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rework stop house in route 16


Algerie31

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please this stop house is illogical please rework it see the dimension from out and in area there is a big difference

 

how could this little small house be long inside lol

 

image.png.187b2a860f6155697ec3d1fff0561922.png

 

as if scripter were against logic and physic and maths xd

 

image.png.7bcde71b71847cc3b200ad6e4e958748.png

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discord = algerie31#5698

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Might be the most pointless suggestion you ever made. If you wanna suggest something at least have it be useful to the game and players.

Edited by Aspheric
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5 hours ago, Algerie31 said:

please this stop house is illogical please rework it see the dimension from out and in area there is a big difference

 

how could this little small house be long inside lol

 

image.png.187b2a860f6155697ec3d1fff0561922.png

 

as if scripter were against logic and physic and maths xd

 

image.png.7bcde71b71847cc3b200ad6e4e958748.png

 

 

Hi there @Algerie31

 

First of all thank you for dedicating your time to looking for ideas to improve the game, we do actually appreciate when the community try to contribute by looking for ideas that could make PRO an even funnier and more enjoyable environment/game.

 

In this case, what you are forwarding as an error on our side is simply the way Pokemon, and other games that uses this pixel/tiles system as a mapping-base, always worked.

Just take any npc-house as example; From the outside the width of the house is generally 4 or 5 tiles (poorly explained but easy to understand: 4-5 walk-steps), however the inside width is at least double or triple the size.

This goes for everything: NPC-Houses, City Gyms, Region Leagues, Ships and so on. 

 

Imagine if GameFreak would have mapped the S.S Anne  (Vermilion Ship) interiors as big as the outside... it would have been literally 5 tiles/steps and therefore ridiculous. Think about the opposite instead, if the outside ship should have been as big as the interior; in that case you would have needed to make the outside ship as big as 2 Kanto Cities.

 

Why is that made like that? No, unfortunately Pokemon doesn't take places on Gallifrey or inside the Tardis. 

The reasons are simple:

  • Minimize the amount of work needed to complete the game, and therefore release content in a waaaaaay faster way.
  • If we would have buildings' outside as big as their interior, the game would be at least 3 or 4 times bigger and therefore it would have taken 4 times more to be developed.
  • Pokemon is based on a fantasy world where ships can fly, animals can talk and generate tsunami/earthquake/etc and people is in fact fascinated and mesmerized by this world&environment&story as main stuff, therefore it's incredibly rare that people would stay there and count the amount of steps needed to cover the outside width, do it with the inside and then compare it; therefore it's not really worth to spend 4 times the amount you would normally take to develop the videogame for a details that no one(or almost) would care about if you can use that times instead to focus on other, and most important,  things like content and details that the franchise community prefer. 

 

I think this cover your suggestions from A to Z in the most exhaustive way and I hope this is appreciated. In any case, off topic but worth to mention, I will personally work on a "What is a suggestion and how to forward it?" guide in the following days in order to establish a better relationship between community/staff and have a better organization in this subforum.

 

With this said, I wish you a wonderful day.

 

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