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Teemoking

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  1. the opponent's pokemon used protect and my pokemon used stealth rock and failed ?? is that a bug?? :confused:
  2. if you sleep two pokemons, just dc immediately. that's what you should do.
  3. i don't know why moves can crit i have played many pvp matches and i think crits should be removed skillless and pure luck ?? no technique contained just luck why not get rid of it ? you just need one lucky crit and come back the losing game ? so stupid
  4. not only softboiled but also roost, recover and some moves
  5. PRO will never be fair as long as it's MMO why do u want it to be fair and like showdown or other pokemon games :confused:
  6. i mean at least show pokemons ivs becuz pro is not like showdown u can have 6*31 ivs or whatever you want showing pokemon ivs is important to make pvp fair ex. you know ur opponent run ada/talonflame and you run ada/talonflame too both of you invest 252 on speed but how do you know if you can outspeed it or not ? if both talonflame have 31 speed, that's a 50-50 but not every one's talonflame speed iv is the same This is how it's supposed to look, you don't make any sense buddy... i just want to make pvp fair like the authority said :Shy: knowing ivs will make pvp more fair no one wants to lose mirror battle just because the opponent's pokemons ivs are better
  7. not like showdown, pokemons in pro are not all 6*31, so i think showing stats is important to make pvp fair ??? What? You're making no sense. Why would our ivs, evs, and abilities be shown. It's up to your experience and knowledge of the PvP metagame to determine your opponent's spreads. The only thing that needs to be shown is the pokemon lol... i mean at least show pokemons ivs becuz pro is not like showdown u can have 6*31 ivs or whatever you want showing pokemon ivs is important to make pvp fair ex. you know ur opponent run ada/talonflame and you run ada/talonflame too both of you invest 252 on speed but how do you know if you can outspeed it or not ? if both talonflame have 31 speed, that's a 50-50 but not every one's talonflame speed iv is the same
  8. Only showing the pokemon and if they are holding an item or not is enough. The competitive part about it is when you try to predict the sets of the pokemon in front of you based on the team that surrounds it. Predicting the opponent's lead is what makes it competitive as well. not like showdown, pokemons in pro are not all 6*31, so i think showing stats is important to make pvp fair
  9. show abilities, natures, evs investment. ivs , holding items and moves of each pokemons at the same time that will be more competitive and fair :Shy:
  10. wtb epic jolly/guts heracross atk and speed 28+ others 24+ pay well
  11. this will reduce the "surprise" of pvp and make pvp more boring
  12. that's why I report this. after adjustment, thunder should be like serene grace togekiss's air slash but i tested it many times thunder's paralyze chance doesn't get boosted even with serene grace blissey Hello TeemoKing, mhh? What moves are bugged now, only Thunder with S.G Blissey or all moves or is that just a guess because Thunder is not gettin his 30% PAR boost? Have a nice day! I think only air slash and ancien power get boosted by serene grace t-bolt, f-thrower, thunder, ice beam, water pulse doesn't get boosted
  13. i tested thunder, not thunderbolt..... and it should be 60% chance to paralyze (30%*2 = 60%) Hello TeemoKing, you claimed that Icebeam/Flamethrower and the other moves are not "working" as well, I honestly over read the thunder instead of thunderbolt. The chance of paralyzing the target with Thunder was significantly increased to 30% = 60% It should PAR in 6/10 cases or 60/100 ( but that just math/probabilities )! Have a nice day! that's why I report this. after adjustment, thunder should be like serene grace togekiss's air slash but i tested it many times thunder's paralyze chance doesn't get boosted even with serene grace blissey
  14. Hello TeemoKing, please check bulbapedia or any other wiki before reporting anything: Serene Grace will double the chance of a move having an additional effect. Thunderbolt does damage and has a 10% chance of paralyzing the target = 20% not 60% Flamethrower does damage and has a 10% chance of burning the target. = 20% not 60% Ice Beam inflicts damage and has a 10% chance of freezing the target. = 20% not 60% AncientPower inflicts damage and has a 10% chance of raising the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each = 20% not 60% Iron Head inflicts damage and has a 30% chance of causing the target to flinch. = 60% Air Slash inflicts damage and has a 30% chance of causing the target to flinch. = 60% Have a nice day! i tested thunder, not thunderbolt..... and it should be 60% chance to paralyze (30%*2 = 60%) and flame thrower with togekiss is not like 20% chance to burn the oppenent. it's more like 10% or not adjusted properly
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