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Red

Former Staff
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Everything posted by Red

  1. I've merged revo's account yesterday and I also did the same for several people in past such as former admin Chappy, it is doable, with certain stuff lost but it is doable. I did it for people who contributed to the project this way or another. It was just account transfer from one server to another. It was not an automated process. I did it manually. Our current agenda is to merge yellow and red server for obvious reasons. Shane himself confirmed the same.
  2. Red

    Update Logs

    October 18th 2017 Update notes; - There is a 1 in 20 chance to get a Halloween themed Pikachu/Raichu in the wild. - There are 8 new items in the Halloween Box - is a zombie Charizard mount, and a Mimikyu outfit in the store. - Kyogre now has fast surfing speed. - Foul play is added and can be learnt by the pokemon who learn it at what ever level they get it. - some other fixes for scripters and a bunch of stuff for the Halloween event that's gonna start soon.
  3. Red

    Update Logs

    Hazards now bypass protect/detect. The move Frustration now works correctly with Power = (255 - Friendship) / 2.5 Unaware should work, might not on critical hits, but otherwise it should. this will apply after next restart that admin red does.
  4. Red

    Update Logs

    Final Gambit will no longer trigger sturdy/sash on the user who used it. Hex will now double in power if the target is affected by a non-volatile status condition. Mean look should now trap the opponent as intended. Rapid spin should no longer remove hazards and other effects if the user fainted from rough skin, iron barbs, life orb etc. The move Volt Switch will no longer cause the user switch if the target has Volt Absorb ability. Download now raises the correct stat and also shows a message in battle. Guild Permissions should now be fixed for those that were broken. Guild Cap raised to 80. Added the ability to reset Natures via scripting. So perhaps content creators can allow you to do that or something depending on what they want.
  5. Thanks for the feedback and voting. The Yes option is leading by a large margin. You can expect this next downtime together with Air balloon being available in PvP shop only. Good luck getting good IVs. The chances are very low because all 6 IVs will reset. Careful what you re-roll.
  6. Hello dear players and PvPers! With the new agenda to make PvP scene more interesting and PvP coins more useful, I would like to announce that IV Re-roll for legendary Pokemon is now available via PvP Coins as discussed in that thread. You get to re-roll all 6 IVs at once for same pricing. Please note that the chances of getting desired IV range are very low given that all 6 IVs will be randomized at the same time. The re-roller NPC can be found in Vermilion and will be there temporary until Battle Tower is done. As additional extra for an update the Air Balloon is now fully working and you can get it in PvP shop for 2 coins each (consumable). If there are any bugs found please report them under Bug Resolution forums. Enjoy!
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  7. The systen would re-roll IVs all together. Basically, getting that OP legendary would be very hard because all ivs gets mixed at once.
  8. Please don't just answer with "no" or its "bad idea". I want explanation. This is very important. Thanks
  9. As the thread name says, I am discussing IV re-roll usage but for legendary Pokemon only and PvP coins only. Please note, not normal coins, just PvP coins. Basically PvP coins does not seem to be p2w, its effort based. How it would work? Basically when season ends you get PvP coins and you would be able to re-roll legendary IVs for said PvP coins. Please cast a vote and tell me what you think. Current agenda is to make PvP coins useful again. Yes, I am saying they are not useful as they were, a lot of items can be obtainable via other means which hurt PvP scene. Please post your opinion and cast a vote. Thank you
  10. Last time I changed it for someone was changing to an UBER tier Pokemon which is banned in ranked battle. I am not a fan of changing the reward especially when they want it to change to something that will match current meta. I will bring this matter up to Rider and tell him not to change anymore unless reasoning is good and valid.
  11. The staff spawned Pokemon were about to be banned. However, as a temporary measure I nerfed them to only 1 per team because people were using several altered Pokemon in a same battle which is not cool. If IV is to be limited the best would be to limit Speed IV because everyone aims to have a max speed decent Pokemon as a reward.
  12. Kay, i will leave proniko as default and pro as secondary so you can choose.
  13. I've managed to update my old style I've been working on. Now I wonder which one you prefer for forum usage as default, proniko or pro. You can switch style here: https://image.prntscr.com/image/x-Tcyk3DQcWdWwDWRKBE6g.png
  14. I apologize for not updating you via this thread sooner and not having anyone to enforce the measures. We got caught into several things that made us forget this a little bit. The current restriction is in place: If there is a change to happen, you will be notified.
  15. Non banned accounts INCLUDING staff accounts 2015 - Accounts registered in 2015 that played at least 1 hour and were active through august 2017 (2855) have total of "1887153823" Pds = 660,999 Pds (Average budget per player) - Accounts registered in 2015 that played at least 5 hours and were active through august 2017 (2744) have total of "1886392701" Pds = 687,460 Pds (Average budget per player) 2016 - Accounts registered in 2016 that played at least 1 hour and were active through August 2017 (8487) have total of "3636836627" Pds = 428,518 Pds (Average Budget per player) - Accounts registered in 2016 that played at least 5 hours and were active through August 2017 (7789) have total of "3630665420" Pds = 466,127 Pds (Average Budget per player) 2017 - Accounts registered in 2017 that played at least 1 hour and were active through August 2017 (9555) have total of "548701129" Pds = 57,425 Pds (Average Budget per player) - Accounts registered in 2017 that played at least 5 hours and were active through August 2017 (6570) have total of "524538663" Pds = 79,838 Pds (Average Budget per player) From the beginning active through August 2017 - Accounts registered since PRO started that played at least 1 hour and were active through August 2017 (20903) have total of "6072586618" Pds = 290,512 Pds (Average Budget per player) - Accounts registered since PRO started that played at least 5 hours and were active through August 2017 (17107) have total of "6041702816" Pds = 353,171 Pds (Average Budget per player) From the beginning active anywhere on the scale - Accounts registered since PRO started that played at least 1 hour and were active through August 2017 (411942) have total of "19137946685" Pds = 46,457 Pds (Average Budget per player) - Accounts registered since PRO started that played at least 5 hours and were active through August 2017 (238855) have total of "17976437240" Pds = 75,260 Pds (Average Budget per player) Non banned accounts and NON staff accounts 2015 - Accounts registered in 2015 that played at least 1 hour and were active through august 2017 (2851) have total of "1559186556" Pds = 546,891 Pds (Average budget per player) - Accounts registered in 2015 that played at least 5 hours and were active through august 2017 (2740) have total of "1558537227" Pds = 568,802 Pds (Average budget per player) 2016 - Accounts registered in 2016 that played at least 1 hour and were active through August 2017 (8481) have total of "2271228292" Pds = 267,801 Pds (Average Budget per player) - Accounts registered in 2016 that played at least 5 hours and were active through August 2017 (7782) have total of "2266150986" Pds = 291,204 Pds (Average Budget per player) 2017 - Accounts registered in 2017 that played at least 1 hour and were active through August 2017 (9542) have total of "518261763" Pds = 54,313 Pds (Average Budget per player) - Accounts registered in 2017 that played at least 5 hours and were active through August 2017 (6557) have total of "497369096" Pds = 75,853 Pds (Average Budget per player) From the beginning active through August 2017 - Accounts registered since PRO started that played at least 1 hour and were active through August 2017 (20903) have total of "4348979886" Pds = 208,055 Pds (Average Budget per player) - Accounts registered since PRO started that played at least 5 hours and were active through August 2017 (17080) have total of "4322164140" Pds = 253,054 Pds (Average Budget per player) From the beginning active anywhere on the scale - Accounts registered since PRO started that played at least 1 hour and were active through August 2017 (411905) have total of "17410839707" Pds = 42,262 Pds (Average Budget per player) - Accounts registered since PRO started that played at least 5 hours and were active through August 2017 (238818) have total of "16253207931" Pds = 68,056 Pds (Average Budget per player) This is very valuable information that can tell you a lot of things, such as; How many users stick around, do GMs and MODs do their part (hell yeah) how many staff changed (example; only 4 staff accounts since PRO start are today here with us, with mine two accounts included) and a lot more. Maybe this is one of the reasons why price for some Pokemon gone down? People simply don't have enough money to buy good Pokemon unlike before. It will take a bit for market to get used on new numbers. This can also tell you if you feel "rich". What is important is that every measure done to take money out from the game was a major success such as Repels, Shiny auctions, Safari spawns and other "sinkholes".
  16. Pokedex data is very important. I asked for Latios and Latias as a reward for people with up to date pokedex. Why evolution data? simply because you can't fake it or trade for it. Even if you trade all the Pokemon needed you still need to raise them up and evolve which requires effort. This was just something to reward Pokedex people. Reducing the requirement wouldn't be much of a rewarding. As said, this is just a bonus you get for up to take Pokedex. And as you can see a lot of stuff will need Pokedex data, so better have it completed. At least on motivational and rewarding way.
  17. Download from here: https://tiny.cc/PROx86 Use 7zip for proper and faster extraction: https://www.7-zip.org/a/7z1700.exe
  18. Red

    Enter Sinnoh

    use mediafire link
  19. Red

    Enter Sinnoh

    Hello dear players! Through this opportunity we would like to announce that after small few months of hard work and half year on hold, Sinnoh is finally being released. Staff have been working hard to deliver you a new region. For now the region has been fully released and is done basics wise. A lot will be added post release, same what happened with previous regions. We have content additions planned out and staff are working on them. The new region offers a lot more new spawns, so much variety for both members and non members alike. You will be able to encounter a lot of new Pokemon, far more than any other region prior. You also have new Jet Ski mounts which are faster on the water. You can get them via coins or you can get them via pvp shop, they are different. Requirements for sinnoh: -Hoenn Champion -Finished the Sinnoh Transition Quest To start the Sinnoh Transition Quest, you need to find a SPECIFIC NPC whose name starts with S in a map which name also starts with S (It may be in Kanto, Johto, or Hoenn). That NPC will give you further instructions, so please pay attention to every single dialogues. Please report all the bugs you encounter under Bug Resolution Center on the forum. There will be bugs, it would be weird if there is none. We did all this because of you, true supporters of Team Revolution. Enjoy your adventure, fellow trainers. Special Thanks to: [spoil] Development - ★Shane: Transition system, Client and Server update, Testing. - ★Nikola / Red: Coordination, Mapping, Spawning, NPC filling, Testing. Mapping Department - ★Tiggus: Mapping, NPC filling, Bug fixing, Art, Testing - Frukti: Mapping, NPC filling, Bug fixing, Art, Testing - Maribela: Mapping, Art - Skuid: Mapping - Articuno: Mapping, Art - Zyvex: Mapping Scripting Department - ★Shakumi: Quests, Scripting, NPC filling, Bug fixing, Testing - ★Jerry / Unknown007: Quests, Scripting, NPC filling, Bug fixing, Testing - Integer: Quests, Scripting, NPC filling, Bug fixing, Testing - Naero: Scripting - Chappy: Scripting, Testing Art Department - ★9oomy: Art, Testing - Saibaka: Art, Testing - Higana: Art Moderation Department - ★Mapplle: Testing - ★Arkos: Testing - Letrix: Art, Testing - Saphirr: Testing - ★Shamac: Testing, NPC filling - ★Shaui: Testing - Darkphase: Testing - Neroli: Testing - Xaiyah: Testing - Anduin: Testing - Rekkuza: Testing Community - Aladdino: Testing - Djburke47: Testing - Honbuk: Testing - Ismurfie: Testing - Prehax: Testing - TheAkalli: Testing [/spoil]
  20. Red

    Update Logs

    August 17 2017 coded porygon z evo with dubious disc Lots of Sinnoh stuff done (more will come in upcoming updates) Sheer Force now should work Magma Storm should work now Tail Glow should work now Foul Play should work now Jet Skiis Added for super fast surfing both for PvP and Coin store (staff need to stick the pvp ones in pvp store) Bunch of elemental outfits Added lots of scripting stuff and a lot more
  21. It tends to be online for a lot but also tends to crash. There are no rules, the game is in BETA and crashes may happen anytime.
  22. Just wait for few minutes till UIS kicks out the clone and that's about it. It usually works.
  23. 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  24. I will escalate this to the developer Shane.
  25. Ok so. Step 1: change it to this: https://prntscr.com/g7k2r2 step 2: move option menu at the top and choose greater resolution it should list them.
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