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Mcschitter

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Posts posted by Mcschitter

  1. 1635498414_tournamentthumbnail(1).jpg.17f8ed388101fd8702f52aa592db0325.jpg

     

     

    Welcome everyone to my farewell tour from PRO where I will be rewarding just about anything I own to participants. If you would like to see everything I will be offering, you can see me go through my catalog in alphabetical order on my youtube video: https://www.youtube.com/watch?v=PJdbqyYaCFo&ab_channel=McSchitter

     

    For anyone interested in information why I am doing this then watch the video fully but is not important to participate in the tournament.

     

    Here I will be going over the tournament information that is available. As I finalize more rules and information it will be added here and the Discord where you will be entering to event from: https://discord.gg/5Tamy76jEf

     

     

    PRIZES

     

    Special thanks to Celestic who also donated his wealth to the event.

     

    The 1st place finisher will get the first pick of McSchitter’s PC, then 2nd and so on until the 360th player (rules on forum or his Discord will explain how all 360 will get placed once fully added).

     

    1st: 12Mil + First pick in PC

     

    2nd: 8Mil + Second pick in PC

     

    3rd: 6Mil + Third pick in PC

     

    4th: 4Mil + Fourth pick in PC

     

     

    RULES

     

    1. All Registrants must have at least 500 hrs (might be lowered if I see the need) of gameplay and are limited to one entry (I reserve the right to disqualify anyone before my tour starts for any reason).

     

    2. This tournament will be battled on Showdown in the Little Cup format of Generation 6 using “Gen 6 LC" which can be found in the friendly battle playlist. For full format information read the official Rules and Policy posted:

    https://www.smogon.com/forums/threads/xy-little-cup-rules-policy.3490462/

     

    3. If registration reaches 512 valid applicants, registration will close at the earliest December 31st. If we are not at least 256 applicants by that time I will determine if the deadline should extend to the end of January while looking at easing requirements to join such as hours and etc.

     

    4. Brackets will be made based on player time zones to give the best scheduling possible. The number of brackets made will be based on multiples of 2 (4, 8, etc) and if one timezone has a big number compared to others it may need more than one to even out.

     

    5. Time zone brackets will be played at 2 rounds per week to speed up the pace. Due to this, every matchup there is Best of 1. The final’s bracket mentioned below will be Best of 3.

     

    6. Each individual time zone bracket will have a loser’s bracket and once all brackets complete, a final bracket will be made with 2 players of each timezone bracket. One will be the winner of the time zone bracket and the winner of the loser’s time zone bracket. In the final’s bracket, a winner’s bracket will draw a loser’s bracket finalist at random from a different timezone to the one they played in (May sound confusing and that is because it is. I will supply a visual to help you see this). Final’s bracket will also have a loser’s bracket.

    EXAMPLE:

    8GwHxGmEBt24Av7uCZBphExO08NFQmLX_RCfu5U6BdautMA7kgj1chY8KHMUtWj6Xom5qFX_qlNGOz05XboJ6NqVDncEpDB0OdWVUri4iVTi5tJIdoTApMS407bgoipWXwstG2Et

     

    7. This event will incorporate hunting. All valid caught mons must be the first evolution to count. Any Pokémon caught will have 2 IVs that you can choose to max out OR you can change the ability and leave all IVs as is.

     

    8. I will announce in advance when the event will begin which allows you to start hunting. YOU MUST TAKE A SCREENSHOT OF A CAUGHT MON PREVIEW and submit it in #caught-pokemon to use it in the tournament and state which stat will be maxed. Later on you need to ensure you post the same Pokémon again with your OT showing. (Sorry if you do not like this but there are ways to cheat otherwise and catch Pokémon ahead of time and then change their IDs because the game dev does not want to solve problems with server swapping).

    image.png.6c184f76655770fc8a8302b544f0cad3.png

     

     

    9. Anytime you battle in Showdown, your team can have one Pokémon that was not hunted on it. This Pokémon can have maxed IVs in all stats. This Pokémon can change at any time so long as you only have one on your team per battle.

     

    10. When deciding a coin flip situation (especially when the 1st few weeks will have 2 different opponents) I will judge the attempts each player made to work with the other. If someone is waiting for their 2nd opponent matchup for multiple days, I will give them more leniency because they made the effort to finish their matches sooner. If I do not have a clear winner in that regard I will flip a coin.

     

    11. Disqualifications can be made during a tournament if someone is caught cheating. No disqualifications will be made for toxic banter in the Discord except if I or a moderator warn you to stop and you continue with someone (people have a block option, stop crying so much that you need a safe place to me).

     

    12. You may request that your opponent prove they are not cheating prior to battling. To do this, you will request your opponent’s proof prior to battling and they will in turn have to message me privately in Discord. Your opponent must tell you that they will do this before you get into a match. If they do not tell you this, then you wait until they say so (if they still are not agreeing well after your agreed time to fight then message me proof). To prove no cheating, you must take 6 screenshots that CLEARLY shows your opponent battling you live and shows the stats of each of your 6 Pokémon and send them to me privately. When cheating proof is required, you cannot turn on the battle timer for 3 mins at the start of battle.

     

    13. Pick order for the 360 Pokemon will first be by how well you place overall, and for all the ties in the brackets based on this, I will be randomly having names picked for deciding the order for these tiebreakers.

    • Like 7
    • Checked/Done 1
  2. 21 hours ago, FrostyjoeReborn said:

    I think what Belz is saying is hitting the nail on the head on what my main concerns are about staff relations in pro. She just discussed her bans in a live forums and will not get punished because staff unconsciously has a bias. I think the main thing that staff can do in pro better is accommodate the fact that they are human and that sometimes players don't like the service that they are given in a situation and not to take that personally but instead be more servicing to options for the player. A good example is that not only should staff not require that the person who banned you have to handle your request because you may have a history with a said moderator and to avoid bias players should be allowed for the ability to both request a different moderator to look at their appeal/bans even if they were in the past and discuss with a moderator of their choosing from a list of active moderators ways to either reform their behavior to then get their accounts unbanned or reduce their sentences so that they can continue playing because the goal should be how do we get players playing the game again while behaving correctly not punishing the wrong doers like batman in the night.  Alongside that the staff needs to shift from the mentality that staff gets the right to be a place where the burden of proof is on the players to prove their innocence. Their should also be a council of players if the player so chooses that hold public meditations of bans so that the player may have a trial among their peers if the player feels like they aren't getting fair treatment in private bans. Its actually disgusting how some staff who I will leave names off the post but we know who they are specifically notorious for being incredibly malicious and using private forums and wait time between their responses to trap players who have a lot of money and time invested into the game into making false admissions of guilt or otherwise just bullying them into a corner till they confess about something that may not directly involved them or they did and the staff feels like they have proof but don't have the full story of. Like this idea of private bans is supposed to benefit the player but actually locks the player in a room with a moderator who has practically unlimited power and control of their life here, and whats worse is most players are not literate enough or don't have enough say here to actually stick up for themselves and so its just a vicious cycle of the game being able to take advantage of players over and over again, while some players who have more pull and following are allowed to just get off free with a wrist slap even when they are notorious cheaters or rules abusers (see above for example).

    I have a huge amount of respect for the staff I know its not easy I don't want this to come off as just negative stuff so I will also include some good things that they do that I think can be improved as well. First I think staff relations posts like this being held by the one and only @Shinohara are definitely a good start and a serious honest effort towards trying to make relations that have been devolving between staff and players better. I think the solution is more difficult that this because in reality this feels more like a public relations stunt than tactfully trying to affect real change. If the staff truly wanted to affect change they would spring for a council of players made of a select group of guild leaders or former staff to bring meaningful change to the staff with things as small as being able to vote on changes that matter the most TO THE PLAYERS being brought to the front of dev list, and as large as being able to overturn bans that are felt to be unjust or outright wrong and punish staff the way the staff punishes players (aka lock them in a private forums with the council and have the council treat them as they have treated others). If the goal is just to make a post to make it look like you care about these things than you have definitely succeeded, if the goal is to bring meaningful change about the way staff and players relations is devolving then a more permanent change will be required. As they say words are meaningless while actions mean everything. 

    Players just want the ability to play the game and not have staff inhibit their experience at this point which is both sad that the bar is so low and sad that the bar just gets lower and lower with every year that goes by. This game is a grind and its about forming communities that you can play Pokemon with and enjoy the game together with. Yet at the very core of the game the people who run the game feel entitled to out the people who pay to keep the game running instead of create real solutions to how to handle the games players and staff it feels like the games staff has lost its way. I personally feel like when a lot of the older staff members leave like example of Thor, Nik, Logan, and particularly Shane the values these staff brought get lost and I think the values that these staff members had were right on. I didn't always see eye to eye with a lot of them as I will be the first to admit I am no saint and have faults, but I could tell after having conversations with these people that they loved the game and weren't entitled to the idea that they deserved special treatment even though they worked their butts off constantly to make the game a better place much like Keita has. I have found that they are a lot of shining lights in the staff such as Tinnvinn/Zesk who I have gotten the privilege to exchange a few words with that show great promise as well its just a shame that the bad apples spoil a lot of the hard work these staff have put in when it comes to relations. I think that the solutions I have provided would be a good first step in the road towards maintaining better happier player relations and I am looking forward to the responses I receive here.



     

     

    Think there is a lot of decent stuff here when refined that I thought was fair to raise. I think staff is always going to have a stain for its past and I doubt it will go away. I have a lot of members I have seen with bans of RMT suggested but multiple members that are dealing with it are not people I think actually took part in it but instead have some relation to investigations and this hostage holding I think is a real deal thing. The issue is though is that there are just as malicious players in this game doing dubious things and if they could see proof of how they got banned I think you now have a problem where they learn how to dodge future bans. 

     

    Multiple staff as far as I know do handle every case but maybe when its GM investigations like RMT it might be more singular. If that is the case that is tough with the volunteer resources available. A council of regular members just will not be trusted with proof and I do not blame them for declining such an idea although I see the value in it. Dealing with the long wait times in ban investigations I think need a solution but idk if this is it.

     

    I agree this post is a nice attempt at staff relations, but at least to my opinion I just do not think many in staff have the time AND good will of the player base in trust. Like everyone loves Cames for instance but he obviously just gets lost in the coding and avoids this stuff like the Plague while people on the front lines of these relations I do not have that much trust it appears from what I read. Think someone actually trusted in most of the community, that is not an enemy or friend of staff, would be nice to make an assistant to help with staff relations related work. Think a small scale example of this is Joro in the PvP side of things for council.

    • Like 2
  3. 8 hours ago, Shinohara said:

     

    Hi there @McSchitter

     

    I will address each one of your points separately, like you did, so it's easier for both of us.

     

    1. Suggestions are something that are pretty much DEV-only things and absolutely not to GM. I would like to say Administration in general, but the knowledge of what's possible on PRO and what not, as well as the really detailed and complete to-do list of PRO (where those include adding non-existing features on client or server) is known only by DEVs.
      Yes, you can find a public to-do list of DEVs, but that serves more as a list of things the DEVs works now and will work in the future, h
      owever, none of us is able to know exactly what needs to be done in order to implement something.
      For example, to implement simple pokemon moves/ability in the game, but as well MEGAs, that you would think it's hard but not that much, took A LOT of work from DEVs exactly cause there is a lot of background work that needs to be done and that is not visible to anyone except DEVs.
      What players, and 99% of the staff, sees is pretty much the aesthetic part of the final result, however that part is probably less than 30% of the whole effective work that as required to reach that result.

      DEVs actually check the Suggestion Area more than you can expect; they actually do it really frequently.
      What is lacking is definitely answers on those topics, not for all of them (see a lot replied by walros) but many of them for sure. A lot of threads are unreplied cause people just repeat the same request someone did like 2 months before and that had already received a reply. I don't think it's really good to leave people with no answers even in those cases, but I think that's something more fit for the Community Coordinator team (it's not one of their duties at the moment, so they did no mistake) and I will check with them about it in the following days so even people that suggested things that were already suggested and got an answer before can actually get informed about it.

      However, giving how many people repeat the same suggestions, I think it's not entirely staff fault but as well players one for not doing a small research before even making their post.
      As for the things that didn't get an answer at all, we will clearly discuss it as well in order to have a sort of comfortable system both for the DEVs and players.
       

       

    2. I think the first point cover this as well.
       


       
    3. I think you are wrong regarding this. Q & A (question and answer) is something where someone (acting as interviewer) ask things and you answer to them.
      In a normal video you should prepare questions in advance, as you need to record it.
      However, during a live stream, you should focus on reading chat and effectively answers the questions that are asked to you in live.

      I am not saying that we cannot make actually a Q&A in a video-format by preparing the questions in advance; what I am saying is that the format you have in mind is a Q&A but with a format that is not one for a livestream but rather a video.
      Could we do one in a video-format but in live? Yes, why not, but I don't think there was any error committed until now if the questions answered were the one made in the live chat. I think the important is having users asking questions (whatever passes on their mind) and staff answering them, and that's actually what's been done.

      Good to point out that one of the first Q&A was organized by me in terms of questions, where I had prepared the questions before the  effective live and then Walross read the answers and added his part (obviously). However users (major part) were quite annoyed by the fact we were not answering chat one but focussing mainly on the one we had prepared in advance. 
      But yeah, there are no limits regarding that, so preparing questions in advance and making a thread about it is not something we are against.
       

       

    4. Staff Related Questions regarding criticism
      I do actually totally disagree here, as it's exactly my role the one to handle the staff members in terms of how they feel inside a staff and if they have to voice out something.
      I always did my part and many, many, many people always came to me to talk and vent about something and we were able to find a solution together, or unfortunately there was no solution possible but at least that person had someone to rely on and talk with.

      Obviously, there are also people that just close themselves within their groups. I had a small groups of 3 people within staff that rather than voicing out their problems and come to talk to me (or as well Red, or any Dev) just started trash-talking a lot of staff members in a small private group, ad that's just wrong.

      Remember that what you have talked about is always a double-path/way/route thing. I can stretch out my hand toward someone in the best and kindest of the way, but if that person will refuse to take that and won't explain me why (despite me worrying and asking) then there is nothing that me, or anyone else, can do about it as I cannot force someone.

      However, I got to say that a lot of people come to talk to me or I even go to them before they do (when I notice something is strange).
      Except rare cases as the one described above, I think people voice their opinions really well. But again, if people refuse to do that with anyone from the management team or admin team (I am probably the most fit as that's exactly my role, but if they go to their leader or anotehr admin I am really fine anyway as long as it helps in solving the issue) then there is not much we can do as that's a double-path/way/route thing as explained above.

      Just to clarify, I also bump a post about it within the staff team sometimes that talks exactly about it (contacting proper people if you have a issue/concern or similar, as together we can find a solution or at least do our best to try it).

       

     

    If you want to ask anything else, please feel free to do so and I will do my best, as you know, to help with that.
    I don't mind if you do it here or in DM as we did before, whatever it's more comfortable for you.

    - Keita
     

     

     

     

     

     

     

     

     

    I think I see the problem in what I am saying here so let me try again on probably the most important point here but is a little more off topic to the overall thread I suppose so we can take it to PMs if preferred.

     

    I think just about every point here you bring up is at least mostly valid if not correct so I will not argue semantics of whose right or wrong. I think all these things boil down to the same problem. The Devs do not play their own game.

     

    Maybe Wally and frens do read the suggestions from time to time. Like the time Cames added Clamperl's item code because of course he did, dudes a homie lol. However, as I mentioned in my example from bullet point (2.), even after referring Wally to the information in a suggestion thread it was clear there was still the disconnect about the issue at hand. He wanted guild members to still be able to queue into each other and because of his lacking gameplay knowledge he naturally cannot understand the struggles that are caused by the current system. It is not like this is brand new news to anyone either its been a gradually deteriorating situation since the inception of the q/g system. I got to give Wally credit where credit is due, he finally compromised and understood the situation after a while of trying our hardest to stress the importance of this and we found a happy medium for everyone involved. THIS is what we need, someone who can help keep Devs who cannot play their own game actually informed about these important things and issues being caused. It is like having an informant on the streets keeping you educated on what is going on and having this information is key for decision making.

     

    In my mind I would hope we kind of already have this kind of helpful information being transmitted on the PvP side by the council and this should extend to other areas as well (PMs are always open I literally go out of my way to try and help this game including being a huge donating whale when I still had tons of hope, think I am invested in seeing this game get better). Having someone who literally just makes it their job to keep a finger on the pulse of the community and understanding what is going on I think is just too crucial at this point. Maybe testers but I do think this is a job all on its own. 

     

    Bit of a side addition here as well, but having someone like this who is capable of communicating might also be helpful in being able to make it their job as well to promote and help educate the community about decisions made by Wally, Spawn Editors, etc. They get a ton of sh*t that sometimes is undeserved just because of who they are and not the content of the change they are making like a certain change to hunting lol (once again not trying to say I am a communicator but I also am not saying I am not *wink wink*). You want someone who is clearly trying to be on both sides meaning that someone who the community obviously knows can be critical of what staff is doing but also understand their side and why something is being done. The upside is they can deal with the PR disasters created when things like mega metagross gets banned prematurely or hunting changes people do not understand are made instead of making it something that Wally has to deal with when his strengths lay less so in the communication side (think it is fair to say this).

     

    Lastly, to get back on track here after advertising myself shamelessly :harold: , I think the wording I used for the QA stream was off. In similar fashion to the above, I think it is correct to do live question and answer format taking in fresh questions and what not. The issue at hand is that some really good questions frequently are unanswerable because Wally is not really up to date on the information regarding the topic as I said above. In this live format, that is problematic because he might make a conclusion on the spot that is horribly wrong about what is being asked and it is because there is no prior prep work being done. This is an area that I think definitely could use improvement.

     

    Overall, this is not really as on topic anymore with the point of your thread so I do not want to dwell to much more deeply into this to let you focus on others here but these are my thoughts with regards to your reply and my shameless advertising lol.

  4. I think most of these I already understand except the discussion of suggestions. I think this is a very lacking area even if someone in staff is in charge of this.

     

    1. I know for a fact that if anyone is in charge of it would have to be a GM or someone high up because I have never seen it. The only exception I could see is content scripters maybe look for content related suggestions but I just feel from expefience this is not the case.

     

    2. There seems to be no reply in suggestion forums to well done posts and it drives a lot of frustration within the community about just being ignored. Recently, Wally answered to the issue of PvP queue problems that I pulled verbatum from forum suggestion thread and it was only finally getting him to talk to us randomly in our Discord did it seem this got looked at. 

    While I am not a fan of just getting a reply that it will not be done/cannot be done and then just leave it at that, like I have had done to me years ago, it is better than silence.

     

    3. The Q and A streams seem to have no correlation to the suggestion thread which I really wish it would. The streams just seem rather random to some extent I guess to answer topical questions but I think there is room to improve this all if we had more dedicated looks at the suggestion thread and actually hearing replies.

     

    Staff Related Optional Point:

    I think there are those in staff who do not really have a way to voice proper criticism or advice in a way that can actually help. We can argue all day whether I got ignored or not and if I just baby raged left staff over this but I really cannot necessarily blame Wally for not being able to know all the criticism and advice I have given necessarily with how busy he is and Discord just buries these topics. There seems to be channels kind of geared slightly for this but they seem either not really used or just not designed to properly engage us.

    • Like 4
    • Checked/Done 1
  5. 1 hour ago, teerav said:

    Just another amazing point from others that I did not think of in the OP; this will decrease queue times for all players and decrease the amount of repeated opponents. I'd like to explain this topic again for others that may still be struggling to understand why this would decrease queue times and decrease the repeat opponents.

     

    Imagine a scenario where members from two different guilds (B and R) are all queuing. Three members from B want to queue (B1, B2, and B3) while two members from R want to queue (R1 and R2). B and R both enforce the q/g system. In this scenario, B1 and R1 will both queue each other while B2, B3, and R2 wait for B1 and R1 to match. Then B2 and R2 will queue while B3 waits for B2 to match. Then B3 will queue to find a match. In every case, there is only two players in queue at a time.

     

    Now imagine the scenario above, except the request this thread is asking for is implemented. B1, B2, B3, R1, and R2 all queue at the same time. Only one may have to theoretically wait a bit longer for someone from outside the scenario to queue. However, B2, B3, and R2 have had their queue time dramatically decreased because they no longer have to wait on B1 or R1 to find a match. And the overall queue for players outside this scenario has improved because the amount of players added to this queue from this scenario increased from 2 to 5.

     

    For coding nerds, if you tackle this scenario like you would with coding, you would always choose the latter because it is simply more efficient. The amount of players added to queue at a given time only increases with the amount of members above one per guild that are attempting to queue at any given time. At no point would implementing this feature decrease the amount of players in queue.

     

    I imagine this type of functionality can only be added to PRO through a Developer, so I hope @Eatyor @Shaolancan take a moment to give their thoughts on the idea. As well as perhaps give an idea of where their would call on their personal priority list and update DEV to-do-list if its acceptable. I personally think the health of PvP is a huge factor for many of the active and vocal veteran community. And this change would be a direct and immediate impact and every PvP focused guild.

     

    This is quite a nicely put summary of the dilema at hand. I really appreciate someone with more patience than me trying to make this happen for the community and I hope now that randbats is basically off the devs plate they could hopefully tackle this next.

  6. 5 hours ago, papabeer said:

    +1
    the biggest reason why the Q/G system is being used by guilds is avoiding problems within the guild due to the competitive nature of pvp. and it would be an great option to add into the game.
    the most annoying thing for me would be waiting for 3-4 guild members to find their matches and being stuck in "waiting queue" within the guild to prevent facing each other to prevent problems.

    if more guilds would use this option it could as well improve the duration of players being in ranked queue as well, more players can join the queue and thus improving queue duration/quality .
    also it could help with the problem ive seen many have players have with facing the same opponent many times in a row if more players are in queue.

    it wont stop the queue from being dead at times if there are not many players looking to pvp but at "peak hours" it will help alot.

    imo regardless of it being hard to code or not its something the Pro should of had a long time ago, guilds shouldn't use self thought system to prevent troubles within the guild

     

     

    Definitely agree and being able to chose not to face the same opponent by choice but still be allowed to Q imo is also important in such a low population game. There are plenty of times I have to stay out of Q win or lose because the matchup is not favorable for my team or it is some stall player I really do not want to get again. 

     

    Not sure how much more difficult it is to add but a nice QoL nonetheless to have I hope.

  7. Something is massively needed for the matchmaking of this game and this is the simplest suggestion in theory that matches with the games current culture. Simply put, the games matchmaking is all but dead at times of the day and having to go one at a time in a guild is most certainly not helping anyone. After Felix made that PSA about guilds being allowed to PvP each other, I honestly might have to consider allowing it in our guild because it becomes so difficult to find quality matches or any at all even in the worst cases.

     

    We need this badly Wally, and if this is too hard to implement we need something for the Q because it has become insufferable.

     

    On top of Teerav's excellent point, I really think this game needs an ELO system. It might be impossible with so few people playing PvP compared to a game like League of Legends, but the fact that spamming 100s of games just because the quality of players is overall bad as a way to find success on the ladder makes any veteran of the game not even respect all the names that make the top 25 cut. It might be bias considering I barely play more than 50 games if that in a season, but I just do not get how something like that is rewarded when someone is clearly a worse player. 

     

    Unfortunately, due to the nature of this game, it would make people easier to boost through screen-sharing and there are other complicated consequences just due to the low number of people who play so this idea is kind of dead on arrival but there needs to be some brainstorming about improving the quality of top 25 players because it is currently a joke that and 60 percent win rate player is in the same list as 80 percent players.

    • Like 2
  8. Hello Daycare Applicant,

     

    Trinity is a top 3 guild on Silver and to no surprise we have a ton of PvP players who can't be asked to train mons themselves. We are looking for eager trainers who are looking for a good source of work with little competition inside our Discord and easy access to our orders. To apply, please PM my Discord at the following tag and fill out the application below. We can negotiate any needs you might have and bonus perks the better your work and reputation is. Bare minimum levels of English communication is required.

     

    Discord: McSchitter#2703

     

    Application Form:

     

    IG Name:

    Level, EVs, both?:

    HRs of play/week?:

    Experience:

     

    Anything else I should know?:

     

    Any proof of your services?:

     

  9. Yeah the system is just nonsense considering as a former staff I just get a perfect legendary with the hidden power of my choice. I do not however want the game to be necessarily easier or "reliable" per se if that makes sense. I have argued while in staff many times on the need for the game to have rare (and by consequence, expensive if tradeable) items to obtain and/or grind that would allow for different options other than rerolling to work on curving your luck for a better legendary. In this vein, diversity in rewards and diversity in how rewards are obtained is in my opinion the key to solving the issue. Being able to get a rare single IV reroll and special items that can increase (or maybe even drop) an IV stat by 1 would go a loooonnnngggg ways from where we are now. Instead of every dumb boss in the game just giving money you could diversify the reward pool they have, the PvP shop could likewise allow you to drop 10 PvP coins for a chance to land one of these rewards at a low chance. 

     

    I could go on this tangent for a while but it would be wasted breath. Wally did not listen when I was in staff about these sort of things and he sure does not care to listen us outside of staff unless everyone can agree on these fundamental facts. Instead, we are stuck arguing about a broken frog and making useless petitions that mean nothing all because we cannot work together for a better game. I hope your post can make a difference Idkup, I would like to be wrong instead of right about Wally's direction.

  10. You will never be able to have less than a week/round because many people might play on weekends. This topic is very needed but just changing EVERY round the same way is not going to be beneficial. The first few rounds of brackets everyone can agree are usually the most unecessary part and should be condensed but still allow for weekend play.

     

    My opinion is that the best way to do the tour correctly is have the first few rounds all happen on the same weekend OR 11 days starting on a friday (this allows 2 weekends in case one weekend is bad for some people).

     

    The obvious argument is that people do not have time to play but I do not know why we are accommodating a minority who, if they are not playing much anyways, are never going to ever beat a Destro in their dreams without good practice reps when it is a best of format and a losers bracket safety net (just being honest here).

     

    After the first few rounds have completed your return to regular 1 week schedule. Might seem complicated but it really is not. It is people purposefully avoiding battles that is the problem and we need to stop rewarding this behavior and just play our matches already.

    • Like 3
  11. Make it actually useful to the pvp players who put in the work for the top 3 guilds to make it available to their members. 

     

    It is only mildly more convenient than going to the tutors it offers for draco meteor and stealth rocks because the tutor building is located so ridiculously far away from the initial port of the island. With a train pass, I would he better off going to get stealth rocks from its ingame location than going to guild island.

     

    That or make this island not a reward for being a top pvp guild when it is anything but a reward for the pvp minded.

    • Like 5
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