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Dorade

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Everything posted by Dorade

  1. No. Just no. What you propose is not a solution. As most people I have a serious pvp account and a fun pvp account, that's already more than enough. You identified that ladder players stop once they are on ladder (i.e the problem statement), yet your solution doesn't deal with that at all. Why are players not playing once on ladder ? This is the question you should ask yourself. - 1 : they want to secure their ladder reward (end of season reward) which is today more than ever (thanks to the token shop) a better way to farm tokens/pvp coins than farming chests by battling directly. - 2 : Playing more exposes them to lose rating and potentially drop from ladder and for what ? Some chests that will reward you Fake Tears TMs in 90% of the time ? So in the end, when you are comfortably sitting on ladder you have little to no reason for battling more. No incentive. My counter proposal to fix that : - I know that it's not gonna be popular but i think the fact people laddering can change their pvp coins reward with tokens was a bad idea. The pvp coins shop is already mostly dead (beside items like rerolls, pvp items, etc...). Nobody is looking for Pvp mounts anymore. People are all after "new" rare mounts and cosmetics from chests. So it's overall better to secure your pvp coins reward and exchange it for tokens then potentially chests than directly battling for your chests. - The golden chests reward given every now and then to ladder players is a good example of incentive, it implies that people right under ladder while want to challenge those above to grab their chests. However the fact the golden chests are "barely" any better than the blue ones is often disappointing and it kinda loses its interests for people to battle seriously. Today there are so many common rewards that are totally useless (metal claw, fake tears, charm, etc...) that the good rewards which are considerably rarer never drop. The Pvp chests update was a huge and appreciated update however, i consider it seriously flawed at the moment for the game & players to fully benefit from it.
  2. Added some sap sipper marill
  3. Start 200k
  4. Added a few pokemons
  5. Ty Leonidascsneto !
  6. Let me know when you are available
  7. Thank you Davidsiho
  8. Added some pokemons + many tips
  9. Ty Fahimop1999 !!!
  10. Added 2 tangela and 1 chespin
  11. Added a batch of heracross
  12. -1, imagine having to rush to check some calcs... I agree about the symptoms but i disagree about the cure.
  13. I miss that part. Yes it should be anonymous for everyone or for noone. No reason top 50 gets a different treatment. For the rest, everyone is free to use whatever set they like. I'm the first to get annoyed while being bamboozled by ridiculous sets and random plays from low rating players. But that's the game and being anonymous or not won't change that. I still don't understand your point or maybe be we don't have the same definition of sniping.
  14. Why do you say "-1" and then "names should not dictate how you play"... that's the whole point of being anonymous... so that should be a +1...
  15. I don't understand. How would they "snipe" you if they don't know who you are. Nowadays it is quite the opposite, we know top pvp guilds keep track of opponents sets and leak them to their guildmates. If you don't know who you are fighting, unless having a very good memory and remembering the team at first glance it makes this kind of practices much harder. And honestly, If my opponent recognise my team because he fought me earlier, i'm fine with that. I missed your point. My current vision is that he would prevent sniping a bit. If as soon as you start a battle you need to know the name of a player to win, that tells a lot about current pvp player base.
  16. Hello, I am online now if you want
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