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Shishagames

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Everything posted by Shishagames

  1. Rotom Wash cause nothing beats surfing in a washing machine that has a "just happy to be here" grin.
  2. With that being said, may this list adds concepts not previously though about to what the rework could include.
  3. @Norex OH! I missed that when I was reading through that list. Thank you for point that out!
  4. @Codexed Look forward to it, don't be a stranger!
  5. The Idea: The Pokemon storage PC has a single job, to store Pokemon, and it performs that job very well. In the PC there are very limited options and features. Currently you can search through the entire PC and sort with a single box (based on limited criteria). I think this functionality has a lot of room for improvement. Sorting The sorting via box could be expanded to sorting through the whole PC (applying your sorting schema to the boxes with respect to the box number) Additional sorting options could be added such as, but not limited to: Pokedex number, Primary typing (with a "baked-in" ordering), etc. Filtering Current filtering could be expanded to allow for filtering on a wider variety of criteria such as ability, specific move, etc. Pokemon Placement Current Pokemon placement is lenient enough to allow a player to to swap places with another pokemon, only if it is a true swap (no blank space is left between two pokemon). I imagine this is done with reason (maybe to keep boxes from growing in memory, I am not sure). With that being said I think that it is a major quality of life improvement to be able to set mons anywhere within the boxes, assuming this does not introduce a performance problem with the game. Pokemon Marking Within the PC it would be nice to mark pokemon with some notation that either sticks out the the player enough to noticed they don't want to delete that pokemon OR a notation that prohibits the pokemon from being deleted until the mark is removed (exactly the same as Favoriting them) Benefits: In my opinion, the proposed changes would increase the player experience when handling PC interactions (from player specific box organization to being able to quick find one of your HM users that you keep reassigning because you forget which one was the last one) Drawbacks: The only drawback I can think of with this proposed change would be server side. At the proposed filtering / sorting changes I believe this could cause an increase in processing time within the PC; however, there are numerous efficient sorting and filtering algorithms available in various modules that could alleviate this concern. Looking at the placement change the issue I could see would be game storage space. Currently it appears that the PC for each player has boxes that have their memory dynamically allocated to allow for minimum storage space required across all players. Implementing this proposed change would, I believe, require the memory to be statically allocated and thus taking a toll on total storage space which would scale by a constant size for every account made. Effort Required: I believe the effort required for the sorting changes to be implemented / tested would be low - moderate as you could likely add extra logic where the game currently checks for the in-box name sorting (assuming the pokemon data is stored in some format such as JSON, u could just filter by the key that the information falls under). I believe the change to Pokemon placement would require much greater effort as you have to mess with how the game storing player data. These are but a few changes that I think could benefit the current PC system. Thank you your time. --Shishagames
  6. Thanks for the warm welcomes. @Fusionflair feel free to reach out if u have any questions regarding either the data scientist or python programmer industry. Never opposed to spreading knowledge and helping those trying to get in the area. No worries, I am not one to break things I am not paid to break! Have a good day!
  7. Oi! Returning player but never did an intro. 31 as of this year but been playing Pokemon since 1997 (feels older when I say it). Currently 163 hours in game with all regions complete. Current occupation is Data Scientist and python programmer. Work primarily in cyber related affairs. Aside from that I am a collector and am currently working towards epic/godly of all final form mons in game (also collecting event forms as they didn't exist when I last played). In-game name "Shishagames". Nice to meet you all.
  8. The Idea: To have a counter that is shown in the users pokedex for each pokemon. This counter would increment on both catch and evolution and could be displayed on the pokedex entry (possibly in the black box shown in the screenshot). Difficulty and Estimated Time Invested: This suggestion I would imagine would be very easy to implement. In the current game I imagine the logic flow follows something along the lines of an on_action() that is triggered on catch or evolution. Once the action is triggered it checks the pokemon's data against the user's pokedex data and then either updates the pokedex or exits this particular logic block. This would be where (I believe) the counter could be implemented and that value stored off with the users pokedex data. With that being said I think difficulty is very low and the time invested is also low. Benefits: I believe this could have various in-game benefits from community bragging amongst each other to potentially expanding content. The community bragging I do not believe needs to be elaborated on as it is more or less a 'who has the most' as well as a way to really see how much of a pokemon you have grinded. As far as content goes, I believe this could open up content paths with the "Pokemon Fanatic" NPC. Coming at it from a quest perspective, the Pokemon Fanatic could request a certain number of a particular pokemon caught to begin some story line. Could instead be something corresponding with end-game where we are working with the Professors of the different regions to 'research' different pokemon (through catching). This could be a weekly event or monthly event (given the rarity of the rewards, number of mons caught, etc). Drawbacks: I believe the only drawback to this would be that it gives the most analytical players a bit more information to use when it comes to hypothesizing spawn rates. Which could have some influence on the market (either good or bad). That influence would be based on the trust of the numbers from a player though, of which could be just the luck or unlucky in their individual statistics. If further expansion on this topic is required reach out on forums or I can communicate through Discord. Regards
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