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Shaolan

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Shaolan last won the day on April 20

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  1. Shaolan

    Update Logs

    Changelog 20.04.2026: Previously announced battle changes are now released after an intense testing phase: Moves that are disabled due to items like Choice Scarf, moves like Encore, or abilities like Gorilla Tactic can no longer be selected in the move selection and show the reason in the tooltip now. Coded Shields Down. Coded Infernal Parade. Coded Ivy Cudgel. Coded Wellspring Mask. Coded Hearthflame Mask. Coded Cornerstone Mask. Coded Dancer. Coded Shed Tail. Coded Psychic Noise. Coded Photon Geyser. Coded Toxic Chain. Coded Booster Energy. Coded Jungle Healing. Coded Quark Drive. Coded Protosynthesis. Coded Anger Shell. Coded As One. Coded Baneful Bunker. Coded Beads of Ruin. Coded Berserk. Coded Bitter Malice. Coded Bolt Beak. Coded Collision Course. Coded Court Change. Coded Double Shock. Coded Dragon's Maw. Coded Earth Eater. Coded Electromorphosis. Coded Emergency Exit. Coded Fillet Away. Coded Fishious Rend. Coded Glaive Rush. Coded Good as Gold. Coded Gorilla Tactics. Coded Grassy Glide. Coded Hadron Engine. Coded Hydro Steam. Coded Ice Scales. Coded Mimicry. Coded Mycelium Might. Coded Neuroforce. Coded Population Bomb. Coded Punk Rock. Coded Purifying Salt. Coded Queenly Majesty. Coded Raging Bull. Coded Revival Blessing. Coded Rocky Payload. Coded Ruination. Coded Toxic Debris. Coded Vessel of Ruin. Coded Zen Mode. Coded Fickle Beam. Coded Shell Side Arm. Coded Minimize. Flinging Light Ball and Mental Herb to the opponent now will respectively Paralyze and cure Taunt/Disable/Encore... Rocky Helmet's hurt message will stop unnecessarily displaying if the opponent would faint 1st from either Rough Skin or Iron Barbs. U-turn/similar KOing the opponent that had used Destiny Bond the turn before and moved again 1st will no longer deny the pivoting from the U-turn. Poltergeist's item message now only displays when it will deal damage to the target holding an item. Supercell Slam now will make its user crash against Volt Absorb/Motor Drive/Lightning Rod opponents. Electric-type moves will no longer be able to miss VS Volt Absorb and Motor Drive opponents. User's Download will no longer activate on a fainted target, typically when it was brought onto the field via U-turn/similar and the target fainted from the U-turn. The Terrain removal effect from Ice Spinner will no longer be denied by the opposing Red Card. Focus Sash now will trigger on holder's self confusion damage to leave it with 1 HP if the damage would have fainted it from 100% to 0% HP. Mirror Armor will no longer trigger on Sticky Web's SPD drop. The misleading "Substitute taking the hit" message when Future Sight was used by an Infiltrator user and that user was on the field the turn it hits the opponent will no longer display. Dire Claw and Relic Song will stop triggering the opposing Vital Spirit and Insomnia when they rolled for Sleep. Aqua Ring's extra "HP recovered" message has been removed. Perish Song now will fail to affect the opponent having an Ability making it immune to Perish Song's current type (Liquid Voice/Galvanize VS Water Absorb.../Volt Absorb...) Sketch now will successfully copy the move that can call other moves such as Sleep Talk, instead of copying the called move from Sleep Talk/similar. Sketch now will only copy the move instead of also copying its extra effect like switching, raising/decreasing stats... Disable now will disable the move that can call other moves such as Sleep Talk, instead of disabling the called move from Sleep Talk/similar. Encore now fails by default VS all moves that can call other moves such as Sleep Talk. A Pokémon still asleep from a previous battle that concluded will stop always waking up on turn 1 in the next battle. Gems' "strengthened" message now comes right before damages will be dealt instead of after. Unnerve's message now will mention the opposing team instead of the current opposing Pokémon facing the Unnerve user. Additional changes added to this update: Coded "Guard Spec.". Coded Core Enforcer Coded Heal Block. Coded Flail. Coded Spectral Thief. Coded Rage. Coded Round. Coded Dazzling. Coded Armor Tail. Fixed a bug that could be abused to increase your battle timer. Fixed moves wrongly redisplaying in the move selection from the battle window after pressing the Cancel button when you were in condition to only use Struggle. Double Iron Bash and Plasma Fists now will receive Iron Fist's 20% Power boost. Defog now can remove any of the 4 Terrains. Imprison's lock effect will stop preventing moves from being executed by being called by moves such as Sleep Talk. Throat Spray will stop activating when its holder selects a sound move and faints before having the chance to use it. Moxie, Beast Boost, Battle Bond, Chilling Neigh and Grim Neigh will stop triggering when their user would KO the last alive opponent with a damaging move. Soul-Heart won't activate anymore when the last alive opponent faints regardless of the method. Bulletproof, Soundproof and Sturdy now won't trigger when their user used Protect on a move that would allow these Abilities to trigger. Toxic Orb now triggers for Poison and Steel types if they have Corrosion. Toxic Orb won't trigger anymore if its holder is grounded while Misty Terrain is still active. Only 1 "weakened" message will be printed when the Delta Stream user is hit by a multi-hit Ice/Rock/Electric move. Secret Power now will have the 30% chance to lower the opponent's Spatk by 1 stage under Misty Terrain. Burn Up will no longer thaw out its user if it failed because the user wasn't Fire type anymore. Burning Jealousy now will ignore the opponent's stat raises from its Weakness Policy to determine if it has to burn that opponent or not. Sleep Talk now will have its PP depleted when it failed because it couldn't call another move when used by an asleep user while it was the only move in the moveset. The Choice-lock effect now resets after using Transform, no longer making you Struggle the next turn if you only had Transform with Ditto before. Future Sight now correctly triggers the opposing Red Card only after it dealt its damage. An active Magic Room no longer prevents Pickpocket from triggering. Kyogre and Groudon holding their respective Orb will now transform into their Primal Form upon entering the field for the first time, rather than already being in their Primal Form. Unnerve now triggers before Entry Hazards. Color Change will stop turning its user's type into "None" and give Fire or Flying type instead, when it lost its current typing due to Burn Up or Roost and got hit either by a Fire-type or Flying-type attack respectively. Metronome will no longer be able to call the "Hidden Power Type" we sometimes use. Wishiwashi's Schooling now will correctly trigger after being switched in for the 1st time. Z-Memento and Z-Parting Shot now correctly heal the switched in/dragged out ally only within the same turn they were used. Z-Memento and Z-Parting Shot now can heal a dragged out ally when their respective fainting and switching effect was denied within the same turn. Secret Power now will have the 30% chance to lower the opponent's Speed by 1 stage under Psychic Terrain. Z-Copycat will no longer print "Pokéname unleashes its full-force Z-Move!" when the copied move was an offensive one. Using Z-Transform will no longer remove the trapping effect you applied on the opponent such as Block. Blood Moon and Gigaton Hammer that were called by Sleep Talk will no longer count as the 1st use. Mirror Coat now works with the damage from Shadow Half. Hyperspace Fury now will only be selectable and usable by Hoopa-Unbound and by a user transformed into Hoopa-Unbound. User's held Eject Button will no longer activate when the opponent faints before having the chance to use the offensive move it selected. There will no longer be an unnecessary "can't use" message when the user's consecutively executed move like Outrage was disabled and it faints the next turn before having the chance to use it again. There will be an Intimidate message now before Hyper Cutter, Oblivious, Own Tempo, Scrappy and Inner Focus deny the Attack drop to make it less confusing. Glaciate's Speed drop chance now is 100% instead of 50%. A Magic Guard user now will be immune to the damage from Bad Dreams and Aftermath. Rage Fist now gets its +50 Power boost when its user gets hit by Future Sight. Switching out an Unnerve user now allows the opposing held Berry to trigger if it meets the conditions to do so, just after the new user gets on the field and before its Ability triggers, instead of at the end of the turn. User's Unnerve will now always activate before other Abilities that trigger when entering the field, with the exception of Neutralizing Gas that always triggers before Unnerve. Curse not used by a Ghost type won't be affected by Pressure anymore. Magic Guard will stop printing a preventive message for its user at the end of the turn when the residual damage from Black Sludge, Leech Seed, Ghost-type Curse, and Binding moves such as Magma Storm are denied. All sources of indirect damage that are coded are now covered. A Magic Bounced Entrainment will print a "But it failed!" message if the new target has an Ability that makes the Bounced Entrainement fail such as Truant, Multitype, Disguise... Receiving Truant from an opposing Entrainment now will always make the Truant receiver loaf around the next turn, regardless of if the receiver moved before or after having received Truant.
  2. Thanks for the report, and especially for sharing the match log. It was very helpful to verify this issue properly. This will be fixed in the upcoming update.
  3. Thanks. This issue should be fixed now.
  4. It was truly a pleasure working with you. Thank you for all the effort and time you spent for PRO, it wouldn’t be where it is today without your contributions. I’m not that good with words, so I can’t write a full letter like you did, but even if I wrote pages of text, it still couldn’t represent how much you’ve done for this game. I wish you a smooth recovery. Please take good care of yourself and I wish the very best for you and your family.
  5. Shaolan

    Update Logs

    Changelog 29.04.2025: Fixed Rest removing damaging effects such as Leech Seed and the trapping effect of Magma Storm etc. Teleport will no longer print a misleading failed message in a few scenarios that was caused depending on your TP user's team slot position and the state of the Pokémon surrounding it. Fixed Contrary and Simple not working anymore for their users when facing an asleep Mold Breaker user faster than them until it wakes up. Fixed Mind Blown recoil message showing up when its user fainted before being able to use it. Red Card will no longer activate when its holder gets OHKO. Cleaned up Red Card code. Coded Mortal Spin Coded Heat Crash Coded Grim Neigh Coded Chilling Neigh Coded Ice Spinner Coded Bitter Blade Coded Electro Shot Coded Wind Rider Coded Poltergeist Coded Blazing Torque Coded Magical Torque Coded Noxious Torque Coded Wicked Torque Coded Well-Baked Body Updated the list of moves that can't be called by Metronome, Sleep Talk and Copycat to Gen 9. Fixed an issue where Ice Hammer, Headlong Rush, Jet Punch, Rage Fist, Surging Strikes and Wicked Blow were not affected by Iron Fist. Reworked Grass-type immunity to Spore and Powder moves. Fixed an issue where Cotton Spore could affect Grass-types. Updated the list of abilities that are ignored by Mold Breaker to Gen 9.
  6. Shaolan

    Update Logs

    Changelog 01.04.2025: Adjusted Healing Wish and Lunar Dance to Gen 9 (was missing from the logs.) Fixed Stone Axe and Ceaseless Edge so they won't set hazards up if their user fainted because of Rough Skin / Iron Barbs / Rocky Helmet. Parental Bond now will make Ceaseless Edge set up Spikes twice! Fixed Teleport failing in Wild Battles when the Wild Pokémon using Teleport wasn't trapped. Fixed Mind Blown and similar so their users won't get the recoil if they couldn't execute the move due to Freeze, Sleep, Paralysis, Confusion, or Flinch. Fixed an issue where a Pokémon using Mind Blown or Steel Beam would win the battle instead of losing it when both teams were on their last Pokémon and fainted simultaneously. Fixed that using Mind Blown wouldn't hurt its user if the target was behind a Substitute. Fixed an issue where Pure Power and Huge Power did not correctly increase the power of the user's moves when the enemy had Aurora Veil active. Unaware now will ignore the opponent's Defense boosts and maluses so that their Body Press always deal the damage as if it was at +0 to the Unaware user. Fixed Body Press to correctly use Special Defense during Wonder Room for damage calculation. Fixed Body Press so negative defensive stat changes are ignored during a Critical Hit. Reworked Encore so using an item in battle counts as a turn. Reworked Flinch order so that it now takes priority over Freeze, Paralysis and confusion. Reworked confusion Status order so that it only triggers after waking up, thawing out, and activates before Paralysis. Massively reworked Sleep. Sleep turns are now determined by a random roll at the start of sleep. Now uses its own counter for sleep. Yawn's messages have been enhanced when used against Sleep prevention Abilities. Cleaned up the code overall. Cleaned up the Poison turn counter and its reset calls when switching out. Added an activation message for Damp. Damp now prevents Mind Blown from being used by anyone. Fixed an issue where a Pokemon got its HP cut in half when its Mind Blown was prevented by Damp.
  7. Shaolan

    Update Logs

    Changelog 06.03.2025: Coded Alluring Voice. Coded Burning Jealousy. Coded Scale Shot. Coded Stone Axe. Coded Ceaseless Edge. Coded Meteor Beam. Coded Crafty Shield. Coded Retaliate. Fixed Z-Tailwind to correctly boost critical-hit ratio by +2 stages instead of +1 stage. Fixed Magic Bounce, so it can no longer reflect Status Conditions onto Pokémon behind a Substitute. Fixed Battle Bond, so it no longer triggers when an enemy's Pokémon faints due to indirect damage like entry hazards. Fixed an issue where Teleport could end a Trainer battle when used by a Trainer's Pokémon. Fixed Alluring Voice, Torch Song & Psychic Noise to correctly hit through Substitute. Fixed an issue where Belly Drum was unable to maximize the user's Attack stat when it was at -6 Attack. Fixed the healing effect of Figy, Iapapa, Wiki, Aguav, and Mago Berries, reducing it from 1/2 to 1/3 of the user's max HP. Fixed Poison Fang to have a 50% chance to badly poison instead of 30%. Fixed Multitype, so it no longer prevents items that aren't Plates from being removed. Fixed an issue where a Pokémon that changed its form did not revert to its original type after being affected by Soak, Conversion, or Reflect Type. Enhanced Bulletproof messages when protecting from a bullet move. Enhanced the message when a Z-Move is boosting a Pokémon's stats. Enhanced multi-hit moves' super effective/not very effective messages to only appear once after the very last hit instead of after every hit. Fixed Ice Body's healing message that wasn't displaying under Hail. Justified and Rattled will proc at each hit of multi-hit moves. Rattled will raise its user's Speed by one stage when it gets affected by an opposing Intimidate. Guts' 50% boost is now applied to the Attack directly, fixing an incorrect rounding. Disguise will no longer print super effective/not very effective messages the turn it breaks. OHKO moves can now break the enemy's Disguise. The 1/8 max HP loss from broken Disguise now rounds down. Damage-reducing Berries (Babiri...) will no longer be consumed when no damage was dealt, including when Disguise absorbs the 1st hit. The user's Disguise will now break when its held Rocky Helmet KOs the opponent using a contact move. Fixed a misleading Magic Bounce activation message when an opponent uses Toxic on it while the MB user was in a semi-invulnerable state. Removed an unnecessary message when Aroma Veil blocks Cursed Body. Added the Typeless Type. Fixed an issue where a pure Flying-type Pokémon wouldn't become Normal type when using Roost. Fixed an issue where a Fire + Flying type using Burn Up then Roost wouldn't become Typeless. Perish Song will stop putting a perish counter on a Pokémon that was in a semi-invulnerable state.
  8. Hey @Modonmitrya I've added some debugging to help us figure this out. Please try it again.
  9. Hello, try to login now. I reset the rate limit for your account.
  10. Hey, I forced kicked your account from the server. Please try again
  11. I just restarted silver. Please try login
  12. Hey @Runweta, I investigated your issue. You can't log in due to a race condition problem with xanascript/old NPCs. I've already fixed this issue for Python scripts but not for old NPCs. The game server won't let you in because you have an ongoing battle. We don't want to restart the server right now because you are the only player that got that issue. We will restart Silver only for you tomorrow morning with fewer players.
  13. Shaolan

    Update Logs

    Changelog x.08.2023: Decoupling of Battle Code: We have now separated the battle code from the game server and moved it to a standalone Battle Server. This enables us to fix bugs and add features to the battle system without needing to restart the entire game server. This change represents a step forward towards improving the Battle AI approach. Asynchronous and Multithreaded Battle Code: The battle code now runs asynchronously and in multiple threads, as opposed to its previous single-thread execution. This significant upgrade has greatly improved code efficiency and speed.
  14. Shaolan

    Update Logs

    Changelog 15.06.2023: Coded Sticky Barb Fixed a visual bug related to hazards and Magic Bounce. Introduced 2FA (Two-Factor Authentication): This is an important security feature that may prevent unauthorized access to your account. Please read https://pokemonrevolution.net/forum/topic/215832-2fa-thread/ for more details. This feature is currently in trial and will not stop unauthorized logins yet. Planned mandatory device authorization is expected to go live on July 1st, 2023.
  15. Shaolan

    Update Logs

    Changelog 08.06.2023: Coded Stockpile. Coded Swallow. Coded Spit Up. Fixed a bug when a pokemon can be passed on the mega-evolution form of other pokemon within the team.
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