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Daveblue

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  1. What you mean by all of that ? What i Understand is that you want to make the randomnes of encountering pokemon beenable to see before you catched it. If im right thats not what Catching Pokemon is about. And if thats the Case -1
  2. Yes what should be made possible is that when you play with a controller you should be able to switch with the Stick between Fight - pokemon - Item and Run/Surrender in combat and select those options with A Or anykey. Like it is on an Gameboy, Nintendo etc.
  3. Sure a plasma member would think so. But pokemon revolution online is about playing with- and battling other players, why not extand that in all directions and get also experience from it.
  4. Whats the Team Issue, if i may ask? Because i believe there are many good people in the pro community that could help designing or programing such things maby get a big shoutout to improving the developer team?
  5. Maby adding some graphical Content. I liked the Idea that there are free walking Pokemons in the world, but i would liked it more if I was for example encountering a horde of oddish in the wild. They should be non collisional and maby have an texture from two or three pokemon in one (moving) panel. DaveBlue
  6. The Idea is simmiliar to Pokemon Go. I Liked that. You could also gain these eggs from the pokestops in game. What also is a little disturbing is that you only get something from the Pokestops after reaching a certian Batch. Whats more reasonable would be that you get specific items for the spacific area you in. For example: Near route 1 Just a Poition, on Route 16 Hyper Potion and Great Balls. The Eggs could be encountert on every Pokestop (surely not high end Pokemons ,also area specific) but just with a chance from 1 / 50 Ps: sorry Handy Tipping
  7. Or just a Level Cap. The Opponents Pokemons are not Allowed to have a Level difference higher than 20 Levels.
  8. Thats a good Idea. Maby some High Hour Players are deciding to reset there game to play the Story again and everything gets more ballanced then.
  9. Hi, why are they now Experience when Player Battle each other? Greeting DaveBlue Edit: First, speaking RP. The Battle Vs. a Real Player is that Battle you gain a Real Experience from. Secound, its just more Fun to get a Reward for the own Pokemon after defeating the opponents one. Edit 2: And it would be so cool to Battle All the other Squirtles Charmanders and Bulbasors at the start instead of ratata and Hoothoot Edit 3: You know what I mean, your innerly driven to battle and battle to get better and better to beat the next challenge, but what is slowed down are the friendships and time that could invested in real People instead of grass. When the Me the Player gets Experience from another it the player i think it would be so much more to share instead of experience. Lol Edit 4: to explain, for me as a starter my Mindset was like: go! go! Hush. Hush. The others up there are waiting for Level 100 Pokemon to battle. (anoying) Instead of "Hey I want to become the best Pokemon Trainer in the world, Battle me right here and now!"
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