Jadeash Posted June 13, 2023 Share Posted June 13, 2023 (edited) Knockout drops do not reduce happiness when the Pokemon faints with it, which takes a HUGE chunk out of its usability. For the sake of keeping it as a useful and consistent money sink, shouldn't they reduce happiness as well? Edited June 13, 2023 by Jadeash 1 1 Visit The Pawke Special Shop Link to comment Share on other sites More sharing options...
Vangogsan Posted June 14, 2023 Share Posted June 14, 2023 +1 Link to comment Share on other sites More sharing options...
Jadeash Posted July 4, 2023 Author Share Posted July 4, 2023 bump Visit The Pawke Special Shop Link to comment Share on other sites More sharing options...
Jadeash Posted July 30, 2023 Author Share Posted July 30, 2023 bump Visit The Pawke Special Shop Link to comment Share on other sites More sharing options...
Developer Eaty Posted July 30, 2023 Developer Share Posted July 30, 2023 Hello, they initially reduced happiness but we changed this due to users complaints. Link to comment Share on other sites More sharing options...
Jadeash Posted July 30, 2023 Author Share Posted July 30, 2023 (edited) 47 minutes ago, Eaty said: Hello, they initially reduced happiness but we changed this due to users complaints. May I ask what were the complaints regarding? If we make a comparison, reducing happiness may prove more effective and useful than not having that effect. The main reason I ask for the happiness reduction effect to be resumed is because of the max happiness bug. When a pokemon reaches max happiness, it sometimes needs to be knocked out and healed and its happiness raised again to evolve. This is particularly hard and annoying to do if the pokemon is a very high level such as 98-99. Edited July 30, 2023 by Jadeash 2 Visit The Pawke Special Shop Link to comment Share on other sites More sharing options...
Zenaclan Posted July 30, 2023 Share Posted July 30, 2023 +1 Link to comment Share on other sites More sharing options...
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