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Knockout drops do not reduce happiness when the Pokemon faints with it, which takes a HUGE chunk out of its usability. For the sake of keeping it as a useful and consistent money sink, shouldn't they reduce happiness as well?

Edited by Jadeash
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47 minutes ago, Eaty said:

Hello, they initially reduced happiness but we changed this due to users complaints.

May I ask what were the complaints regarding? If we make a comparison, reducing happiness may prove more effective and useful than not having that effect. The main reason I ask for the happiness reduction effect to be resumed is because of the max happiness bug. When a pokemon reaches max happiness, it sometimes needs to be knocked out and healed and its happiness raised again to evolve. This is particularly hard and annoying to do if the pokemon is a very high level such as 98-99.

Edited by Jadeash
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