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About Xouman
- Birthday 06/16/1991
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There are a lot of randomness in Hoopa's Dungeon that can help you to win or that can push you to lose outside of your team and the smart strats used,and that makes it challenging,frustrating and stressful at the same time,i like the fact that we can't choose a Realm and that the map + layout changes everytime,so we must have teams that can handle all Realms no matter which one is it,and of course there are like people said. A run for the rewards and a run to score are two totally different things : For a Reward Run,depending of your strats,you can let one or more of your pokes die,you can surrender to come back to a group of wild to battle,or just to be teleported back to the beginning,you don't care if a group of wild already killed respawns and see you again,and if you want you can kill kinda on a loop the respawning wilds in a hope of "stacking" berries,so you will "quickly" have strats to win 9 times out of 10,and you can do your Runs without the things that i said of course. For a Score Run,it's unforgiving,you can't do these things(yeah i learnt it the hard way figuring it out why sometimes i made 1k8 or 1k9 of score and why sometimes 0 or 300 ),and if you do one mistake,it's over,you must do the perfect run by One Shotting all the time. And to finish,be mentally prepared when you buy and activate Domain Expansion that allows you to do Two Realms in the same run,which also means that all enemies are higher levels when you do the Second Realm,so obviously stronger and bulkier + the fact that we all have preferences about which Realm to do in First or Second,i came to the conclusion that it is nearly impossible to do it Solo with Two Realms and scoring 2k5+ at the same time(correct me if i'm wrong)and that Guilds scoring a lot in this dungeon are doing Party Runs only. Hoopa's Dungeon is like walking on a wire above the void,even the music screams Slow Death to you,it's a lot of Die And Retry,taking notes and slowly building your military strats to be finally able to do your runs as fast and smooth as possible from the beginning to the end,so my advice for beginners or kinda beginners,don't expect early wins in it,it will take time to "master" or master this dungeon. To answer the question,should it change to be slightly less random,i'm between Yes and No on this : Yes,having a Buff that gives 15% chance of being trown in Water-Steel-Fire-Psychic Realm,we buy our preference,in exchange of 10 Rings Of Desires the Dungeon's Currency for example is maybe a good thing,and forbid that buff to be added with Domain Expansion,because Double Runs should stay random imo to not reduce its competitiveness. No,because it will be unfair for all others players who had to dig their brains to build teams and strats to do the Dungeon as Devs wanted us to do it,with all its randomness and mechanics,so i think that it shouldn't change now. (Btw i think that we should get 2 Rerolls Shards reward on a run with Domain Expansion activated)
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+1 I Agree about having Outbreaks a bit more often,and at the same time i understand that they want to keep these wanted semi-legs very rare,we have to wait for Surprises Outbreaks or Announced Ones during events for exemple and be ready.
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-1 It makes no sense to ban a poke for a period of time to me just because it's used or very used instead of being so op that it becomes poison to the game and that 8-9 players out of 10 will say that the(or the majority of the community,call that how you want)poke deserve to be ban. Players who want that type of forced rotation are saying "Hey i get destroyed by this or this or this or this pokes,so let's ban them a bit so i can have a chance to win few games at least",that's a weak mentality imo,studying the game + understanding why we lose + battling a lot = getting better = win more games. The game shouldn't be less tough on us so our path will be easier but instead,we must build strong teams & play smart every turn to win.
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Hi,i think that it should be removed,we should be able to use mounts on any spot,it makes the farm more fluid and it saves time. Forced walking farm,why in the first place?
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1m750
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Starting Price -> 1st 300k / 2nd 400k Insta Price -> None Minimum Raise -> 50k ( Add the HP Type when raising so it will be easier to tell which one are you talking about ) Payments -> Pokedollars & CC ( CC = 480k ) Ending -> Sunday 15 June 18:00