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About Xouman
- Birthday 06/16/1991
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Hi,sometimes in battle we are switching and we don't always remember how many health of the opposites pokes are left,so i think adding health bar under each one will be great for these clutch switchs,and of course spacing a bit each icon so it can fit,thanks.
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It's on the DEV to-do-list but yeah being able to create categories in PC such as : Boss Team Pokes To Sell Pokes To Xp Pokes To Ev ... + Adding Shinies/Forms searching,will be great.
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2024 Halloween Event quest: Archen Valley.
Xouman replied to Kottontail's topic in Quest Walkthroughs
Thanks for this guide and yeah we must do it as fast as we can,and sometimes rope to center is better imo to gain precious time,and also,each time you finish something,before going to the other thing,speak to hoopa before to not have to going back and lose time,if he's not on the map,talk to the old man dom and he will spawn next to him. -
(CAN BE CLOSED) [Auction] Summer Scyther
Xouman replied to Xouman's topic in Selling Pokémon - Silver
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(CAN BE CLOSED) [Auction] Summer Scyther
Xouman replied to Xouman's topic in Selling Pokémon - Silver
That GMT thing is always confusing to me,i'm in France and on Google it says GMT+1,that's all i can reply. -
Hi,so let's go : Starting Price -> 1M Ending -> Thursday 3 October 21:00 GMT Insta Price -> 5M Payments -> Pokedollars & CC (CC = 430k) Minimum Raise -> 200K Xouman IG for PM.
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You can trust the person,everything is done & fast,no bullshit.
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Hi,i'm interested for four Mini-Games,pm me Xouman on Discord.
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Ok it's good to know that the Reward System already works like that,i thought it wasn't,but rewards really need a boost on all Effort Tier anyways,with others numbers-items if mine are too high,because i felt at the end that i have wasted my time even if i enjoyed the run,that's a problem to feel that about a Dungeon being big and interesting PvE content,and i think that a bunch of others players felt that too. If it can be done "easily" and quickly in a group,then having Two Rewards Systems,one for solo runs(rewards increased automatically)and the other for groups runs(rewards decreased automatically)can be a good idea,if it's not already working like that too,for the glitter farm on Trials,in solo the pokes that we take to do them aren't the same for also finishing the dungeon(i don't know if we can do trials + finishing the dungeon in solo? Since it's an "easy" thing in groups runs)so again,groups runs are favorited,yes,a dungeon is designed to be done in a group first,but if solo runs are less favorited while at the same time having achievements to do in solo,i think that is also a problem. I'm not saying that there should be the perfect 50-50 balance between solo and groups runs,because that's not possible of course,but at least not to feel "left out" when choosing one or the other run,i also understand that every choice have its pros and cons,so yeah it's a hard task to balance all that. For lavender's one : Gible - Sableye - Ferroseed fits also to me (for Sab,i know that there isn't a Ghost portal,but i imagine him running around like Dedenne + being ready to block your way,prank you by removing holded items and they gets back in your bag,others things like that so why not for a Sab reward too ) Removing Gastly and Slowpoke as pokes rewards,replace them with 2 rare ones will be a good idea too.
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I totally agree about Better Rewards for Dungeons,i finished Lavender's one with 3 Portals and i get 19 Glitters - 1 Pearl - 9 PvE Coins (Really?) Dungeons are a very good idea because they're long and hard,but with trolling rewards like that...it's a big no,change it please,it's random so sometimes it's a bit more,sometimes a bit less but Dungeons Rewards should be like that imo : The more effort we put into it before finishing = The more rewards we should get. So for example in Lavender's one : If we finish it with just the first room made (Rotoms & Unknown Shade Boss) = Minimum Rewards If we finish it with One Portal made = Increase Rewards If we finish it with Two Portals made = Increase Rewards + If we finish it with Three Portals made = Increase Rewards ++ If we finish it with Four Portals made = Maximum Rewards It makes more sense like that because doing portals also adds more boss to battle in the final room(so it means harder to finish + more pp trouble),ok you'll tell me that every player have the choice to do a portal or not yeah,but for those who made that choice,they should obviously be rewarded more for that,and i also think that Random Rewards for a Dungeon is a bad idea,they should be the same for each Effort Tier Made,and we should get 3 Items Rewards all the time (Tier 1-4),the 4th Rare Item only in Tier 5 : Tier 1 = Minimum Rewards // 20 Glitters + 15 Randomly Given Between Item Maniac Items + 8 PvE Coins Tier 2 = Increase Rewards // 25 Glitters + 20 Randomly Given Between Item Maniac Items + 12 PvE Coins + 1 Syncable Poke Tier 3 = Increase Rewards + // 30 Glitters + 25 Randomly Given Between Item Maniac Items + 16 PvE Coins + 2 Syncable Pokes Tier 4 = Increase Rewards ++ // 35 Glitters + 30 Randomly Given Between Item Maniac Items + 20 PvE Coins + 3 Syncable Pokes Tier 5 = Maximum Rewards // 45 Glitters + 40 Randomly Given Between Item Maniac Items + 30 PvE Coins + For the 4th Rare Item (1-2 Quantity Of Mysterious or Reroll Shard or 1 Quantity Train Pass or Bigger Safari Pass) + 4 Syncable Pokes And also lowering the quantity of glitters given by Trials Mini-Boss in the first room to balance all that ! (If you have others ideas for the 4th Rare Item?) For The Syncable Pokes = Randomly given Between any starter - Any Alolan - Scyther - Porygon - Sableye - Bagon - Beldum - Gible - Riolu - Rotom - Timburr - Ferroseed - Pawniard - Honedge - Carbink - Klefki - Bergmite - Mimikyu - Jangmo-o (If you have others ideas for syncable pokes?) (For sync part we get instantly teleported to center after taking items in reward room,so we can come back to catch pokes now with our sync,when all sync battles finished we again get instantly teleported but to the entrance of dungeon this time,we usually like to check things with the NPC's) Let's not make dungeons a waste,they need Better Rewards for the Effort They Ask.
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Make Excavation great again [An In-Depth Excavation Suggestion]
Xouman replied to Norex's topic in Suggestions
I Agree about that,adding Rare Candies,PP-Ups,Vitamins and others things that we always need just like Dig Spots. I also think that a 100-150 Artifact Pieces Reward each 1000 more discoveries after reaching 10K Exca Rank will be motivating to keep doing them,about wild pokes on Exca,to me it's annoying,i like to do them fast,random pokes on dig-exca-trees should be removed,items only is better imo. -
Hi,i guess it's a hard or very hard thing to do but if it's possible to do it,it will be very great,and of course sharing these videos after on Youtube or others platforms so we can watch & learn from them,because it's high level PvP battles,or maybe a bot that records everything automatically,if it exists/is possible too,thanks.