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Pisforpenguin

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  1. Congrats I will reach out to you later when I am home from work to arrange a meetup
  2. SO: 500k Min Raise: 100k Ends 48hrs after first bid CC= 450k IV RR = 550k
  3. I would argue the only real required move is strong stab in the form of Return/Double Edge, which can even be dropped for the weaker body slam for para chance. The Other moves that have viability include: Fake Out, PuP, Sucker Punch, Crunch, Fire Punch, Drain Punch, and to a lesser extent EQ. All of these have their own upsides and downsides. All of these are with the upside of breaking sashes + sturdy and both hits having individual chances to crit. At the same time the player base likes to contradict themselves and say there is too many offensive threats and not enough defensive answers. Such as we should be prioritize adding toxapex/corviknight/slowking-g. So which is it is there not enough wall breakers/offensive threats or is there not enough defensive pieces. +2 252+ Atk Parental Bond Kangaskhan-Mega Fire Punch vs. 252 HP / 252+ Def Skarmory: 248-294 (74.2 - 88%) -- 0.4% chance to OHKO after Stealth Rock +2 252 Atk Parental Bond Kangaskhan-Mega Fire Punch vs. 252 HP / 252+ Def Skarmory: 224-268 (67 - 80.2%) -- guaranteed 2HKO after Stealth Rock 252+ Atk Parental Bond Kangaskhan-Mega Power-Up Punch vs. 252 HP / 252+ Def Skarmory: 37-44 (11 - 13.1%) -- possible 7HKO Skarm is arguably the best answer but with and without rocks rolls exist to get the OHKO. 252 Atk Parental Bond Kangaskhan-Mega Fire Punch vs. 252 HP / 80+ Def Ferrothorn: 272-324 (77.2 - 92%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery +2 252 Atk Parental Bond Kangaskhan-Mega Fire Punch vs. 252 HP / 80+ Def Ferrothorn: 540-640 (153.4 - 181.8%) -- guaranteed OHKO +2 252 Atk Parental Bond Kangaskhan-Mega Drain Punch vs. 252 HP / 80+ Def Ferrothorn: 270-320 (76.7 - 90.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 252+ Atk Parental Bond Kangaskhan-Mega Fire Punch vs. 252 HP / 80+ Def Ferrothorn: 300-356 (85.2 - 101.1%) -- 41% chance to OHKO after Stealth Rock Ferrothorn on the other hand is not as great of a check based on the set you are referring to you either need to index greater into the defensive side or find another answer. 252 Atk Parental Bond Kangaskhan-Mega Double-Edge vs. 252 HP / 252+ Def Clefable: 210-247 (53.2 - 62.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 252+ Atk Parental Bond Kangaskhan-Mega Double-Edge vs. 252 HP / 252+ Def Clefable: 229-271 (58.1 - 68.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 252 Atk Parental Bond Kangaskhan-Mega Return vs. 252 HP / 252+ Def Clefable: 178-211 (45.1 - 53.5%) -- 95.5% chance to 2HKO after Stealth Rock and Leftovers recovery 252+ Atk Parental Bond Kangaskhan-Mega Return vs. 252 HP / 252+ Def Clefable: 195-230 (49.4 - 58.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery Clefable is unable to reliably switch in. It has to be saved fairly healthy and make a safe entrance to get anything done +2 252 Atk Parental Bond Kangaskhan-Mega Fire Punch vs. 240 HP / 0 Def Aegislash-Shield: 296-352 (92.2 - 109.6%) -- 96.9% chance to OHKO after Stealth Rock +2 252 Atk Parental Bond Kangaskhan-Mega Crunch vs. 240 HP / 0 Def Aegislash-Shield: 316-374 (98.4 - 116.5%) -- guaranteed OHKO after Stealth Rock +2 252 Atk Parental Bond Kangaskhan-Mega Earthquake vs. 240 HP / 0 Def Aegislash-Shield: 394-468 (122.7 - 145.7%) -- guaranteed OHKO There are many options to deal with aegislash outside of sucker. 252 Atk Parental Bond Kangaskhan-Mega Fire Punch vs. 116 HP / 0 Def Mawile-Mega: 164-194 (60.7 - 71.8%) -- guaranteed 2HKO after Stealth Rock 252 Atk Parental Bond Kangaskhan-Mega Earthquake vs. 116 HP / 0 Def Mawile-Mega: 220-260 (81.4 - 96.2%) -- 6.6% chance to OHKO after Stealth Rock As you can see Kang also has options to deal with Mawile I noticed you mentioned earlier it would be forced into Fake Out + Return to not kill. I don't really follow your line of thought here. Mega Kanga is both bulkier and faster than Mega Mawile, this allows Kang to more freely hit with stab + super effective moves. It is not forced into spamming +2 sucker punches as often as Mawile. Not to mention the Mawile user has to give up a free turn to get to +2 something Kang can forgo.
  4. There has been much debate if it is fine in gen 9 ou/nat dex, was even banned for a period of time before being reversed so not sure how you are able to support this. Kyurem also exists in gen 9 where you are able to run certain tera types to out position kyurem and land an unexpected kill. These are not buffs they are simply the updated gen 9 learn sets, eventually everything will be in the game but that does not fall under what the PvP team is responsible for. When new mons get new tools to beat what was once counters there win rates are typically reflected. The main counter to kyurem in the last 4 years was bulky waters but with the addition of freeze dry it is able to circumvent this. Again as part of the PvP team we are not responsible for what is released and the speed of its release. New tms are coming with the PvP chests, but other mons that gained moves through level up change or tms that are already existing in the game. Some examples are dual wingbeat salamence or sludge wave greninja. To address your second point yes its not out of the ordinary for mons to stand out during these temporary "pocket metas" but when they become extremely over bearing in kyurems case having ~65% wr with sub roost set and having a 70%+ wr with specs this is an outlier which we look to address. Also just because something is banned temporarily does not exclude it from returning in the future when more is released. Are implying blastoise/kyurem are on the same level as annihilape or slowking and those also need to be banned? Please elaborate if so because the impacts these mons have are far less than blastoise/greninja/kyurem. Pro has a completely different environment and meta than smogon tiers. And this unnecessary problem you keep referencing is due to mechanic updates which would have to come eventually since that is the current direction the game wants to go towards. You want every new piece of content dropped immediately,(everything missing from 7 through 9) but this is simply not possible.
  5. @Ducmanhuong let me know when i can pick up
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