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Dorade

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Everything posted by Dorade

  1. Paying mysterious tickets to get into guild island gives you full access for the whole season (and to be honest, I think the amount of mysterious ticket requested for it is preventing most guilds from using this mechanics). If that is what you propose for shadow area then why would people even bother doing dungeon to get 30min a day. And if you limit the time to something similar to the dungeon ladder reward then i think no amount of mysterious ticket would make it worth.
  2. I wasn't saying it was actually the case. I just took your comment and extrapolated it to the pve system to show you how much it was not really unfair on the pvp side of things. So you guys think the system is good as it is ? You wouldn't change anything ?
  3. How is it flawed lol ? The difference is that the top 3 pvp guilds are on top 3 for a reason. They have the most active members. Every members get access to guild island but to some extent every member participated to that achievement. What is unfair ? It's way more fair than a guild of 5 pve experts topping the dungeon ladder, giving access to 95 others dudes that did nothing. So what ? With my suggestion you are still getting the most interesting reward. There is no reason you lose your top 3. How are you penalized exactly ?
  4. This is already the case for the big pvp guilds... i don't see any sub-guilds. And people that were inactive can just ask to join back once they are active again. No. The only conditions to get access are the one i mentionned before. The ranking on dungeon ladder is there to give progressive rewards so that people that put a lot of efforts to get the best ranking can be rewarded decently. I didn't know about the 30/20/10min. Maybe 3hours/2hours/1hour is too much then. Well the thing is, here we are trying to give access to the shadow area to more people but if top 1 gets 30min... what's left for guilds under rank 3 ? Nothing. Would it be so terrible to give 30min to all top 3 guilds then 20min for like top 5 and 10min for top 10 ? The requirement 1 & 2 are not so easy to get. If people do that it will mean that it will be harder than ever to be top 3 so I think in fact it will lead to less people being able to access the area. If we say only top 10 can access for a 10min hunt time (to fit best what we already have now) that means maximum 10 guilds can access. So basically 50 persons if people makes guild of 5 persons. That way less than today with current system. People have no interests in doing that. I disagree. The concept of the dungeon is to have a collaborative feature where guilds can act together toward a common goal. If you seek personal glory there is pvp. That is why my proposal is in favor of rewarding healthy guild with good amount of active people.
  5. Do you think the purpose of the dungeon is only to have a few players "knowing" the secret ? I think it is really unhealthy. How can you say skill, knowledge and effort is irrelevant ? Once a few players knows "the secret" then it's only a matter of effort. And for a guild with "no skills, no knowledge", the efforts is even more important, because you've to re-unite a party of players, willing to do pve, etc... Nevertheless you have a point, a guild with 40 members should have the same possibilities to access the shadow area than a guild with 100 members. But ... a guild with only 5 members knowing the secret and crushing the rest of the guilds is also super unfair. I agree with your point. What about a new suggestion : Conditions to get access to the shadow area : - Condition 1 : for a guild to unlock access to the shadow area, they need to have a % of players having completed (beaten the boss room) the dungeon at least once during the season. Without this condition, even if one member has got the best score ever in dungeon, he cannot enter the area. - Condition 2 : for a guild member to have access to the shadow area you need to have completed the dungeon at least 3 times during the season even if your guild has completed the required %. Reason to optimize your score in the dungeon : - Guilds are ranked on dungeon ladder with current system but this ranking is not the one granting the access to the shadow area. You have to meet conditions 1 & 2. - top 3 guilds members - up to 3 hours per day + for 300k you can buy from a npc, once per season, a non tradeable ticket to get access to the shadow area for 3h. The count-down starts as soon as the ticket is bought. (#Moneysink, #Walrossmustloveit) - top 10 guilds members - up to 2 hours per day - any guild that unlocked access to shadow area (whatever its ranking) - 1 hour per day I think that way, both efforts and skills are rewarded. If you put a lot of efforts without being part of the handful of players knowing the secret you can access If you spent a lot of time to discover the dungeon secrets you get the highest reward The most active guilds are rewarded whatever their amount of members The player base having interests in doing the dungeon will be significantly larger but the required % to get access can be tuned season after season.
  6. I agree. What don't we use a rating system ? People earns rating in the dungeon, the same way current score is computed and only their best score is counted. Then it sums up with all the other guild members. That way, if a guild has 50 active members and they all do the dungeon, even if they don't perform super optimized dungeon runs, they can actually tie with other guilds where a few members have the secret for an optimized run. Also, if a player joins a guild during the season, his rating will only count at the start of a new seaon (i.e the next month). It seems more fair that way.
  7. I checked today. It's back to normal. No idea if it has been fixed or if the bug only occurs under specific conditions but all seems to be working as intended now.
  8. Very Hyped Charizard, tyranitar and arcanine from pasts events and skarmory and aggron this year. Way too many forms released. Some poke already got a lot of form like ralts evo line Which Pokémon do you think deserves a form, and for which event would you prefer it to be introduced? Hippowdon maybe in next halloween to match ancient egypt style of hawlucha and lucario. Conkeldurr maybe in easter with 2 massive trees instead of the two cement beam, mandibuzz in next halloween cause that poke is dark, prolly with a full sprite made of bones and finally excadrill because even after rework i'm not happy with excadrill form, maybe a summer excadrill sprite with a beach volley ball on its nose or something. We already have a lot of mounts, i'm not sure we need more or different ones.
  9. Mea culpa... My dislexya hits again. I thought I had read "Community Coordinator". Well i guess we can kill this suggestions and hope people will answer the call
  10. Hello, In a recent announcement Shinohara explained that the following positions were open for recruitment : Yet these days it takes nearly 2 and half months to get a trade report taken care of. My suggestions is the following : - either open recruitment for more trade moderators or - raise the auction house priority in the devs todolist because I sincerely believe that once we have this auction house, we should be able to need less trade moderator and the sales of all players should run smoothly
  11. I'm against... I know PRO has already made one step in that direction by adding a spanish support but the fact everybody has to speak english kinda force the communication between the players. If you add vietnamese or portugese to the game, i'm pretty sure it will build sub-communities of players that only talk that language and would not mix with the english speakers. That would be a shame. Edit : Btw i'm not a native english speaker
  12. Dorade

    Shop map

    I think it is not reasonable to expect the mappers to build a dedicated map that would be so large that you could see each player's shop. That mean a LOT of shops. Nevertheless, an auction house was requested by the player long ago. It is currently in the Devs todolist : https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/
  13. yup ! If we want to do random battles with guildmates we have the friendly battle system already so dunno why this is not already coded like that. +1
  14. Dorade

    Can Save IV

    Got it... well i don't you why i assumed it was already the case. +1 then !
  15. tbh the money you get from that npc is not much so not sure it will change anything in the end...
  16. Mhmm some kind of Joro NPC but for lvl100 poke... wynaut !
  17. More filters and stuff for the pc is already on the devs tasklist. So that would be another filter maybe. We could imagine the possibility to put a limited amount of "tags" on the poke. You put the tag manually on each mon you want and the filter will only display the pokemon featuring the tag.
  18. +1 but only the informations would only be available to leader/officers of a guild for their members
  19. +1 I'm tired to be followed by a dead abra all day long while i've my wonderful gardevoir in party
  20. I see good points on both sides : - The dungeons were a great addition and added a lot of fun especially within the guilds where we always have to innovate with guild discord events, etc.. to motivate people but ... indeed now that most people did victini dungeon once it is now a ghost place with nobody except a few guys that deseperate of finding a party - What make this game live is also the PvP community and until now we stood by the rule that every pvpable legendary should be made available to anyone at any moment. If that's technically feasible for Victini, it's in fact harder to achieve due to the multiplayer aspects. I do not particularly support the fact we could do the dungeon by ourself with no support of people but i think we should have other interesting activities linked to that dungeon so that more people go there (lavender dungeon is bad example because people go there to farm rr shards and they can do it alone so they won't bring you into their party and they will be focus on their purpose, not yours). I think a lot of work has been done with victini's dungeon and we should respect that, nerfing it or making it feasible in solo would represent a huge amount of work and also will be an offense to the work already done. On the other hand, we can't really attract people in this dungeon with more diverse rewards because this dungeon takes way longer than lavender dungeon to achieve and few people will want to spend that much time for reroll shards for instance. So now i come to my suggestion : - we keep victini's dungeon as is - we remove the twin orbs requirement to enter (to be discussed further) - we add a new reward in the dungeon as follow : 1 - the reward is for people that already complete the dungeon and got victini and baby lugia's flute 2 - the reward is their to compensate people that decide to go back in dungeon in order to help people that didn't get victini yet 3 - the reward could be a cosmetic (9 differents colors :black, brown, yellow, purple, red, green, orange, blue and white) 4 - the reward is non tradable and only available by doing the dungeon with a least one member of the party that hasn't got victini yet 5 - the reward has the same requirements than the requirements to unlock victini - to focus the full party toward the same goal 6 - we could do an art challenge where the community propose the cosmetic to be added. It should be related to victini
  21. Dorade

    pity system

    I mean... we already have a precedent with the valentine event quest that gives everyone a valentine clefa. Why don't we do this for every single event so that every player gets at least one event form in the process ? Especially since it requests people to actually do the event quests... not just hunting. It also makes it a one time thing which is more than reasonable. If you want to spice things up, you can even leave it to the rng which poke you'll get among all the existing event forms of the event. The only downside I see is that we have more and more forms added with the years so depending on which year you did the quest, some forms won't be available to you.
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