etc.). Pokemon from Gen7+ can only be requested if normal players can obtain them (e.g. Jangmo-o is allowed but Tapu Koko is not allowed). No Ultra Beasts. Can be non-shiny, shiny, form (x-mas, clone, etc.), shadow (if obtainable by normal players). No Mega, Primal, Mecha, XD001 or Zygarde-100% (or similar special forms, if you are unsure feel free to ask). No shiny forms (e.g. Shiny HW Pikachu, Shiny HW Bulbasaur, Shiny Forms from Contest Rewards). The Pokemon will be handed exactly as you generate it on the Staff Shop, including Level, IVs, EVs, Nature, Ability, Happiness, Gender, Form and Hidden Power (adjusts the IVs accordingly). The moveset will be the last four moves of the Pokemons learnset according to its level. Staff-spawned Pokemon may not be used in PvP battles for the first 15 days after they become obtainable by normal players. No Chromas ✦ CLAUSES: You may not own more than one additional legendary Staff-Pokemon than non-legendary Staff-Pokemon. For example, if you currently have 2 legendary and 1 non-legendary Staff-Pokemon, your next Staff-Pokemon must be non-legendary. Maximum of 2 Staff-Reward Pokemon are allowed in Ranked PvP battles. Pokemon which are unobtainable by normal players are not allowed in Ranked PvP battles. If a staff member decides to give away an account with a Staff-Reward Pokemon, the Pokemon will be permanently removed. If you are found abusing your staff rank in any form, it may be decided for your Staff-Reward Pokemon to also be removed from your account - purely dependent on the severity of the abuse. Nature, Ability, Form, Staff-Reward Pokemon change [8 Month Activity] After 8 months of activity and after every following 8 months of activity (16, 24, 32, 40, etc.), a staff member may claim a Nature, Ability or Form change on one of their Pokemon or entirely replace a 6th-month Staff-Reward Pokemon with another Pokemon (8 months cooldown and only possible for current staffs, not former staffs). Must be OT. You may apply the Reward on a Pokemon you caught and traded from your alternate account to your main account Alternative accounts of staff may receive 8th-month Rewards but the Pokemon will remain untradeable on that alternate account. Form change can only be applied on 6-month Staff-Reward Pokemon. The Pokemon will become untradeable, including between your own accounts. Cosmetic Reward After 4 months of activity, staff receive the Staff Clothes that match their role and Former Staff Clothes. When leaving the staff team only the Former Staff Clothes will be kept. Separately from that, every 9 months of activity, staffs can pick one of the by staffs voted untradeable cosmetics or mounts as a reward. Cosmetic sets count as one item. Extra Information LENDING POKEMON FROM NPC You are able to rent Pokemon from the Staff Shop for 10 ST + 5 ST for each day until season end. The price consists of an initial cost and a daily cost, if you rent for 7 or more days, you get a 25% discount on the daily costs. If you return a rent Pokemon earlier, you receive ST back amounting 5 ST x days left until season end. You may rent 3 Pokemon at the same time. Renting a Pokemon with a form costs 5 ST extra Renting a shiny Pokemon costs 5 ST extra Can be used in Boss-Battles and PvP. We will also add some sets for boss battles. The Pokemon you can lend will rotate monthly. This list is the same for each staff member (to keep it fair). The list consists of 15 Pokemon. A staff member can re-roll that list for 5 ST to get a new individual random list. IVs will be 31 for the stats where it is crucial, between 27 and 31 for defensive stats for tanks, and between 18-25 for all other stats. The Pokemon will be EV-trained. These stats cannot be edited by an NPC. Moves will be predefined, and any changes must be paid for by the player. OT will be Rental Service.
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  2. Hey, its already planned to add all moves as TMs or Tutors.
  3. As I mentioned we are aware that Guild Island is not in a good state and needs big changes which are planned for the future. Unfortunately not everything can be done at the same time and instantly, these things take a lot of time as we do not want to do this things half-hearted.
  4. PvP-usaged-based spawns could be an option in the future as well, it really depends of the time of year as a lot of players seemed to like the event-based spawns. Unfortunately its not possible to please everyone equally but I will suggest it for a time it may fit. A voting and rotational system as it was is unlikely to return but there are different ideas to improve Guild Island already. I am not sure if I understand you correctly as this has been already the case for the previous months now.
  5. Hey, Guild Island has already gotten some attention as new sets of spawns have been added for the past seasonal events. These spawns have been fitting for the available event-forms as well. That being said, we are aware that Guild Island needs to be improved as a whole and its planned for the future to have it reworked.
  6. Hey @Norgutg, thanks for forwarding this issue, I am already aware of this problem and unfortunately it is an overall error of the tile itself and not the map. It will be fixed with the next client update Greetings~
  7. Hey, thanks for taking the time to report this issue. I went ahead and fixed the problem and the NPC should behave correctly now. Greetings~
  8. Hey @Doodskus, while this may seem like a bug, it actually is not a bug. Unfortunately it is not possible for us to have spawn colliders on edges like shown on your provided screenshot. That is because of the given restrictions we have in the Mapping Editor, so to summarize the situation, whenever there is an edge south of an area which players can access you wont be able to encounter pokemon. We try to avoid these cases as much as possible but it is not always possible with the way we are creating maps. I hope I was able to clear your doubts and explain the situation to you in an understanding way. Greetings~
  9. Hey, I will answer this thread as the leader of the mapper team because I wont accept accusations in that form based on uninformed assumptions. First of all I would like to clarify that its not the devs who are working on content, instead there are different staff roles like Scripters, Artists, Mappers, Testers that are required for content projects like Astrella and any other content addition. Many resources, work and time is required from these different teams. We are not a company with a set employee count and worktime, instead we are regular people who have their own real jobs, school, studies etc., with families, children, hobbys and other interests., we are working for free and in our own free time, next to all IRL-responsibilities to provide PRO more content. Anyone out of the different content-teams could have less time for any reason at any moment or anyone could also leave the staff team completly for more important matters in their real life. That is why it is really hard or rather impossible to predict how long a project like that may take and to give updates about the project in general without either leaking more than we want to or to give the community false hope. We have to take so many different factors in mind, so in the end giving updates about the project would just make the situation worse. I understand the players frustration on this but you also have to keep in mind that Astrella was passed through so many different staff members already, many left and many joined. It is not easy at all to keep track of a project like that unfortunately, we are trying our best though. The fact that it was announced this early was obviously a mistake back then and the content-team suffers from it a lot as the playerbase was expecting it soon, leading to many comments that can de-motivate anyone working on it. The people who are currently working on Astrella are the ones you are blaming but we werent the ones to announce it or built hype around it, instead we are the ones trying to save the project and bring it to the players regardless of anything else. We were short-staffed, presented with low free-time or other unforseen events a lot over the last few years and it was and is still hard to meet the expectations of the playerbase. It is hard to release new content for events and content in general (new forms, mounts, cosmetics etc. from artists, new maps from mappers, new quests from scripters etc.) every year while still working on a big project like Astrella which requires full focus usually. As you probably noticed in the past, we skipped some event-content releases to focus more on Astrella but there was still other stuff we released, however I can assure you that the progress on Astrella didnt suffer from that, we only worked on other things if we couldnt work on Astrella for some time for different reasons (resources needed from another team first for example). Many things had to be reworked as well because it was simply outdated or wasnt correct (story- and map-wise for example). Personally speaking I am looking forward to still put my time, love and effort into this project, together with the others from the content-team. Astrella is the main focus for the coming time but please try to understand the current content-team for all the things I explained in this message.
  10. Thanks for providing a list and for your patience. I adjusted every pokecenter on the list now. Greetings~
  11. 1. Agreed but it should be easier to change the location the player enters the pokecenter on. If you provide a list of these pokecenters I will adjust them accordingly if possible when I have time for it. 2. / 3. / 4. /
  12. Open for applications again.
  13. Hello @Carmlives, first of all I want to thank you for taking the time to report this issue. Unfortunately there is no easy solution for this case due to restrictions from how layering is working and the overall functionality of the editor. It would be needed to rework larger areas of the map to be able to fix this small issue in a satisfying manner. Nonetheless reports about map issues like that are greatly appreciated. If you should encounter any other issue with a map dont hesitate to create another topic so we can take a look into it. With that being said I will now close this topic. Greetings, ClumsyClef
  14. What is the Mapper team and what are their responsibilities? Mappers is the Staff Team in charge of creating new maps for story, quests, event, dungeons, and everything in between, in collaboration with the other Content Teams. At the same time, Mappers are in charge of fixing map problems and improving current maps based on community feedback. I have zero experience, how can I become a Mapper? If you have zero or little experience in mapping, don't worry: we have some useful guides to help you get started. (click on the underlined words to open) Official Guide: Useful guide that introduces you to the mapper process and teach you how to use layers; Mapping Video Guide: Step by step video-guide on how to create your first map; Mapping Editor: Tool used by Mappers to create maps. Discord Guide: Join our OFFICIAL Discord and check the #mapping-introduction for a lot of useful guides! You have any question about mapping? Join our OFFICIAL DISCORD and ask us in the #mapper-showcase channel. What are the required traits of a good Mapper? Creativity, imagination and attention to detail and level design. Motivation and dedication to their work. Willingness to learn, improve and be able to receive feedback in a constructive manner. Team spirit and strong communication. Requirements: At least 100 hours of playtime. Sinnoh champion. 18+ years of age. (Note: You will need to show your ID Card, however it will be visible only to the game owner and to no one else.) Creativity. Fair activity ingame and as part of the team. Adequate level of English in order to communicate. Healthy game record. Some experience with mapping. Application form: If you are interested in the position, please fill the form below. Please note that your application and results need to remain private. If they become public it will lead to your immediate rejection. Once you fill your application, submit it here: Map Applications (Click Here)
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