Jump to content

Skryman

Registered User
  • Posts

    30
  • Joined

  • Last visited

Everything posted by Skryman

  1. I honestly don't see why we cant have comp battling with the battling system as it is. Players will adapt to how the metagame is now and will continue to adapt as more TM's, moves and abilities are implemented. Therefore this is not an impediment in my opinion.
  2. After a long while of server reform (the cap was raised from 850 to 1450 and that took a while), the game seems to be working fine and it looks as if the developers' views are now into increasing the fun inside the game (given that they gave us the first swarm and all). I believe the best thing for this is to start having PvP tournaments. Therefore I have a suggestion of a tournament model that would be very exciting at least in my opinion. This tournament would be hosted every week with two main stages: qualifiers and finals. Stage 1: Qualifiers (Monday to Friday) This would be an open stage where everyone can participate. The dynamic is simple: you challenge someone to a ranked battle and whoever wins gets points relative to the difference in max lvl's. Keeping in mind the 20 levels difference rule, I believe 10 pts for a win +-1 for every 4 levels of max lvl difference is fair (so scoring ranges from 5 to 15 pts per battle). Only the first battle of the week between the same 2 players counts (to avoid win farming). This stage would go from Monday 00:00 to Friday 23:59. After this time interval, the top 16, 32 or maybe even 64 players (32 sounds good to me given our player base) are selected for the weekly finals. This is stage 2. Stage 2: Finals (Saturday and Sunday) This would be the main event and I'm sure people many people will want to spectate these battles. (Hell, I would even suggest converting the GTS Building in Golden Rod into a Stadium where the finals should be held). Here it is simple, 1v32 / 2v31 in a ladder with direct elimination (maybe making it the best of three but this would take alot of time for 14 battles) This obviously MUST be held at a specific time of the day where everyone is online and this is gonna be impossible since we have players from all time zones. Therefore my suggestion is to make the time of the finals change every week (and making the time known since the start of the week). This way if the finals are being held at 4am in your time zone this week you at least can't complain that nobody told you. Rewards: Round of 32 - Round of 16 - Quarter Finals - Semi Finals - Finals - I haven't thought of many things yet (like the rewards or whether the finals should be split into two days or just one) but I would like to hear your feedback on this tournament format and of course my thoughts aren't final so any suggestion to improve this would be welcome. EDIT: Possible Rewards Pool: MS Medallion, Coins, Clothes, Egg Move Tickets (for when theyre implemented); not yet implemented Pokemon.
  3. I think this is the most urgent matter at the moment. If we could just click login and get in the queue, we could do other things while we wait, this would make the wait MUCH more bearable. I would even go as far as saying this is even more necessary than increasing the server slots. Which is of course the other most important matter at the moment.
  4. Quick answer to whitney: They donated because 30 days was worth the money to them, if they had known how much of the 30 days they were actually gonna get, they wouldn't have donated and they are thus complaining. Finally, if you pay anyone and expect to get something in return but they fail to give it to you, you would be obviously be upset regardless if it was Blizzard, Google or even the smallest business around. That argument is just invalid to me.
  5. Quck answer to whitney: They donated because 30 days was worth the money to them, if they had known how much of the 30 days they were actually gonna get, they wouldn't have donated and they are thus complaining. Finally, if you pay anyone and expect to get something in return but they fail to give it to you, you would be obviously be upset regardless if it was Blizzard, Google or even the smallest business around. That argument is just invalid to me.
  6. I know this game is in beta and I also know that we were told bugs and fixes were gonna happen. Still, I honestly think that members should be compensated and that it should be in the developers' interest to do so. The down side of compensating would be losing money. Lets say we get 3 extra days, the developers would forfeit $0.5 per member. The upside however would be earning alot of loyalty from the members, especially those to whom membership is most expensive to (relative to their income/allowance). I'm sure they would happily donate again if they feel their interests are being considered. However if we don't get compensation many members (including myself at least for the next month or two) will just stop donating because they feel they're not being taken into consideration. I think in the long run these donations lost will prove to be much more costly than the money "forfeited" by compensating. A permanent solution would be to permanently add 1 or 2 days to MS to compensate for the possible downtime during the month. Finally I feel alot of people are just not complaining because its easy for them to get the $5 dollars but for us who actually live in poorer countries it's not that easy. (Specially Brazilians with their current economic crisis) Either way I'm not asking for compensation, I just wanted to point out that compensating might actually be beneficial in the long run not just monetarily but also reputation wise. (Not saying theyre getting a bad rep for not compensating, but they would get an awesome rep if they did)
  7. I know I already did a post with some of these segguestions, I've decided to do another post for these 1) Auto-heal in Poke center This will save players ALOT of time. Healing pokemon in boxes also would be nice. 2) Bikes in Stop Houses and Caves This would also save ALOT of time to players. If we consider the server lag we currently have, we could save 3-4 seconds selecting our bikes everytime we go through a stop house. 3) Pokemon Center connectivity Having to be in the same pokemon center to trade is putting big barriers to trading atm. I don't see any reason why this shouldn't be implemented. I'm not suggesting an auction house because I know it's a planned feature and also because it's a topic that would deserve it's own topic. 4) Direct Item Trading Seriously why can't we trade items such as an electirizer directly? Having to send a dummy pokemon over is a big complication because you need to catch one. Think of the EV reducing berry market, if someone wants to buy 10 berries he currently wastes ALOT of time. 5) Gym Leader Rematches It would be cool as a fun thing to be able to have rematches with the gym leaders of any region we already beat. It would be cool so as to keep things interesting if they could have a pool of 10-12 pokemon that get randomly chosen for the battle, this would make these battles less repetitive and thud more exciting. They could yield experience but not money (inflation control) in my opinion. However it's true that this could be a shortcut for grinding (even with the once a week limitation) so maybe having them yield nothing would be better in the long-run. Anyways I hope to hear your feedback for these suggestions and let the discussion begin.
  8. First of all, I wanna thank Shane for fixing the mac client, it's currently working and the new updates are great. However I've noted one minor (not so minor) bug with the mac client: I can't type anything in the chat. What I can do is precopy a message and paste it but I cannot type it myself.
  9. +1 to the priority, those who pay to help this game be better should have priority instead of those who don't However -1 to the other server, that would cut the amount of players in your server making trades alot tougher (less demand and supply). This without even considering how costly it wouls be to have another server
  10. Same problem with me (I also use android) but I couldn't enter Mt. Ember
  11. I went to Mt. Ember in island one and my client says "loading map..." for some reason. Apart from this my screen is black and the map never seems to actually load. I cannot go back and I can't even play with my alt because the same screen now appears everytime I log in. I am now playing on my mac with the android client (thx to bluestacks). Plz help me fix this.
  12. Wouldn't it be great if we could use our bikes in caves and some buildings such as the pokemon mansion and the small stations you need to go through to enter saffron? Don't get me wrong I'm not talking about all buildings just some buildings where they would be very useful.
  13. Same problem with me and a few others that also posted on shane's change log.
  14. Ive read in the post of why fly shouldn't be implemented that the mods want to make people walk so that they can farm some money, farm a shiny or two into the economy, etc. Therefore flat rates encourage you to walk whenever you have short distances given that the "price per meter" is much higher with a flat rate. Zoning would keep the price per meter constant (or closer to constant) and give much more incentives to use the train for short distances thus making people walk less (contrary to what the mods wanted). Another reason why prices are ok as it is, is the money sink that the train is supposed to be. Most people don't realize that money needs to be drained out of the economy in order to avoid inflation. Yes we would all love to have free travel and we would be happier at first but in the future we would experience huge inflation that will make the game experience worse for everyone. Even WOW had to hire economists to save their game after inflation got out of control.
  15. Skryman

    PvP Battles

    +1 to this. There is a similar suggestion made a few days ago. https://pokemonrevolution.net/forum/viewtopic.php?f=7&t=3787 I know after all these PvP battles are only friendly battles but it's all we have atm and thus our PvP records really matter to some of us. Adding the timer would really help.
  16. Do escape ropes somehow magically heal you? Just to clarify I was not talking about healing everywhere I was talking about the time lost (once you're already in the poke center) walking up to nurse joy and talking to her. Don't know what do escape ropes have to do with this.
  17. I love the idea in general. Having an upgradable area just for your guild sounds really cool and I LOVE the idea of being able to buy (with battle coins) EV training spots for different stats. I also however think that the rewards from guild should have two components: Personal component and Guild Component. The guild component is an amount of "battle coins" or whatever you wanna call it everyone in the guild (or the guild itself maybe) gets for guild placement. However, in order to avoid free riders, you should also add a Personal component where you can get "battle tokens" depending on the amount of wins you achieved. This is what you could trade for things to use yourself. (Items that would need to be thought of) An idea of mine is that along with EV training areas Guilds can buy Regional "teleport portals". To explain: All the guilds start with their building in underground Saffron but you can buy a Johto teleport portal that lets you enter (and come out from) the guild building from (to) GoldenRod city and also Mauville city, etc.
  18. With all due respect this idea is not good at all. It shows a huge lack of economic understanding. 1) Making shinys so easy to get will make hunting for shinys useless; therefore plummeting the market value of shinies and also making them common which is what they're supposed NOT to be. 2) The issue you're trying to tackle here is to avoid having the same message "sell rubbish abra 5k" going over and over again and spamming the trade chat but the only thing that this will generate is having WAAAY more messages saying "sell rubbish oddish 1k" ; "sell rubbish pidgey 1k" (you can imagine how many pokemon will become tradable). Just stop to think of it for a second, those who sell a rubbish pokemon don't mind waiting a day selling just to receive 5k. They are a minority. If you make those "assets" much more liquid then you will have the "middle-class" players (such as myself) trying to sell every single pokemon they catch because they wont have to spend a whole day to sell it. Long story short, much more players will start selling EVERY SINGLE pokemon they catch instead of having the majority filter their rubbish whilst only the minority trying to sell it. It will increase the amount of rubbish pokemon being sold in the market chat by alot and that's exactly the opposite to what you were tying to achieve. 3) The real solution for this is clearly the auction house. This is a necessary feature (major priority imo) but it must be implemented in a way to avoid it becoming the PRO's garbage deposit. I already stated a couple suggestions on how the auction house should be implemented to tackle this issue and also help control inflation in the game. 1) Percentage of price to be charged (money sink to help control inflation) 2) Having auctions and fixed price sales but making the fixed price sales appear for a limited amount of time: Auctions: Fixed percentage off listing price (no longer than 24 hours auctions) Fixed price sales: - 1 day exposure (2% off listed price) - 3 day exposure (3% off listed price) - 1 week (5%) Players select how long they want to sell their items for and if these don't sell after the specified time they return to their box. I believe this way players will list rubbish pokemon (inevitably) but after 1 or 2 tries they will just release them (as they should do). I also think adding a minimum price for listing could work filter these but I haven't really given it much thought. At first glance it could work but it might force poor players to sell on trade chat thus not really reducing the amount of rubbish pokemon being sold on trade chat. Anyways these are roughly my ideas on how these things should implemented. Skryman (Yes, I'm an economist)
  19. TOTALLY for this but not a whole battle timer but more like a 1 min limit per move.
  20. 1) Agreed, EV training should be something much easier to have. I would also propose separating the EV training areas from the safari zone and making access to EV training area much cheaper. 2) I don't think fly should be implemented in the game. 3 and 4) no 5) Im pretty sure (at least I hope) this is on the agenda because it's more than necessary. I think 5% is too excessive a leak, but the other problem to tackle is avoiding the market becoming a dumpster for terrible pokemon. I think having different scales is the right way to go: 1% of the price for 1 day, 2% for 3 days and 5% for a week. After a week if a pokemon/item has not sold its probably because it's useless or overpriced and thus returns to it's owner (but he does not get is 1-5% back). 6) Not the greatest idea but it doesn't hurt. I guess it could be fun for some people.
  21. Bounding breeding to an account will still cripple the economy as everyone will only need to find a say Scyther to be able to breed his/her way to a perfect one. Limiting the breed to one breed per poke won't have as big an impact but it will still alter prices heavily given that now every good natured pokemon is a potential tool to breed a good pokemon. Either way the only way to actually preserve the economy as it is is without adding breeding.
  22. First of all I want to thank everyone for the feedback both positive and negative. Now to a few answers: I don't see what's the problem with making her useless inside a pokemon center (coz she still appears in places like Rock Tunnel or Pokemon Tower). If you somehow enjoy interacting with nurse joy I suppose there's no reason why you can't walk up to her and talk to her anyway. With regards to the gym leader rematch i think it's more a fun thing than a grind thing (at least in my idea) coz once a week rematch isn't very efficient grinding. Either way thanks for the negative fee 5th proposition might have been made from my current ignorance on the subject (I'm currently on Kanto) Finally +1 to healing in boxes.
  23. 1) Auto-heal in Poke Center. This will make healing much faster than having to go up to nurse joy and press space 5 times, considering the lag there currently is it's a waste of time which could be saved if we just got healed as we enter the poke center. I can't think of ANY situation where this wouldn't help someone. 2) Poke-center trading connectivity I'm pretty sure this is already in the agenda but I feel it's something urgent. ALOT of trades break because the 2 parties are too far away. 3) Item Trading Change the trading interface so that we don't have to send over a pokemon holding an item to trade the item. 4) Gym Leader Rematches I'm not asking for instant rematches but maybe get a rematch once every week after we beat the respective region's elite 4. It honestly can't hurt. 5) Nerf the 4 badge requirement to trade in Johto I can get why there is a 4 badge requirement in Kanto (prevents starter farming) but I don't get why there is one in Johto given that all accounts start in Kanto. I hope you guys like these ideas, and if not please give me your feedback so we can come up with even better ideas to improve the game. Skryman
  24. I have received my pokemon from Prof. Oak but when I try to go North I get the message about taking a look at some Eevee. The problem is there's no Eevee there. I have looked everywhere in Pallet Town and there's no Eevee to be seen; I tried re-logging and nothing; re-opening the client and still nothing. I can not go forward with this bug so if someone could help me out here ASAP that'd be much appreciated. Thanks in advance, Skryman
×
×
  • Create New...