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Nechrit

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Advanced Trainer (4/12)

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  1. Kanto Kanto was not too bad initially, up until vermilion. The only problematic level difference was right after the Rock Tunnel, where those trainers clearly had different level tuning. Then Team Rocket got into play - truly traumatic experience. In order to not fall behind in levels, I had to drop EXP Share and focus on a single pokemon: Gyarados. Of course, every pokemon has a electr or rock move. The overabundance of Magne*** that were outlevelling and outspeeding me made it truly a hassle. Level another pokemon to deal with them? Takes WAY too long, as you no longer have access to trainers XP. You know what they say: if you can't beat them, join them. I cheesed my way through the rest of the gyms with clever tactics (magnemites xD) and lost a lot of braincells relying on Ice Fang and Aqua Tail rng to sweep. It worked. Was it fun? Not exactly. After beating the gyms, it was time for the E4; but before then....RED! I'm a veteran player and my team just made Mega Mewtwo look like a Rattata, what can go wrong right? Right? Well, I actually took down the Mega Charizard X before succumbing to the other mons (note: please make sure new players dont lose money on that fight!! It feels so bad to lose an unwinnable matchup and see your hard generated money drop). Still, pretty happy I took that beast down. So yeah, Mega Mewtwo down. Mega Char X down. I'm ready for E4! Nope. Victory Road is just so insanely overtuned for this XP curve that it is legit impossible without god knows how many hours of grinding or weird cheesing mechanics. The first trainer had a level 66 Raichu. Note, highest level was a 55 Gyarados, with other mons being much lower level. I resorted to sacrifice my money and surrender most of the battles. E4 was doable by cheesing double Intimidate, Sturdy Stealth Rocks, Sturdy Twave and Strudy Light Screen (with clay). Question of the century: would a new player be able to have a good experience? Oh god no. It would be absolutely terrible and drive them away before they get to Cinnabar. Johto Johto felt much easier at first. At lower level I was gaining much more experience than I did in Kanto, so much that I managed to keep 2 pokes somewhat in line. It was a pretty easy sail through, little exception to the problematic Lapras in Slowpoke Well. Game continued to be fairly simple given my experience, and I did not need to overly rely on silly tactics. It felt harder than I remember it being 6 years ago, but not impossible. That held true until right after Ecruteak Gym. On my way to Olivine, trainers seemed to have a 10-15 level advantage over my entire team. Had to surrender to many. On the way to Cianwood, things seemed to turn less problematic. Cianwood and Olivine gyms were a true struggle. Partially because semi-immune to cheesing mechanics, partially because I had no decent moves (more on that later $$$), in great deal because there was no way I could reliably level a growlithe or something "on the go" without sacrificing tons of hours killing lvl 15-20 pokemons, or dealing with lvl 35 tentacruels/lanturns/mantines that oneshot it. So yeah, I picked my fishing rod and went back to the Gyarados strat. Painfully levelled to 42, googled where to find 3x hidden Rare Candies and got to 45 for Dragon Dance. Game became much easier. Rocket hideout in Mahogany wasnt too bad this time. Trainers north of the city were insanely tough and higher level than me, although only 5-7. Gym was easy. I arrived to Blackthorn and cheesed my way to snap a win abusing intimidate rotations and Ice Fang rng. Question of the century: would a new player be able to have a good experience? Again, nope. This time I found that the wild pokemon levels were absolutely NOT in line with trainers/gym required levels. If you want to build diversity in your team, you have to resort to catching one of the lvl 20-30 pokemons and hardgrind it to 50 to "properly" deal with the later gyms. Given that the majority of the wild pokes to train on are level 35 max, it's a VERY tedious and long process. Conclusion First things first - the test clearly showed that you need to be a truly experienced player to deal with the proposed change. Massive tuning is required in the points I mentioned, as well as overall XP gain to ensure new players can build "the team of their dreams" while completing this fantastic storyline. It really sucks dumping all your XP and resources into a single pokemon when there is so much variety! Also, consider the possibility of Trainers you lose to (especially Gym leaders!) to still grant you XP even if you lose/surrender once. Its unlikely any new player oneshots it - not granting them the XP upon success really hinders their progress and feeling of achievement. Secondly, I struggled with money. Like, ALOT. Johto would have been much easier if I could afford an extra EQ TM and Sword Dance tutor. For the effort it takes, plus several surrenders required, consumables etc, you should really get out of the main story with a few hundred thousands in your poket, if perhaps not even more. It's a once-per-account experience, new players should not be feeling like they cant teach their pokemon a cool move because it prevents them from buying 2 revives. Afraid of this being abused? With the time it took, even cheesing it, it would REALLY not be worth the hassle. If they do? Well good on them, I guess. Altiernatively, make every tutor free for a single time while NOT being region champion. Last not least, I was NEVER so scared of bug catchers and random trainers before. They were the MVP of this runthrough - MUCH harder than any gym or even the Elite4. That's all! I hope that helps. Wish me luck on my 2x IV locked reroll, I can really use some! Cheers, Nechrit
  2. Love the idea! It's how it was presented in the first place. But not gonna happen. Stop swiping cards to buy CCs, perhaps our opinion will be considered then.
  3. 2.2
  4. 2
  5. 1.8
  6. 1.6
  7. 1.2
  8. 1.6
  9. 1.1
  10. Auction ended, congrats!
  11. it ends in about 9 hours Adding countdown timer to make your lives easier Keep in mind last minute bids push time by 15 min as per rules! https://countingdownto.com/?c=3344842
  12. Auction started, 1M from Devilbathee
  13. Thanks, should be fixed
  14. Hi! As promised to the many of you who already contacted me ingame, I am selling this beauty CO 2M Time left: https://countingdownto.com/?c=3344842 Rules Start: 1Mil Insta: 3Mil Min increase: 50k (I've seen weird things happening without this limit) Ends Sunday 29th November @ 9PM CET Payment methods: -Coin Capsule @ 400K -Reroll Ticket @ 700K -Pokemons @ value determined by my own assessment. Contact me.
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