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Rahkeesh

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Everything posted by Rahkeesh

  1. Correct, just wanting an audible notifier since my attention is sometimes elsewhere, lately I've been doing story services for others and hunting on other pc at the same time on the Halloween map. I've accidentally ran from numerous gligars unfortunately appreciate the response!
  2. Yeah this is consistent with my initial thinking on it, mostly just posting here in hopes to get a go/no-go from moderation.
  3. Basically just want to stop accidentally running from particular pokemon when multitasking. Would something as simple as, if you see a particular pokemon/name, then play a chime be allowed?
  4. Tried uploading a video of the interaction here, but the video failed to upload. Here's a link to it posted in discord. https://discordapp.com/channels/302930139270873090/733066995536363660/1025702578471829504
  5. When trying to enter the shadows in Umbra's cave, you are currently just pushed back every time. Has happened to myself and at least one other person so far.
  6. As I'm sure you've heard from many people now, the experience change is quite nice early on. That however changes drastically at the later stages as depicted in my sinnoh elite four pictures, without using an exp share a level 96 Butterfree needed to sweep 3 entire teams to get a single level. In this playthrough I used the experience share in every region besides Johto, but only sharing experience between 2 particular pokemon throughout the entire region. Butterfree and Venomoth for Kanto, Gengar solo primarily in Johto, Swampert and Chatot in Hoenn, Infernape and Staraptor in Sinnoh. Focusing only on two pokemon made the time and effort bearable for me, though I do think it would've been a simpler run through of all regions foregoing the exp share and prioritizing one pokemon as a carry. The only places I felt I had any issues at were Blackthorn in Johto, mainly because dragon tail is annoying as hell, and Fortree in Hoenn because of the second pokemon I chose to train. I noticed others struggling very early on though, particularly versus Janine in Fuchsia and Sabrina in Saffron. However, I chopped this up to those people choosing Bulbasaur and solely relying on their eventual Venusaurs. Lots of people relied on Magnemites and leech seed strategies for Giovanni's Mewtwo, Geodude/Onix toxic for Deoxys and Giratina. Newer players definitely won't have as much information as we do obviously, so I could see people trying to level up 2 or more pokemon via exp share and hitting a hard road block in these instances due to severely outmatched and outleveled pokemon. Also doesn't help that Hoenn makes you fight through Mt. Pyre's gauntlet and doesn't yield any experience and doesn't let you leave to heal, which can also be difficult for newer/not as knowledgeable players. All of this being said, I also never used any of the rare candies I got from pokestops, digsites, and natural spawns, so using those could've definitely helped me overcome some of the hurdles I ran into. I loved the upgrade to early level experience gain, especially for completing the exp boost quest in Viridian. The change in earlygame exp yield made getting to Cerulean with 2 decently leveled pokemon a much better time for me, and up to that point has always been the most dreaded part of my previous walkthroughs of the game. I've done testing on two accounts, my main which I completed Sinnoh on and my alt which I've completed Hoenn on - I'll post/edit the alternate screenshots later. My main points of criticism are similar to everyone else's, what seemed to be a huge downgrade in experience gain at later stages of each region, usually between the 6th to 8th gyms from what I could tell. Giving the trainers in these areas a higher increase would make things go smoother I believe for others. Also should you end up completing the elite four, you're screwed for any consistently "high" experience gain until the next region's elite four. While I could see having them be perpetually repeatable be an issue, perhaps allowing the rechallenging of them for new players via some condition, i.e. should you beat them and wish to fight them further, you can only fight them provided your party consists of only pokemon your OT has caught, and the experience gained from them after becoming champion be nerfed slightly from what they originally yielded. Also unallowing this after they've actually entered the next region to prevent it being the new meta of leveling self-caught pokemon. This could prevent daycare services from abusing it and still provide newer players an avenue of experience grinding should they still need it for any pokemon they wish to use later down the line they might've caught while playing the story. Any questions you might have feel free to ask them, doing this twice has definitely netted me some info on it. Second account playthrough Kanto - Hoenn
  7. Running as administrator didn't work, was an issue with the folder created and .dll in Drive:\Users\User\AppData\Local\Temp\Pro_string\GameAssembly.dll Adding the \Temp folder exception for a brief time fixed my issue
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