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before jhoto elie 4^^

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after jhoto elite 4 ^^

 

 feedback=

                  jhoto was far easy to play then kanto , faraligator basically sweep whole region ,i literally didnt used any poke except faraligator whole region .  exp share system is only to lvl up low lvl pokemons or at early stage ,it becomes useless after 3-4th gym . And i cant train my team because of very low exp gain  thats why i hve to sweep region from only one pokemon . this region was fun to play 🙂

1.Kanto(Finished):

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2.Johto(Finished):

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3.Hoenn():

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My Opinion

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Edited by Xanlaurent
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Did all trainers, lost to brock/misty/sabrina/giovanni on the first try so less exp there

Used exp. share throughout since obtained in vermillion

did not grind much for gyms(except sabrina as my team is walled hard)

Overall Experience:

It is nice to be able to grind with evolved pokemons and not having to go back to PC so often when grinding for levels,

however using exp share all the time made my team really underleveled for all the gyms.

Getting Evs for pokemon with Exp share would be nice in training mons like Wobbufett that doesnt really have any great skills to farm efficiently. 

 

Personally I feel that the exp gained at higher levels could be increased as leveling becomes really slow after lv50 with each level requiring more that 10 wild mons to level once.

 

Overall I feel that Exp.Share will be suited to be training up mons in the later game(EV training+ low level training) than normal story clearing as the exp is spread too thinly if you want to have a balanced team which i was going for during this test run.

 

 

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Edited by Mayouji
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Sinnoh

 

Elite 4 Champ - Sinnoh

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Gyms

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Bugs

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Feedback:

The Sinnoh Region was the feel good map after the pain in Hoenn. I really enjoyed playing it. 

The Exp-Share came in handy again. Unfortunately my starter was terrible, so I had to find another story mon. It took my a while to choose Growlithe, but when I did I had to bring it up to speed, which went really well with the Exp-Share. 

Early Game:

Leveling and progression felt great. I could move through the story in a decent speed and could even Ev-Train and level my Growlithe (in the wild) so the rest of the story went better. 

 

Mid Game:

In hindsight I shouldn't have tried to play the story with just Arcanine only, it had some troubles. Since this is completely my fault, I would say that the exp.-gains were decent eventhough it was not possible to overlevel my Arcanine enough for it to beat all the trainers.

 

Late Game:

Here I felt like that it gets a little hard sometimes. The high level trainers and the experience gained from it are not in perfect relation to each other. I think it would be nice if you could gain a little more exp. 

 

I encountered a few bugs, beside those that are already reported a lot. I put them in the spoiler above.

 

A last few words for the whole test:
Very interesting to test that system. I think it has a lot of upside for the story. Especially the exp-share is a great feature that should be implemented. I would consider the system as generally good, but I do think that the late game is too difficult, to bring a mon to very high level is an incredibly frustrating task. I guess that would be a problem outside the story aswell, but especially for Sinnoh Quest it is just cruell. 

 

Thank you for the opportunity to test (and gain IV-locked rerolls :))))) ) I hope my feedback can be helpfull.

Edited by Paprikaflow
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