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Idkup

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Idkup last won the day on June 25 2021

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  1. A tale of Gyarados and a bunch of rats that don't care about exp, basically Time to clear (Kanto): approx 7 hours Time to clear (Johto): approx 5 hours + half an hour farming money in Kanto to prepare Time to clear (Hoenn): approx 8 hours Kanto: Final team: Pewter: Cerulean: Vermillion: Celadon: Fuchsia: Saffron: Cinnabar: Viridian: Indigo1: Johto: Violet: Azalea: Goldenrod: Ecruteak: Cianwood: Olivine: Mahogany: Blackthorn: Indigo2: Hoenn: Rustboro: Dewford: Mauville: Lavaridge: Petalburg: Fortree: Mossdeep: Sootopolis: Ever Grande: Bugs: There is a bug where switching after a KO sometimes sends in a Pokemon that has previously fainted rather than the correct Pokemon. There was one instance where levelling up in a trainer battle did not yield an evolution prompt after the battle. Multiple movement tiles now calculate at the same time and result in the player moving diagonally; the vectors seem to be summed. Overall Thoughts: There is nowhere near enough EXP to not play like a total rat, but Pokemon is an easy game where you can abuse a number of multipliers and interesting game mechanics to win for free. Early to mid game felt fine, but lategame EXP is about a fifth of what it should be and became very noticeable after Saffron. The traditional grinding spot in Victory Road yields approximately 1000-2000 EXP per battle, which is frankly a joke. This level of difficulty is fun for me because it allows me to justify abusing the AI with Sturdy + Rocks + Thunder Wave + Flash + Intimidate + Eerie Impulse into +6 into win, but is not realistic for casual play whatsoever. People cannot be expected to relog four times against Giovanni's Mewtwo for a full paralysis turn to Curse with a level 20 Gastly and trivialize the fight. The EXP share is great QOL and let me level Electrode from approximately 20 to the 40-45 I needed while clearing Victory Road without extra pain. The EXP bar also seems to be a little quicker, which is nice. I do appreciate the ability to evolve in general as looking forward to these power-spikes is part of the charm of the genre. Overall, just fix mid-late game EXP and it would be a lot better. Some routes in Johto have level 15 wild spawns and level 40+ trainers, further exacerbating the situation and effectively creating a limited EXP pool in the region. The clear would not have been possible (without a painful grind) without bringing the single copy of the Swords Dance TM available in Kanto and picking Totodile to abuse Surf + Ice Beam + Dig earlygame and Swords Dance + Agility + Ice Fang + Earthquake lategame to bypass the deficiency in raw stats and levels. Also, Feraligatr sucks in comparison to Gyarados, and switching out and setting up approximately four times for a Smokescreen miss from a certain Skuntank was not very fun. There is significantly more EXP available in Hoenn, though it is not enough, and does not redeem the region in any way whatsoever. I was evidently happy to consign the memories of the atrocious Jackson-Magma-Aqua storyline to an abyss where I'd never have to contemplate it again, but... the entire region's story should be looked at for a rework. The sheer amount of backtracking and unnecessarily repetitive combat against grunts that pose no real threat while simultaneously draining resources (on this rework, you are perennially underlevelled if you care about your sanity) is an unreasonable chore. Mt. Pyre in particular no longer fits with the apparent design philosophy of the current team - after all, the trainers there can still be skipped using the relog exploit, indicating they weren't touched in recent reworks - as a device where previous Scripters evidently hoped to bore players to uninstall. Similarly, the monotony of the three raids on the Weather Institute, Magma Hideout, Aqua Hideout, and Seafloor Cavern fulfill no real gameplay purpose, and many areas simply have too many trainers for no reason. The difficulty curve in general is also completely out of sorts - Deoxys is capable of wiping a team; Brawly, Wattson, Norman, and Winona are significantly threatening... while the final two gyms fall over to a Masquerain 20 levels behind curve and the Elite Four is an utter joke. Regarding the subject at hand, it's likely possible to raise 3 Pokemon with all the trainer battles available in the region, but it would be quite a painful experience. The EXP Share was sufficient for keeping Electrode and Masquerain serving their respective purposes to allow for Quiver Dance + Baton Pass to make up for Swampert's lack of raw stats.
  2. I think it would be for the best if the use of event forms was dialed back. In recent years, events have come with well over a dozen new forms of varying quality - some amazing, and some that leave the player befuddled as to how they were approved - a certain grinch-bear comes to mind. At the same time, it has become evident that the amount of aesthetic resources allocated to supporting new maps and stories has dwindled. For example, Alto Mare reuses tiles meant for the Airship from the Legendary Bird questline, while the levers and steam clouds in the Christmas dungeon look ever-so-slightly out of place. No doubt this lack of flexibility frustrates those working on maps, and by extension, those looking for new ideas to script and implement into the game. I understand that this may be difficult with available resources or even downright impossible. However, if it is an option, I would certainly like to see an area with a new palette over yet more forms. I apologize if this post is off-topic.
  3. And yet just one year before that it would have seemed perfectly natural. This place is weird.
  4. you forget there are people on both sides of the screen. the people complaining about prehax have said much worse to others. i get you want to stick it to "the man" but that doesn't exist in this situation. staff have zero incentive or requirement to hold themselves to a higher standard when speaking casually. people simultaneously treat staff with ridiculous deference while complaining about staff egos they inflate themselves. id say that players should treat staff like other players but frankly a not insignificant amount of this community treats other people terribly, so i guess ill just say that everyone should be respectful but not deferential to each other, regardless of whether or not that person is staff. would go a long way towards bridging that gap.
  5. flaming people isn't a healthy way to vent go outside :]
  6. thats fine but my point is this thread has gone off the rails disproportionately targeting q8 when theres real problems that affect players a lot more than prehax being mean
  7. if these are true you guys should really take issue with the staff issuing those bans because i think we all agree they're ridiculous and indefensible, no?
  8. good luck getting someone banned because they called you stupid
  9. just rename this topic to prehax hate thread already y'all ask for more communication from staff, he communicates his opinions and doesn't veil them behind diplomatic language - is this not the transparency people ask for? his dismissiveness of opinions he doesnt agree with is the primary issue between staff and players? please. not everyone is good at putting on a fake smile and lying to your face that they'll "think about it." makes perfect sense why others avoid interacting with this community like the plague. good riddance.
  10. Clefable according to this thread:
  11. ik we talked about this in DM but I really feel that both Lati twins being ranked below mons like Bisharp, Weavile, and Zapdos is a massive travesty and makes no sense - Scarf Tyranitar is not common enough to keep them from being by far the best Keldeo answers for teams that care about tempo - Latios's draco meteor is an insane special nuke and Latias has more utility than 95% of the tier. Alakazam-M (51% on-paper 2hkos) and Medicham-M (mediocre speed tier, garbage bulk) are both overrated imo, Diancie is better than them in general with 110 speed tier + unique typing + magic bounce, but we talked about this as well. just wanted to post my thoughts to maybe start some discussion
  12. Player name: idkup Showdown name: idkup Server: Gold Timezone: GMT-5 Rank on ladder: 14
  13. just do 11 years of solaceon, 50% chance you'll get a playable thundurus from it
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