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Oguzkaya34

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Everything posted by Oguzkaya34

  1. S.O: 2M Min bid : 200k Insta : N/A Accepted Payments: Pokedollars / 1x CC = 450K Auction ends 30 hrs after first bid
  2. Hello Divine, I appreciate your effort to explain. Also, I don’t understand why a few people who think they’re funny tried to make jokes under this thread. Let me emphasize again: as a community coordinator, I appreciate your effort to clarify. However, I must point out that your explanation is extremely incomplete, simplistic, and devoid of technical detail. When I wrote a message saying I had played the game for 5,000 hours and still hadn’t caught a single epic Pokémon, you would have probably given the same answer. The difference between your answer today and what you would have answered back then would be roughly 4,500 hours. As you can imagine, that isn’t a normal situation. Even if I said I had played 50,000 hours, I would have gotten the same answer—and if my math isn’t off, that would represent a difference of about 49,500 hours between now and then. Here’s the real issue: at what point does an in-game experience cease to be explained by PRNG? Do I have to play for one million hours? Or are we going to say that the person who caught 30 shinies on day one just got lucky? From what I know, have seen, and experienced, here’s a fact: in these kinds of games, you can be lucky or unlucky sometimes, but the mathematical probabilities and calculations running in the background ultimately yield something like this: the luckiest player will drop 25 “rare” items in 10 million frames, the unluckiest player will drop 23 in 10,000 frames, and 99% of the community will land around 24 in 10,000 frames. As the number of frames—or seeds—increases, everyone converges toward a similar point of luck. So maybe you don’t converge in a sample of 1,000, or 10,000, but when you hit 10 million, you do. Each time we log into the game, we spend hundreds of frames on a new seed, starting a fresh cycle. Especially in a game where luck varies so drastically from player to player, this seems impossible to believe for someone like me who once tried to develop games themselves. As you said, sometimes luck smiles on us, sometimes on others, but the “sometimes” only holds true if, in the end, everyone converges after 10 million frames—maybe that has happened for some people. However, look at the attached screenshot: I spent 45 minutes searching for a rare Pokémon and got only one (this happened today). It’s not that I don’t understand this just because it occurred today—I don’t understand because it’s always been like this. That makes me think you’re assigning “luck points” to players or locking some players into seeds where they’ll never encounter a lucky frame, at your whim. Maybe I oversimplified by saying “luck points,” but to speak more technically: as far as I know, you’ve implemented a soft pity mechanic for certain events in this game. For example, to access Mirage Island for free, every time we talk to the old man, our chance of earning a free ticket for the next day increases. Perhaps for some players, you’ve defined a hard pity that gradually converts failed encounters into successful ones, but only for certain players. For players like me, you’ve coded exactly the opposite. I can’t know whether that’s true, but my experience says this isn’t a PRNG mechanism covering the entire server—there’s a player-specific seed mechanism at work. And that’s really shameful.
  3. The developers need to provide an explanation. Was this game built on RNG mechanics, or on player luck? As a game developer myself, based on my observations, I can say this very clearly: you’re assigning luck points to players however you see fit. Sometimes you lose control to the point that the same person can get two Shiny Beldums on the same day. In the so-called “rare item chance” item recycle, over two weeks I converted a total of 150 items—i.e., 150×10 gems—and in the end I received only 1 Master Ball and 1 Choice Specs. Yet before, in just 50 recycles I’d gotten 3–4 rare items. That was the last straw. I spent 500 hours mostly hunting Pokémon with BMs, and I never obtained a single Epic/Godly Pokémon. Coincidentally, my already tiny bit of luck in the game dropped even further after I was unfairly trade-banned on the forum. You keep taking the easy way out by saying “it’s all RNG,” but I’m certain that every player here is sending different types and amounts of seed values to the server throughout the game—whether wandering the grass or, like me, at places like item recycle where there’s supposed to be a luck factor. This causes some players to always be lucky somehow, and others to always be unlucky somehow. Why do you feel the need to do this? Why are you treating people who just want to play the game properly so unfairly? If you intend to keep up this nonsense, you can go ahead and ban my account: Account name: Oguzkaya34
  4. Hello, you're the winner. Pm me when you're online
  5. Good luck everyone, it'll be great!
  6. s.o. 500k min bid: 50k auction time: 48 hours from 1st bid insta: 5m Payment method: Pokédollars, ccs as 450k, rerolls as 650k
  7. wtb azu + gyarados for 1.4m if you're okey
  8. cong, you won. pm me when you're in the game: oguzkaya34
  9. Hidden Power: Flying Auction Details: Start Price: 200k End Point: 48 hours (after start price is met) Insta Price: N/A Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 430k), IV Reroll Tickets (x1 IV Reroll Ticket = 625k)
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