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Vilrose

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About Vilrose

  • Birthday November 15

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    Female
  • IGN
    Vilrose
  • Occupation
    Robbing a bookstore, or prob' swimming somewhere

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  1. Yes I know, I knew it wouldn't be done directly, that there were already other regions planned. It's just a suggestion for later, when all these regions mentioned above will be finished (even if it might take some time).
  2. Little up (I don't know if we have the right, my apologies if not ~). Is there a way to get feedback from the devs, at least on suggestions like those on fights, fields and Orre? The rest of the suggestions are generally minor additions, sometimes already on the to do list, or for which it is useless to hurry (apricorn or pokegear lol). Except for the auction house and the redesign of the pc boxes, but from what I understand, it's already planned. Anyway, thank you all for your feedback on this topic ! I'm glad to see that I didn't write all this for nothing and that some share my opinion, even among the oldest in the game ~. Vil'
  3. I admit that seeing the rain in the overworld, but not in combat, frustrates me. Having regularly active weather changes the way you fight, like terrain effects, I like it a lot ~. This is where we see who is able to adapt and take advantage of the environment (rain team for the win ~), and who gets demolished by it. That's why I like so much the principle of fields effects used in fangames and a bit in official games. Adapt, or lose. To be honest, I don't know how the game is coded. If it is made with Pokemon Essential and RPG maker as a basis, there are plenty of ways to create your own animations quite easily, or to import them from internet. But if the game is created from scratch, it's different. Probably more complicated to animate the game if it is like that. Just looking at the pc boxes, I don't think it's coded the same way as the offline fangames I've touched. And I know the maps are made with PRO specific software. Oh, ty for the info, I didn't know ~. Thank you for reading anyway, I was afraid my topic would be forgotten. Maybe I should have separated the suggestions into several topics over time.
  4. Hi ! I love to follow the story of the games I play. That and the difficulty are the reasons that led me to play fangames (I won't advertise, I don't think I'm allowed lol), the story of the official games being constantly in decline in quality. I also really like to see small references hidden everywhere, some npcs made me laugh. Currently, I am finishing Johto. And I have to say, while Kanto's story seemed overly bizarre to me, Johto's is fine. It lacks a bit of details in the dialogues of some npcs, but it's not too serious yet. There have been some changes in the story, but that don't make it inconsistent with the official lore. I just regret the absence of a main quest with Oh-oh or Lugia. I don't necessarily ask to catch them, but at least to face them, especially given the names of the PRO servers lol. But I think maybe it will come later in another quest. I think a rework of Kanto is needed. But the rest seems better. I'm waiting to see the following regions. The only thing I want is to try to make it consistent with the lore of the official games and their chronology. But I'm asking too much, it's not really the game's selling point.
  5. Oh, no need to apologize, it's not your fault, and it's not bad enough to deserve an apology ahah. First and foremost, you are volunteers. I'm glad to have a feedback from you. Take your time to polish the content that will come. Many of you talk to me about sidequests, and I'm quite curious to discover them, the same for Astrella. Thank you for your efforts ! Vil'
  6. Hi ! As for the ideas already in discussion or being worked on, my goal was simply to provide perhaps a few more ideas ! However, I do not see which points of my topic have already been refused. Maybe I missed something while browsing the forum. Except the longer they wait, the harder it will be to do. It is therefore, if the suggestion is accepted, something that will have to be started as soon as possible, to avoid that the workload is impossible to assume. As for double fights, I saw that it was in preparation (eh, can't wait ~). I just hope they go back to the old regions to add them, or even make a double battles mode that the player can choose. As for the animations, I don't agree, however. Your argument, I have often seen it, and if it makes sense, it does not justify everything. PRO is far from the only fangame, and is far from the least populated. However, smaller games, who are free, with fewer resources and fewer people, manage to have fairly clean animations. I'm talking about all this because I know it's possible to do it with RPG maker and essential, and/or with internet resources. In terms of animations for abilities, RPG maker allows you to create them. And, if indeed it can take too long to do, there are still other solutions. For example, there are pokemon animation packs freely available on the internet, which for some are of good quality. There are even some who have the animations of the official games eh, I saw those of X and Y pass before my eyes some time ago lol, but there are older ones and more adapted to PRO. This would be a perfect permanent solution, or even temporary while waiting to make PRO-specific animations. There is clearly no need to complicate life to do this eh ~. Moreover, I saw map creation contests within the community, nothing prevents to do the same for animations, banners etc. It's a fangame, involving the community is common in this kind of environment. For my part, I have bases with pokemon essential, making mods here and there for games. But I wouldn't mind learning to use RPG maker in more depth, with some time, if it was to help, and I figure other people, silent in the crowd, would be willing to help if given the chance. In short, there are ways to find solutions that are roughly inexpensive in terms of time, and even free in terms of money. For the rest of the things mentioned earlier: - The speed of the NPCs is far from being the most complicated thing to manage. - As for VS banners, the community is there again, but it's really not the most obligatory thing. - For the sprites, honestly, you just have to browse the internet to find the sprites of each trainer. I think there are no sprites for the opponents because there aren't any for the players either, it is the game that is like that, but I find it unfortunate. If I understand that there are no sprites for the players because of the cosmetics, for the NPCs, there is surely a way to have them. It would just be necessary to make sure that the game does not try to display the sprites of the players in pvp so as not to bug everything. - Finally for the music in combat, once again, there is a way to have it. The world music of PRO is almost the same as that of the official games, it would suffice to do the same with the music in battle. Also, I see more and more music youtubers doing pokemon remixes partnering with fangames. Why not with PRO? For the rest, I have nothing to say, I understand your point of view. It was a pleasure to have your opinion ! I promise I'll stop complaining now eh ~. I think I have argued enough, it's up to the devs to see what they think about it and if it is possible to do it, and to the community to give its opinion. Don't forget, I come in peace, i don't want to end up burning at the stake lol. Vil'
  7. Hello there ~ It's been more than a week since I started the game, you will tell me that it's little compared to people who have 2000 hours of play or more. But it is more than enough to observe the game carefully, to see its qualities, but also its flaws. I thought of some suggestions in response to the problems that I could see. Of course, I will therefore only speak here of the flaws of the game (in my opinion), and not of the qualities, but there are, otherwise I won't play it. No need to hurt the ribs, everything will be fine eh ~. I will also make some extra suggestions. I am aware of the amount of work that is already provided, and I do not want to appear to ask too much. I'm just making take-it-or-leave-it suggestions. - Story mode - Battles - Mechanics - Apricorn - Fishing - Field effects - 2v2 region : Orre - Auction house - Pokegear - List of recruiting guilds, with choice of language if possible I don't think I need to argue about this one, it seems transparent to me. - Redesign of PC boxes That's all for me. I'm exhausted, I wrote too much. When I read it again, I feel like I'm spitting on the game, but be sure that doesn't reflect my state of mind when making this thread. But as a proverb says, who loves well chatises as well. And I find the game super fun despite the content of this topic eh. I just want to help the game improve to have a little corner of paradise where I can chill at night or during my lunch break. I love these kinds of fan-run projects. Keep up the good work ! I regularly have lots of stupid ideas, and other more fun and useful ones. I may post more here, as I progress on PRO. Feel free to give your opinion, it will be a pleasure to read you. Vil'
  8. I confess that I come from a fangame on which I spent a lot of time, which had one of the best storytelling that I had the opportunity to see in a Pokemon game. And so, the transition from one game to another was quite brutal lol. But hey, I'll get used to it. I just regret a little that the story and the lines are not a little closer to the official games.
  9. Ah, that's what I was afraid of. Oh no, Jackson is still around later? He annoys me x) I know it's a fangame, and I shouldn't compare its story too much to the official games. But even if someone who hasn't played the official games would start on PRO, they wouldn't understand anything. However, this is not the selling point of PRO, I am aware, and there are many other fangames where writing is at the heart of the game. So I'm going to focus on the gameplay and skip the dialogues, just to avoid a mental purge lol. Thank you for your answer !
  10. Hi. I am currently doing the Kanto story. Even though I know the origin story by heart, I still tried to get into the story in Revolution, considering the changes. And I have to admit that the writing is pretty weird (sorry if I offend). It's incoherent and illogical so far (I'm at the Sylphe). - Everyone knows the name of our character from the first meeting. - Red and Green are present, and Red is obviously already in his prime, but Team Rocket is still fully active in Kanto, and there's no mention of them regaining control of their hideouts after their defeat against Red. - Green is waiting for us at the Sylph like in the original games Red and Blue's timeline, it's the first time we see him, but the guy knows our name and wants to test us. Why, how, wtf? - Green has Venusaur. If we follow the story of FR/GL, it's ok, but in the canon story, Red starts with a Pikachu and collects the 3 starters, when Green has an Eevee. - Janine has already taken over her father's arena, which follows Red being already at his prime, and so this is Johto's timeline in Gold and Silver. So why did some other elements remain in Red and Blue's Kanto timeline? I know there are a lot of other changes, but they are not necessarily so confusing. The big deal is that I feel like I'm seeing a big mix of all the anime/pokemon yellow/pokemon red and blue timelines, and the rendering looks pretty weird, at least for someone paying attention to details like me. So I would have liked to know if things improve later in Kanto, or in the following regions, so that I know if I have to completely disconnect from the story or not. I'm enjoying the game so far, despite its apparent flaws, and I'm not planning on stopping it for the weird story. I know the stories of all the generations by heart, it won't be a problem to skip. Thanks in advance, and have a good game. Vil'
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