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Closecombat

Spawn Editor
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Everything posted by Closecombat

  1. February 13th 2025 New maps + Spawn % adjustement to respect our current standart on all johto/Kanto spawns + some extra region maps like love island dock islands etc.. hoenn and sinnoh are WIP and the rest of extra region maps are also WIP Spawns change Tier and spawn % were adjusted on the following maps Some common / Uncommon got changed here the major change list for these maps Desert Lagoon Land - Changed Murkrow for Vullaby Water - Removed Hippopotas - Changed Totodile From D only to M/D/N Abandoned Desert Village - Removed Trapinch - Added Drilburr at D with MS - Added Sandile at D -Added Helioptil at M/N Amazon Forest Land - Removed Pichu - Removed Smeargle - Removed Tyrogue - Added Skorupi with MS - Added Shuckle Water - Added Skrelp with MS - Added Relicanth Amazon Forest Entrance - Added Chatot - Added Venipede with MS Desert Cave - Added Scraggy Dock Island - Added Alomomola with MS Munchlax Resort - Changed pokemon in the area to have an eating/sleeping pokemon theme in the area Love Island Land - Removed wynaut/ralts/deerling/woobat - Added Riolu - Added Eevee Water - Changed Dratini From N to M/N But Removed the repel - Changed Carvahna From D to M/N/D - Changed Azurill From N to D - Changed Lapras From M/D to D Diamond Empire Foyer - Added Dweeble - Added Stunfisk - Removed Klefki/Carbink/Vullaby Diamond Empire West Wing - Added Klefki - Added Mr.Mime - Removed Sableye (Repel Moved to Diamond Domain B1F) Diamond Empire Ballroom - Removed Cryogonal - Removed Sandile - Added Carbink - Added Mime Jr Diamond Empire East Wing - Removed Sandile - Removed Drilbur - Added Timburr Diamond Empire Entry land - Removed Rufflet - Added Drilbur Diamond Empire Pathway Underwater - fixed all the tiers and species only Diamond Domain Main Cave land - fixed all the tiers and species Water - Added Cryogonal Diamond Domain B1F Land - Added Repel to sableye at lvl 26 Water - Added Starmie with MS Diamond Domain 1F Water - Removed Flabébé Breakers Trench Underwater - fixed all the tiers and species only Cape Of Palpatoo - fixed all the tiers and species only Breakers Beach - fixed all the tiers and species only Eriyadu Town - fixed all the tiers and species only Palpatoo Beak - Removed Palpitoad Pola Tai Lagoon - fixed all the tiers and species only Patch Log Kanto Spawns Tier and spawn % were adjusted on the following maps Some common / Uncommon got changed here the major change list for these maps Cerulean Cave 1F Land - Added Kangaskhan - Removed Yamask Water - Added Lapras / Starmie Cerulean Cave 2F - Added Chansey Cerulean Cave B1F Land - Added Mr. Mime and MS Metagross - Removed Ditto / Skorupi Water - Added Dragonair Cinnabar Island Water - Staryu From N only to M/D/N Cinnabar Mansion 2 - adjustement spawn Cinnabar Mansion 3 -Added Rapidash Arcanine ninetales Cinnabar Mansion B1F - Ditto From M/D to M/D/N Lavender Town Graveyard -Added Yamask M/D -Removed Golet Mt. Moon 1F - Tier and spawn % and pokemon adjustement Mt. Moon B1F - Re order + Tier and spawn % and pokemon adjustement Mt. Moon B2F - Tier and spawn % and pokemon adjustement Pallet Town Water - Removed Squirtle - Removed MS on Lapras Pokemon Tower 2F - Tier and spawn % and pokemon adjustement Pokemon Tower 3F - Tier and spawn % and pokemon adjustement Pokemon Tower 4F - Tier and spawn % and pokemon adjustement Pokemon Tower 5F - Added Golett with MS Pokemon Tower 6F - Added Nincada With MS Pokemon Tower 7F - Added Honedge with MS Pokemon Tower Underground - Tier and spawn % adjustement Power Plant - Removed Pachirisu - Added Electrike With MS Rock Tunnel 1 - Removed MS on Kangaskhan Rock Tunnel 2 - Added Absol With MS Route 1 - Tier and spawn % and pokemon adjustement Route 2 - Tier and spawn % and pokemon adjustement Route 3 - Tier and spawn % and pokemon adjustement Route 4 - Tier and spawn % and pokemon adjustement Route 5 - Tier and spawn % and pokemon adjustement Route 6 - Tier and spawn % and pokemon adjustement Route 7 - Tier and spawn % and pokemon adjustement Route 8 - Tier and spawn % and pokemon adjustement Route 9 - Tier and spawn % and pokemon adjustement Route 10 - Removed Electabuzz Route 11 - Snorlax From D to M/D + Remove the snorlax repel Route 12 - Removed Minccino - Added Slakoth with MS - Added Repel to Snorlax (instead of the previous route 11 repel) Route 13 - Removed Chansey - Added Aipom and Minccino Both with MS Route 14 Land - Tier and spawn % and pokemon adjustement Water - Staryu From N to M/N Route 15 - Tier and spawn % adjustement Route 16 - Tier and spawn % and pokemon adjustement Route 17 Land - Tier and spawn % and pokemon adjustement Water - Staryu From N to M/N Route 19 Water - Tier and spawn % and pokemon adjustement Route 20 Water - Added Wailmer with MS - Tier and spawn % and pokemon adjustement Route 21 - Tier and spawn % and pokemon adjustement Route 22 - Tier and spawn % and pokemon adjustement Route 23 - Tier and spawn % and pokemon adjustement Route 25 Land - Added Buneary with MS - Tier and spawn % and pokemon adjustement Water - Added Psyduck Route 26 - Tier and spawn % and pokemon adjustement Route 27 - Tier and spawn % and pokemon adjustement Seafoam 1F - Tier and spawn % and pokemon adjustement Seafoam B3F - Tier and spawn % and pokemon adjustement Seafoam B4f - Added Sneasel with MS Tohjo Falls - Tier and spawn % and pokemon adjustement Vermilion City Water - Added Staryu N - Added Octillery With MS Victory Road Kanto 1F - Added Gligar Victory Road Kanto 2F - Drilbur is now MS - Removed Aron Victory Road Kanto 3F - Added Aron With MS Viridian Forest - Added Shroomish at M/N With MS Patch log Johto Spawns Tier and spawns % were adjusted on the following maps Some common / Uncommon got changed some times there is only Re order here the major change list for these maps Route 29 - Tier and spawn % and pokemon adjustement Route 46 - Tier and spawn % and pokemon adjustement Dark Cave North - Added shuckle dark cave south - Tier and spawn % and pokemon adjustement Sprout Tower F1 - Tier and spawn % and pokemon adjustement Sprout Tower F2 - added Chatot with MS Sprout Tower F3 - Added Meditite with MS Route 32 - Added Croagunk With MS Union Cave 1F - Tier and spawn % and pokemon adjustement Union Cave B1F Land - Added Woobat With MS Water - Added tympole With MS Union Cave B2F Land - Added Roggenrola With MS Ruins Of Alph - Removed MS on Smeargle Route 33 - Removed Shinx - Changed Heracross from D to M/D Slowpoke Well - Tier and spawn % and pokemon adjustement Slowpoke Well L1 Land - Added Carbink With MS Route 34 Land - Remove MS from Togepi - Added Cleffa Water - Staryu From N to M/N Route 35 - Removed Ditto - Added Elekid - Added Igglybuff - Added Chansey Route 36 - Tier and spawn % and pokemon adjustement Route 37 - Tier and spawn % and pokemon adjustement National Park - Removed Sewadle - Added Scyther M/D Route 38 - Tier and spawn % and pokemon adjustement Route 39 - Tier and spawn % and pokemon adjustement Route 40 Land - Removed Repel on Corphish Watter - Added Carvanha With MS Olivine City - Tier and spawn % and pokemon adjustement Route 41 - Added Relicanth with MS Cianwood City - Added Frillish With MS Cliff Edge Gate - Tier and spawn % and pokemon adjustement Cliff Cave 1F - Tier and spawn % and pokemon adjustement Cliff Cave B1F - Tier and spawn % and pokemon adjustement Cliff Cave 2F - Tier and spawn % and pokemon adjustement Route 47 Water -Added Binacle With MS all Unown adjusted tier in these maps Ruins Of Alph Item 1 Ruins Of Alph Item 2 Ruins Of Alph Item 3 Ruins Of Alph Item 4 Burned Tower Floor 2 - Removed Meditite and Chatot Burned Tower Top Floor - Added Magby Route 42 - Tier and spawn % and pokemon adjustement Route 43 - Tier and spawn % and pokemon adjustement Lake Of Rage - Tier and spawn % and pokemon adjustement Mt. Mortar 1F Land - Added Bunnelby With MS Mt. Mortar B1F - Tier and spawn % and pokemon adjustement Mt. Mortar Lower Cave - Tier and spawn % and pokemon adjustement Mt. Mortar Northern Entrance - Tier and spawn % and pokemon adjustement Mt. Mortar Upper Cave - Tier and spawn % and pokemon adjustement Route 44 /!\/!\/!\/!\TIER CHANGE /!\/!\/!\/!\ - lowered Pidove From Rare to Uncommon - Changed Zangoose From N to M/D/N with MS Ice Path 1F - Tier and spawn % and pokemon adjustement Ice Path B1F - Added Cubchoo With MS Ice Path B2F - Tier and spawn % and pokemon adjustement Ice Path B3F - Tier and spawn % and pokemon adjustement Dragons Den Entrance - Removed Murkrow - Added Noibat With MS - Removed Ms on Gligar Dragons Den Land - Removed Swablu - Removed Carbink - Added Bagon With Ms Water Changed Dratini level repel from 55 to 54 to remove outrage Dragons Den B1F - Removed Bagon Dragons Shrine Land - Added Deino With MS Water - Added Swablu - Removed Lapras - Removed Dratini Route 45 - Removed Ms on Skarmory - Changed Gligar From M/D/N to M/N - Changed Skarmory From M/D/N to D/N Route 28 - Added skiddo - Removed MS on heracross Mt. Silver Exterior - Removed MS on Skarmory - Changed Skarmory From M/D to M/N - Changed Vulaby From N to M/N - Changed Zangoose From M/N to M/D/N Mt. Silver Upper Mountainside - Removed Hitmonchan Mt. Silver Lower Mountainside - Removed Hitmonlee - Added Tyrogue Mt. Silver 1F - Tier and spawn % and pokemon adjustement Mt. Silver 2F - Tier and spawn % and pokemon adjustement Mt. Silver Moltres Chamber - Tier and spawn % and pokemon adjustement Route 49 - Removed MS on Totodile Whirl Islands 1F Northeast - Removed Gligar Whirl Islands 1F Northwest - Tier and spawn % and pokemon adjustement Whirl Islands 1F Southeast - Tier and spawn % and pokemon adjustement Whirl Islands 1F Southwest - Tier and spawn % and pokemon adjustement Whirl Islands B1F - Added Gligar M/N Whirl Islands B2F Water - Added Staryu All kanto and Johto Spawns are now in line with today's spawn % standards
  2. Hello @Envymeister, @Sk8trgod618, @Riyubas453 About Self Harming moves Self harming moves will be fixed. Many of them appeared with the 9G update in all spawn and this is currently in WIP to fix all of them. About Druddigon Repels There is already a Druddigon Repel Lvl 26, using a lvl 26 for repel here will not impact the druddigon spawn % (by removing druddigon lvl 24 and 25) but all druddigon will just be at the lvl 26. About Trapinch and Gligar repels both spawn have no problems and are more than correct, you might just be unlucky in your hunt. Thanks to all of you for taking the time to make suggestions and give feedback that could improve spawns. Wishing you a good day and kind regards, CloseCombat.
  3. October 18th 2024 Angel Hill (land) - Fixed level of the area
  4. October 9th 2024 Tier and spawn % were adjusted on the following maps. common and uncommon also got changed. Mt. Silver Expert Belt - Added MS to Pupitar Route 111 Desert - Removed the double repel of trapinch + sandile and keep only the repel of trapinch - Removed the MS of trapinch but keep the MS on sandile - Changed common and uncommon in link with the region and area - Changed Castform for Maractus
  5. Hello @Envymeister, @Hulfrite About Solosis Pinkan Spawn I checked the spawn and the spawn % is completely fine and in line with the rarity of a rare pokemon in the game. so you might just be VERY unlucky in this hunt session About Larvesta Shadow form There is nothing wrong with larvesta. Shadow forms are extremely rare and very limited in hunting time and also on the numbers of players who have access to them. So like you said its just "bad luck". Thanks to both of you for taking the time to make suggestions and give feedback that could improve spawns. Wishing you a good day and kind regards, CloseCombat.
  6. Hello @Hpnotiq, @Bjt345 About 3 EV atk water spawn: Unfortunately, a suitable low tier pokemon in water that give 3 atk points does not exist But there is other ev spawn area in the game like the one at route 31 where you can found atk spot with machop family with machampas +3 atk points. About Torchic and Treecko safari spawn: I checked these spawn and the spawn % is completely fine and in line with the rarity of a rare pokemon in the game. From what I can see you might have been very unlucky in your hunt. Thanks to both of you for taking the time to make suggestions and give feedback that could improve spawns. Wishing you a good day and kind regards, CloseCombat.
  7. May 22th 2024 Tier and spawn % were adjusted on the following maps. Here the major change list for these maps, common and uncommon also got changed. Eumi Island Town - Added Gothita and Furfrou - Removed Sawk Eumi Island Theme Park 1 - Added Ralts - Removed Treecko Eumi Island Theme Park 2 - Added Chespin - Removed Mudkip and swablu Eumi Island Theme Park 3 - Added Froakie - Removed Munchlax Eumi Island Burned Tower - Removed Torchic - Added Fennekin Eumi Island Temple Entrance - Removed Ralts - Added Sawk and Meditite Forest Pit (grass and mountain are now one single spawn) - Removed Murkrow/snivy/Sudowoodo - Added Karrablast with MS Lake Cave (Land) - Added Skorupi and Gligar (Water) - Removed Oshawott - Added Tirtouga Hoenn Festival Cave - Added Torchic and Absol Hoenn Festival (Land) Added Treecko and Zangoose (Water) - Added Mudkip and Feebas Dragonspiral Tower Exterior (Land) - Added Tepig and Karablast - Removed Mienfoo and Golett (Water) - Added Oshawott and Frillish - Removed Clauncher and Tympole Eindoak Town - Added Snivy and Shelmet - Removed Gothita and Furfrou
  8. Hello @Caennethi, @Crucifixuz, @Jtninja, @Duyh91 About Froakie and lacking spawn in general: Something is already planned for this and not only for froakie but unfortunately I cant give you any eta for now About Carnivine: I already explaned everything in detail in my last post About Missmatch between wiki/discord/pokedex: We are aware of the error that can appear between the spawn displayed in the dex / discord / wiki but its not in our power to us (SE) to fix it but I will pass the info. Kabuto Route 124 Underwater: I checked the spawn and Kabuto should be able to spawn with the Super Rod however this spawn is still a very old and outdated spawn wich can explain why it can be very rare to found a pokemon compare to other spawn but in this case the spawn % is not that bad. the fishing mecanic on pro is unfortunately really not optimized for farm, the problem with the fishing in pro is that too much time is spent between each pokemon encounter giving the impression that pokemon are much rarer than they should be. Thanks to all of you for taking the time to make suggestions and give feedback that could improve spawns. Wishing you a good day and kind regards, CloseCombat.
  9. Hello @Finnderboss Solosis and gen 5/6 Pokemons: We're not waiting for unova to be released to add spawns to 5th generation pokemon, we're working to make these pokemons accessible despite the current absence of their native region(Unova/Kalos). This can be done by adding MS spawns in certain regions or by adding new spawns to the map. Solosis has the right and deserves to have access to more spawns on the game, wich is currently 4 (even two 9-10 months /12 when we are not in Xmas / Hw Event). About Carnivine: I already Explain everything about it in my last post and being a boss in mystery dungeon doesn't change that and starly was just one example of the many tier changes that took place in the game. Changes in rarity have always existed, it's not something new. This post was accessible to everyone at the time it was updated with all tier changes. About Excavation: Thanks you for taking the time to make suggestions and give feedback that could improve spawns. Wishing you a good day and kind regards, CloseCombat.
  10. Hello @Finnderboss, @Phuongismylife Carnivine and Pokemon Rarity adjustement: The game is evolving and some things need to be corrected and changed. The choice of Carnivine as a rare pokemon is rather "debatable",the pokemon was initially placed as a rare pokemon without any real reason behind it and the only reason why Carnivine was at one point one of the "rarest pokemon in the game" is the lack of spawn and accessibility to its spawns without any real reason. So the fact that carnivine was one of the "rarest pokemon in the game" is only because of his accessibility and its lacking spawns without any real reason + the fact that the vast majority of pokemon players don't care about carnivine in general and won't farm it because the pokemon isn't popular at all and has practically no use / interest for it. Hence the explanation as why the pokemon is one of the "rarest ingame pokemons" and the explanation of why the pokemon had nothing to do as rare pokemon and needed to be readjusted. its not the case only of carnivine others are in the same case, some 5/6g pokemon also requires a tier readjustment and its a change necessary to ensure a certain logic in the spawns of the pokemon and their rarity. All pokemon cannot and should not be rare especially without any reason behind that and this is why some change need to be made. I agree that the ideal would have been that the pokemon was not a rare pokemon since the beginning to avoid this loss of rarity that the pokemon undergoes but unfortunately there is no good time to make this kind of change that are necessarty and must be done. (we already got in the past Starly and wingull as exemple as Rare pokemon wich are now common) comparing carnivine with zorua and beldum makes no sense at all. beldum and zorua are pokemon that are very usefull or appreciated and very popular by the pokemon fan base or was also rare in the Original Game, thats absolutely the opposite for carnivine, which is largely ignored by the general public. "take away the exclusiveness of certain pokes". There is a huge difference between a pokemon volontary exclusive and involontary exclusive, some pokemon were for a long time involontary exclusive on pro like carnivine only due to a involontary lack of spawn which naturally fixes with time and the addition of new spawn. Wich is not the same case for exclusive Pokemons which are voluntary Exclusive pokemon like Rotom / Zorua / Porygon etc... which are the basic pokemon that are much rarer with much more interest and excitement around them or even much more usefulness. About solosis : 4 total spawns including 2 exclusively during event periods and 2 MS exclusif spawn we're a long way from a pokemon that can be found absolutely everywhere. For Bouffalant: Unfortunately I think you must have confused Africa with America or maybe confused with another animal because the "bouffalant" animal species lives in Europe and North America in forest / plain / mountainous environments that can be snowed in at certain times of the year, so I don't see any problem and seems totaly fine and logic to finding some bouffalant here. Even in pokemon go Bouffalant spawn is Based arround NewYork wich is in North America About Eevee Forms: @Phuongismylife There are maps dedicated to the different form of Eevee wich are announced in the Pro Discord announcement So if you only want the 2023 Eevee Form you need to hunt Eevee in Cryofrost Path spawn and if you want the 2018 Eevee form you need to hunt in Frost valley spawn. All others Spawn are "RNG" and the rate is 50/50 between both Eevee form Thanks to both of you for taking the time to make suggestions and give feedback that could improve spawns. Wishing you a good day and kind regards, CloseCombat.
  11. Hello @Jatzbee, @Tofu2, @Radovid10 Battle Bond Froakie Froaki Battle Bond is currently unavailable, but I got the confirmation that it will be back during this hw event, which will probably be announced at that moment. For Ralts We are aware that ralts have 2 evolutions and we also think of gallade but as I said before, I agree that the ralts spawns are clearly more interesting in timid, although its not forced either, Especially for the necropolis spawn where its possible to farm in jolly simultaneously slakoth (uncommon) and ralts (rare) which I understand is less interesting than the timid side but does not take away the fact that it is entirely possible to go hunt here in jolly, and its not because the spawn is better in timid that there is no alternative solution in this spawn, After all, I understand that Slakoth and the other common, uncommon Pokémon are mostly Ada/Jolly but they may not be ones you personally like, but they can be for others, but again I agree that to hunt all the rare in this area timid is a better option and i'd like to remind you that the necropolis spawn got a ralts repel so if the other pokemons around in jolly don't interest you enough you're free to repel them, which is certainly an expensive but effective solution. We've had a lot of new form this event, so choices had to be made by spawn editor team, and some pokemon still don't have their own spawn available (chimchar being one of the most affected). Not everyone can be satisfied choices had to be made, what should be said for Eevee and his 8 evolution ? and what happn if we change Necropolis to be more Jolly sided what about people who want jolly gallade with the other form? should I change the other map too ? and then what about gardevoir two forms ? You probably might disagree with my decision but not everyone can be satisfied every change will juste move the problem. the event isn't over yet - enjoy what's available now and what's coming up in the future! who knows what's waiting for you? About Forest pit Forest Pit is one of the rarest spawn where every pokemon dont spawn everywhere in the map as exemple if you find only tepig and larvitar that mean you was hunting in the mountain part Mountain Part: If your looking for Snivy Murkrow and Sudowoodo you need to hunt in the grassy part in the screen below Grassy Part: Thanks to all of you for taking the time to make suggestions and give feedback. Wishing you a good day and kind regards, CloseCombat.
  12. Hello @Rhpositive and @Tofu2 Missing Pokemon on event map about the pokemon with a event form that are absent from the event map, they have not been forgotten, they are simply planned for the maps that will be accessible in part 2 of the event. About Ralts: I agree that the 2 spawns are interesting in timid, but the necropolis spawn is interesting enough in jolly with slakoth. Thanks to both of you for taking the time to make suggestions and give feedback that could improve spawns. Wishing you a good day and kind regards, CloseCombat.
  13. Hello @Jolina Guild Island rotation and all Rotation spawn Overall Unfortunately, there's currently a bug in the spawn rotation system we're well aware of, but it's impossible for us as spawn editors to fix it, so we'll have to wait until it's fixed by dev.
  14. Hello @Sorli, @Rhpositive, @Poopsmagoops, @Bagv. For Fenekin and Alto Mare Secret Garden's: changes have been made and will be coming for Fennekin and Alto Mare Secret Garden spawn, you can find the change logs with the change here: https://pokemonrevolution.net/forum/topic/217075-spawn-update-logs/#comment-1310795 For Buring Strait Underwater: There's actually a small problem because there are 2 versions of this map, one of them should not be displayed as it was only accessible during the xmas2020 event for the Keldeo quest. The "Burring Strait Under Water" map with mudkip's spawn is no longer accessible and shouldnt be displayed. Only the "Buring Strait Underwater" map is accessible with this spawn. And for East Sea Shellos : Unfortunately, the pokemon has not yet been added to the game, so it's impossible for us to add it to the spawns at the moment, but if or when it is added to the game we'll certainly consider making this change. Thanks all of you for taking the time to make suggestions and give feedback that could improve spawns. Wishing you a good day and kind regards, CloseCombat.
  15. Hello @Envymeister, @Jillastrea For the Route 229: After having looked at it, it is indeed an old spawn that will be reviewed at some point (there are many spawns in this kind of case so it will take time before they are all review and done). For the map Iron Island b2F R: Adding klink in ms won't change a thing, What you need to know is that the presence of a Rare MS Pokemon in a area has almost no influence on the spawn of other pokemons in this particular case if you're not MS and we add MS to Klink, you'll simply no longer have a klink, but you'll still see the same number of pawniard as if you were ms because the difference is almost insignificant that's why in this particular case it's good to have a MS because it doesn't penalize the number of pawniard encounters and allows you to see klink at the same time. This example only works if the MS Pokemon is a Rare pokemon of course. From what I can see of the spawn, you must have been pretty unlucky if you hadn't seen a sufficient number of pawniard but keep in mind that the klink you saw if you were MS didn't steal any pawniard. I hope my explanation was clear enough. If it wasn't, don't hesitate to tell me. About Pinkan Island: The main problem comes to the number of maps available (Forest, Meadow and Cliff) it's difficult to allocate more pokemon spawns with only 3 maps and a rotation would mean that some species wouldn't be available for a while which I think is not a good solution for pinkan island. Regarding levels, in view of the new experience system, increasing levels wouldn't solve this problem and could bring other problems (self harming move and hunt difficulty). With regard to Ilex Forest: I think you must be mistaken because the foongus spawn is already open all day. Thanks to both of you for taking the time to make suggestions and give feedback that could improve spawns. Wishing you a good day and kind regards, CloseCombat.
  16. Hello @Leeluckya, @Vangogsan, @Caprifame, @Donator, @Kitretsu05 To start with Mirage Island Summit: Mirage Island's levels could be revised, especially for some Pokemons because mirage island has many uses for players. Some players farm items, others earn money by killing wild Pokemon and some are there to hunt certain pokemon. If there is a change in levels, it will mainly be to remove self-harming moves from this area. For Hoenn Safari Area 2 / Beldum Metang : It's currently under discussion and probably done in a bit different way because Beldum is a Pokémon in its own right just like Abra, which requires an adaptation on the part of the players and changing Beldum by Metang can be envisaged but with certain condition to keep an interest with the other spawns of Beldum and not to make them useless. Breakers Beach / Pinsir: something is already done for that but its not live yet. About Jangmo-o: I've already answered for Jangmo-o. And for Guild Island Falls: For Guild Island Falls we are aware that the rotation is no longer working for the moment, something is planned for this but I don't know how long it will take. Thanks to all of you for taking the time to make suggestions and give feedback that could improve spawns. Wishing you a good day and kind regards, CloseCombat.
  17. Hello @Wolfninjasenpai , @Alyk231, @Bagv, @Vangogsan To start with the Route 36: I've looked at Route 36 and it's an old spawn that hasn't been touched up yet but will be reworked/updated when the time comes, which will harmonize the spawn precisely for Houndour and Sudowoodo. For the following spawns Dragons Den, Route 102, Petalburg Woods, Granite Cave 1F: After taking an in-depth look at these different spawns, they are for the most part far from being bad. Some of them are old spawns and could get a slight adjustment notably in the adjustment of the tiers which evolved with time. From what I can see you may have extrapolated your data or not farmed intensively during your farm hours or simply been unlucky. I'm really sorry to hear about the loss of this Shiny Quagsire, it's something that can unfortunately happen but happens less and less over the years. About Jangmo-o: Jangmo-o being a Gen 7 Pokémon, its spawn is voluntarily restricted just like Wishiwashi at the Fishing Contest and Cutiefly at the Bug-Catching Contest and for other Gen 7 Pokémon during events / Outbreaks. For Guild Island: The idea of adding a monotype theme isn't a feasible solution at the moment as we only have 3 spawn map / biomes (cave, forest, water). It would be difficult for example to explain the presence of a mono electric in one of these 3 biomes. If one day we have several maps that could correspond with the majority of types, it's an idea we'll keep in mind. Thanks to all of you for taking the time to make suggestions and give feedback that could improve spawns. Wishing you a good day and kind regards, CloseCombat.
  18. Credits to: PreHax/Qeight, Tangrowth, Quaquaval , Closecombat Spawn Suggestions | Feedback | Changes 2023 Hello everybody, I strongly encourage everybody to post their feedback, suggestions or even requests in this thread. I will look through every single post and try to make things happen for you. The idea of this thread is to give us more inspirations and a wider view on what the community wants in terms of changes and additions. I can't make everything possible because I have to find the sweet spot of what is good, what is bad, what is too generous and what is too hard. The spawns can only be as good as the feedback is, hence I suggest you really think about it before you post something. You can of course request whatever Pokémon you want as spawn but keep in mind certain Pokémon should stay exclusive to certain areas, quests & bosses given that those give these activities their value. It will be favorable if you use this format for your feedback, suggestions and requests: Map name: Pokemon: Reason: Other: We are looking forward to read what you guys will come up with. Do NOT post feedback about the following things: Headbutts, Digspots, Excavation sites, Boss rewards, NPC rewards Those are Scripter duties and I am not able to help you with that Anything related to forms and form chances
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