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Engineer

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Everything posted by Engineer

  1. Engineer replied to Zaik's topic in Tech Corner
    Shane, Will PRO still be playable on a 64-bit computer with Windows 10? I am upgrading from 8 to 10 this July (that is when 10 is coming out) Thanks, Engineer
  2. When trying to re-battle Faulkner: "Come back when you are stronger, Perhaps in 2 minutes." Then I come back 2 minutes later... ".....Perhaps in 0 minutes" he says I am guessing the timer was 0 minutes, xx seconds, so it states 0 minutes. Suggestion: Make the code say 1 minute for time (t) 0<t<120 seconds, then it won't say 0 minutes, which is confusing Also, the "perhaps" should not be capitalized, as it is followed by a comma. Thanks, Engineer
  3. sammdoun, we can see who finishes the Kanto dex first! Although I am going to take some time exploring the areas to see what Pokemon are there. Good luck!
  4. Don't quote me on this. I am answering based on what staff said previously Once game goes live, there will be an auto updater. Both versions of the game will be available Have patience, there are plenty of testers right now. The game will come soon enough
  5. There are already several topics for this. The 32-bit version is not uploaded as frequently as the 64-bit. The game is still in the test phase.
  6. Engineer replied to Knuckles's topic in Guilds
    Thanks Knuckles. That description sums up our conversation from the other day! Now you won't have to answer that question again
  7. Engineer replied to Knuckles's topic in Guilds
    Hey Knuckles, I was thinking in the guild description in the beginning of this topic, there is an addition that may be helpful for recruiting and also help current guild members. Add some description to what the guild hunt is all about. I know you can't put any dates for the guild hunts yet, but maybe place the first few Pokemon that are planned and then a TBD for a date. This way some players may get intrigued to hear about some of the hunts that we are planning on doing. Thanks, Engineer
  8. This would be nothing like /list because you have to work to see the list of Pokemon in the area. It would be cool to have the Pokedex state a list of Pokemon in each route. Initially it would look like this: Unknown Unknown Unknown Then once you see a Pokemon it says Unknown Pidgey Unknown Then you know there are still two more Pokemon to hunt in that area.
  9. Yeah, it is playing the epic music again for the login screen
  10. I would like the ability for a player to allow/disallow other players to see there trainer card. Sometimes players like to keep information to themselves
  11. Engineer replied to Zaik's topic in Tech Corner
    I will certainly make the jump within a few days of release. I am going to wait maybe three days for everything to stabilize. When 8.1 came out, there was too much traffic the first day it came out. I like using Chrome as my browser, so I will test out the Spartan browser. I don't see myself using Cortana.
  12. Re: Phantom's Custom Sigs [Taking Requests] <t>I would love a custom signature with a person in a hard had driving a Caterpillar bulldozer, as if he was building a park for Pokemon.<br/> Have Eevee, Jolteon, Flareon, and Vaporeon playing in the background<br/> Have Articuno, Zapdos, Moltres, and Aerodactyl flying around in the sky<br/> Have "Engineer" text somewhere on the bottom<br/> <br/> Thanks, and I will repay you in the game with a nice reward!<br/> Engineer</t>
  13. 100 days of logging in in a row...you get a bike, lol
  14. Engineer replied to Knuckles's topic in Guilds
    Thanks for the warm welcomes Balo! There will certainly be some good hunts in the near future
  15. Thank you Jhaxion, I choose Rare Hunters, it will be a great fit for me!
  16. Engineer replied to Knuckles's topic in Guilds
    Can't wait for the first guild hunt!
  17. Engineer replied to Knuckles's topic in Guilds
    Really looking forward to this game! Everything is, as the NPC in Pewter City would say, light years ahead of everything else
  18. Engineer replied to Knuckles's topic in Guilds
    Excellent! I am excited to join the guild and know that we will do great things!
  19. I like what you are saying Arnie, tiny bonuses! That makes me feel better about the idea. I didn't want to see everyone getting handed major items just for logging in.
  20. Engineer replied to Knuckles's topic in Guilds
    From what I have collected, I want to be a member of the Rare Hunters! Engineer
  21. Yeah, that is true. I believe in a system where if you work hard, things will turn out nicely for you. If play hours has a loophole in that you aren't actually playing, maybe the player can receive rewards for badges or milestones on the Pokedex, i.e. getting 10, 100 caught. Engineer
  22. Engineer replied to Knuckles's topic in Guilds
    Hello Knuckles, I am a hunter with a main objective of completing the Pokedex and developing and assembling Pokemon teams that can compete with all. I was told that this guild would match what I want out of this game nicely. If you agree, I would like to be a member of this guild. Thanks, Engineer
  23. I may have to investigate about joining this guild
  24. Wouldn't you get kicked for being AFK? I am not sure how is handled. But you see what I mean by just logging in and receiving a bonus? There is a difference
  25. I think playtime milestone rewards would be better. When a player reaches 1, 10, 100, etc. hours, that player receives something. The problem with login rewards is the example I said before that some people misunderstood Player A) Logs in every day, does nothing else, has zero badges, receives $xxx in Pokemoney Player B) Logs in every day, plays for hours, has eight badges, receives $xxx in Pokemoney Both receive same rewards, see the problem here? Any kind of reward should be based on playtime, not logins

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