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Tymerod

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    Tymerod

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  1. Tymerod

    Sunny team.

    feel free to contact me. Nevertheless i didnt want to scare anyone from building a sun team. It works if u build it properly against the current meta but it needs way more brainstorming and knowledge than a rain team (e.g. Politoed, ms Dragonite, Ludicolo, Omastar/Kabutops, lightning rod and a 6th pokemon). It's more of a niche than a mainstream team but niches are important to get the meta shifting. Teampreview would actually help a lot because u can hide the information that u use a sun team, while rain/sand is obvious and u see the potential switch ins.
  2. Tymerod

    Sunny team.

    I used sun a little bit before i stopped PvP. sun has too many disadvantage compared to rain/sand: - drought setter are weak to stealth rock so you kinda need a spinner/defogger (PRO's rain/sand setter arent and gen 7 Pelipper has access to defog and roost itself) - besides armaldo and beartic all swift swim user are water types so they get the additional 50% boost on their stab attack in rain while there is no chlorophyll pokemon with a fire typing - chlorophyll sweeper have a bad offensive presence because of the grass typing (strong against 3, weak against 7 typings) and none of them has a second offensive typing (fight, ground, fire, rock, ice). In comparison almost all special attacking swift swim user can carry ice beam as coverage against grass and dragon leaving only water uncovered but rain+stab boost compansates for that - chlorophyll sweeper are weak to gale wings talonflame - besides victreebel all chlorphyll sweeper rely on H.P. fire as coverage against opposing grass, bug or steel pokemon but it's only a 90 BP - chlorophyll is hard to get if it's the h.a. (venusaur, leafeon) - steel is ressisting grass, bug, flying, psychic, fairy and normal leaving only shiftry with an unresisted stab attack - solar beam is a straight up bad move (120 BP in sun, 60 in neutral weather and 30 in sand/rain/hail) additionally locking you in if sun fades/another weather is set up. In comparison even Scald is a 120 BP move in rain, 40 in sun and 80 in the rest but has a nice 30% burn chance and more PP (surf and hydro pump are even stronger) - Ninetales is the worst weather inducer available because: a) it's too fast b) it has little bulk nor good recovery c) because of b) and it's fire typing it cant switch into Politoed, Tyranitar or Hippowdon but they can switch into ninetales because solar beam is the only coverage move (energy ball is not available and weaker in sun) Even with the changes of gen 7 (gale wings nerf and Torkoal getting drought) i dont see sun nearly as powerfull as sand/rain because of the typing disadvantage, lower base stats and weaker moves. Charizard-Y has drought but the disadvantage of not carrying heat rock and the high SpAtk stat and good coverage makes chlorophyll sweeper almost irrelevant. If you want to use sun in PRO: - dont use ninetales it's too bad!!! - induce sun via sunny day+heat rock with a bulky pokemon like Arcanine (get's a boost in morning sun and flare blitz), Slowking (with a calm nature and SpDef investment is a good counter to rain and has enough sustain through regenerator and slack off), Tangrowth (with regenerator) or Blissey. They have recovery and guaranteed switch ins - dont pick more than two chlorophyll sweeper!!! - if you want to use venusaur dont use a modest one it just gets walled by blissey/chansey or Goodra (list is even longer). Use a mixed one (+Atk/SpAtk, -Def) because growth boost Atk and SpAtk (by 2 stages in sun). Invest into speed till you reach 199 Speed that's enough to outspeed jolly/timid base 130 like crobat/jolteon in sun and enough to outspeed every uninvested base 81 pokemon like Milotic if sun faded. Increase the speed investment if you have trouble with some choice scarf users but it's better to cover them with the rest of the team. the rest goes into Atk and SpAtk. Besides Sludge bomb you can use leaf storm, petal blizzard, petal dance or power whip as second stab move and earthquake as coverage move against fire, steel, poison and if you use leaf storm/petal dance to hurt special walls - choice scarf magnezone with magnet pull is a great addition as it can trap ferrothorn and scizor - impish donphan is a great addition to a sun team because it handles Talonflame with rock slide and stealth rock, has access to rapid spin and earthquake to pressure steel types - lanturn is another pokemon being able to handle talonflame and rain teams and has access to slow volt switches - to keep stealth rock on the bord think about a spin blocker other chlorophyll sweeper: - Victreebel (+SpAtk/Atk, -Def): growth, leaf blade/power whip, sludge bomb, weather ball needs a little bit more investment into speed than venusaur but has a higher Atk value - Shiftry (lonely): swords dance, sucker punch, knock off, leaf storm is the only chlorophyll sweeper that can kill talonflame with a +2 sucker punch if the sun is up. -Exeggutor (modest): psyshock, leaf storm, H.P. fire, rock slide/synthesis/sunny day/sleep powder
  3. Shadow Tag and Arena Trap are two different abilities. Arena Trap can only trap a hand full of pokemon while Shadow Tag can trap everything. Nothing else will be voted upon in the near future so try to enjoy PvP as it is for now. Thanks. That's only the case in theory. Everyone playing pvp (should) actually know that trapping is only relevant if the trapper can kill the opposing pokemon. The shadow tag user we just banned (mostly because u didnt allow any other options "because it would confuse players" --> ergo we are to stupid!) cant trap everything in practice. Switching those in on Dark, Bug, Ghost pokemon or a setup sweeper would only result in getting the trapper killed. It's like trying to trap Tangrowth with Dugtrio or Excadrill with magnezone (without air ballon and magnet rise). In theory yes they can but in practice it's irrelevant. I get the feeling it was a good idea to stop playing PRO PvP given that staff members responsible for the PvP-environment cant apply theory on the actual practice. That discussions going on for like a year are cut out of the descission making process, stats are interpretated wrong and even 62% votes get ignored (i'm part of the 38% btw). It feels like most decisions made by the staff are about personal feelings and not to reach a global goal. But Imo it has to be that way because there is no real goal for PRO PvP (how it should look like) and therefore making it "fair for everyone" is completely random.
  4. :Cry: The 3HKO tells u that starmie isnt helping against the Triforce (Blissey, Slowbro, Tangrowth) because Psyshock and Softboiled have the same PP so u will get PP stalled and kill yourself because of recoil. I should prolly make a guide for this topic
  5. ------------------------------------------ Report Form ------------------------------------------ Move/ Ability/ Item Name: Arena Trap Explanation (Bugged/ Not Yet Coded): bugged Description of Bug/ Not Code: Arena trap is trapping flying pokemon How it should be: Arena trap should only trap grounded pokemon Evidence (video/ screenshots): ------------------------------------------
  6. Tymerod

    My team plan

    I would run earthquake on Forretress instead of gyro ball to prevent being trapped by magnezone. It deals more dmg against rock types like TTar too. U also cover ice pokemon with arcanine and fairy with gengar. Would also run flare blitz, extreme speed, close combat and will-o-whisp/Thunder fang on Arcanine. Close combat to pressure TTar/blissey/snorlax and w-o-w to cripple physical attackers on the switch because u are really weak on that part. Thunder fang can be run over w-o-w to get the OHKO on Gyarados, 2HKO on tentacruel and get utility starmie in kill range with extreme speed. Gengar can run giga drain over thunderbolt to regain hp against ground (mostly spin-blocking donphan), water and rock types (e.g. TTar resists both stab moves) Blissey handles special rain sweeper pretty well and forretress with counter/EQ is enough for kabutops. I would run thunder wave over toxic too because u lack strong priority (e.g. paralysed Talonflame gets outspeed by magnezone) and toxic dmg is prolly to slow for your team Sand is handable because of forretress+Gyarados (intimidate) and if magnezone runs magnet rise over thunder wave. even if arena trap would work dugtrio (with 21+ hp iv's) cant switch into blissey's seismic toss if stealth rock is up. And without stealth rock u still deal 94% of dugtrios hp
  7. Snivy is the 3rd time boss reward of bugsy; certainly possible to get a good one. still unobtainable in the wild and the boss is ms only too. I have only seen the staff serperior in ranked on red till today. And the chance to get a timid h.a. one is abysmal low 1/25*5%=0,2% that's 500 tries. Overall u can get 365(days/year)/(6days*3)=20 snivys per year. A single player needs years to get one. With 500 players using a ms on a server that's 20*500*0,002=20 h.a. timid serperiors per year. and that's without calculating the iv's. Yes u can be super lucky, but a normal player just cant get a comparable pokemon in the same time as long as it isnt obtainable in the wild. and that should be the bar if u want to set one. But again the biggest advantage of those pokemon is the suprise factor not really the perfect iv's. team preview would solve that problem and many more.
  8. I dont mind if they use them. The only problem i actually see is that staff-pokemon like serperior or porygon-z will screw u over because u are totally unprepared. And u are unprepared because those pokemon arent actually in the game (unobtainable in the wild). Obtainable pokemon like Talonflame arent that big of a deal because u know how much dmg they deal and what moveset they use. Overall once u know that the enemy uses a certain pokemon it's not that strong anymore. And to be honest if noone knew about the talonflame with perfect iv's we would only see a talonflame with 31 speed and 31 Atk iv's. The mechanics/pokemon to beat talonflame are still the same. Imo the surprise factor is what makes those pokemon really strong not the perfect iv's. The only thing that would imo make scence is to lock all staff pokemon from ranked till all players can obtain them in the wild without a membership. Or implement teampreview so noone gets surprised by a not in the game pokemon.
  9. Re: Big's Shop>update 27 mar <t>wtb the jolly+guts heracross</t>
  10. Re: Official Reborn & Co. guild shop <t>i reject my offer since noone responded and i got one ig</t>
  11. Re: Paranauticjay Shop - Updated! Epics&Pvpers <t>start politoed</t>
  12. Re: Jaccard1 Insta Shop!! CHEAP CHEAP VERY CHEAP!!! <t>wtb the bold water absorb tympole</t>
  13. Re: Tymerod's shop feat. surfer Pikachu <t>!update!</t>
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