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Test server does not run


Bagadzilla

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Dear admins, 

 

I was using the test server normally without any problems. I was playing for 2 days with no problems and today I cannot open the server at all. I tried to delete, redownload and nothing changed.

I have the following error:

image.png.a3638cb18218def72463fd43031d6e76.png

 

The content is the following:

System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)
   --- End of inner exception stack trace ---
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
---> (Inner Exception #0) System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

One or more errors occurred.
mscorlib
Void ThrowIfExceptional(Boolean)
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()

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Dear admins, 

 

I was using the test server normally without any problems. I was playing for 2 days with no problems and today I cannot open the server at all. I tried to delete, redownload and nothing changed.

I have the following error:

image.png.a3638cb18218def72463fd43031d6e76.png

 

The content is the following:

System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)
   --- End of inner exception stack trace ---
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
---> (Inner Exception #0) System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

One or more errors occurred.
mscorlib
Void ThrowIfExceptional(Boolean)
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()

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Hi Olker,

 

I did but it doesnt change anything. This is the content of the file when I run as an admin:

System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)
   --- End of inner exception stack trace ---
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
---> (Inner Exception #0) System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

One or more errors occurred.
mscorlib
Void ThrowIfExceptional(Boolean)
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)
   --- End of inner exception stack trace ---
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
---> (Inner Exception #0) System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

---> (Inner Exception #1) System.IO.IOException: Operation did not complete successfully because the file contains a virus or potentially unwanted software.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

One or more errors occurred.
mscorlib
Void ThrowIfExceptional(Boolean)
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.AggregateException: One or more errors occurred. ---> System.IO.IOException: Operation did not complete successfully because the file contains a virus or potentially unwanted software.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)
   --- End of inner exception stack trace ---
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
---> (Inner Exception #0) System.IO.IOException: Operation did not complete successfully because the file contains a virus or potentially unwanted software.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

One or more errors occurred.
mscorlib
Void ThrowIfExceptional(Boolean)
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()

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Hello @Bagadzilla,

 

Sorry for the inconvenience caused. Most probably this happening because your antivirus is deleting some files which are important to run the game. Can you please delete all files of PRO, create an exception of PRO in your antivirus, extract it and run the client again? 

 

Please inform us how the thing stands after doing these steps. 

 

Kind regards,

Yverneas. 

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Dear Yverneas,

 

I re-deleted the file, re-download it again. Windows defender-firewall treated a file from the file as a trojan. I put an exception for that file. Then I ran it but it didnt work. I ran it again as an administrator and after the second attempt of running it as administrator it worked. Then I pinned it in my taskbar and I click from there the server and it opens.

 

Thank you for your time and help.

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