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dungeon rewards


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48 minutes ago, Xouman said:

I totally agree about Better Rewards for Dungeons,i finished Lavender's one with 3 Portals and i get 19 Glitters - 1 Pearl - 9 PvE Coins (Really?😫)

 

Dungeons are a very good idea because they're long and hard,but with trolling rewards like that...it's a big no,change it please,it's random so sometimes it's a bit more,sometimes a bit less but Dungeons Rewards should be like that imo :


The more effort we put into it before finishing = The more rewards we should get.


So for example in Lavender's one :


If we finish it with just the first room made (Rotoms & Unknown Shade Boss) = Minimum Rewards


If we finish it with One Portal made = Increase Rewards


If we finish it with Two Portals made = Increase Rewards +


If we finish it with Three Portals made = Increase Rewards ++


If we finish it with Four Portals made = Maximum Rewards


It makes more sense like that because doing portals also adds more boss to battle in the final room(so it means harder to finish + more pp trouble),ok you'll tell me that every player have the choice to do a portal or not yeah,but for those who made that choice,they should obviously be rewarded more for that,and i also think that Random Rewards for a Dungeon is a bad idea,they should be the same for each Effort Tier Made,and we should get 3 Items Rewards all the time (Tier 1-4),the 4th Rare Item only in Tier 5 :


Tier 1 = Minimum Rewards  // 20 Glitters + 15 Randomly Given Between Item Maniac Items  + 8 PvE Coins


Tier 2 = Increase Rewards  // 25 Glitters + 20 Randomly Given Between Item Maniac Items  + 12 PvE Coins + 1 Syncable Poke


Tier 3 = Increase Rewards + // 30 Glitters + 25 Randomly Given Between Item Maniac Items + 16 PvE Coins + 2 Syncable Pokes


Tier 4 = Increase Rewards ++ // 35 Glitters + 30 Randomly Given Between Item Maniac Items + 20 PvE Coins + 3 Syncable Pokes


Tier 5  = Maximum Rewards  // 45 Glitters + 40 Randomly Given Between Item Maniac Items + 30 PvE Coins + For the 4th Rare Item (1-2 Quantity Of Mysterious or Reroll Shard or 1 Quantity Train Pass or Bigger Safari Pass) + 4 Syncable Pokes

 

And also lowering the quantity of glitters given by Trials Mini-Boss in the first room to balance all that !


(If you have others ideas for the 4th Rare Item?)


For The Syncable Pokes = Randomly given Between any starter - Any Alolan - Scyther - Porygon - Sableye - Bagon - Beldum - Gible - Riolu - Rotom - Timburr - Ferroseed - Pawniard - Honedge - Carbink - Klefki - Bergmite - Mimikyu - Jangmo-o


(If you have others ideas for syncable pokes?)


(For sync part we get instantly teleported to center after taking items in reward room,so we can come back to catch pokes now with our sync,when all sync battles finished we again get instantly teleported but to the entrance of dungeon this time,we usually like to check things with the NPC's)


Let's not make dungeons a waste,they need Better Rewards for the Effort They Ask. 😃

 

Since I love doing dungeons: + for every improvement, but your numbers are maybe a little bit high, even though we can do it only 1x per day (if not using invitations). Experienced players do Lavender dungeon in around 15minutes with all rooms and yeah... As I said, the numbers are maybe a little high, but I would not be unhappy if they would change the rewards like this 😅

 

 
 
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2 hours ago, Xouman said:

So for example in Lavender's one :


If we finish it with just the first room made (Rotoms & Unknown Shade Boss) = Minimum Rewards


If we finish it with One Portal made = Increase Rewards


If we finish it with Two Portals made = Increase Rewards +


If we finish it with Three Portals made = Increase Rewards ++


If we finish it with Four Portals made = Maximum Rewards

Its already the case.

You get increased rewards for more portals finished, max rewards for all 4 portals with a guranteed reroll shard and a Rotom.

 

Your suggested numbers are too high, keep in mind that the dungeon can be finished in around 15 minutes daily if you take a full party of players. You are also able to collect more glitter if you put effort into beating the trials with which you purchase additonal daily entries to the dungeon.

 

2 hours ago, Xouman said:

For The Syncable Pokes = Randomly given Between any starter - Any Alolan - Scyther - Porygon - Sableye - Bagon - Beldum - Gible - Riolu - Rotom - Timburr - Ferroseed - Pawniard - Honedge - Carbink - Klefki - Bergmite - Mimikyu - Jangmo-o

Rotom is already a guranteed reward for 4 portals beaten. Bagon is also a potential reward. The others wouldnt make sense for the dungeons lore. In other dungeons you are able to have other pokemon as rewards.

 

2 hours ago, Xouman said:

(For sync part we get instantly teleported to center after taking items in reward room,so we can come back to catch pokes now with our sync,when all sync battles finished we again get instantly teleported but to the entrance of dungeon this time,we usually like to check things with the NPC's)

You are already able to synch your pokemon with the Pocket Natu augment you can purchase with Glitter, even with an unusual increased chance.

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23 hours ago, Norex said:

Its already the case.

You get increased rewards for more portals finished, max rewards for all 4 portals with a guranteed reroll shard and a Rotom.

 

Your suggested numbers are too high, keep in mind that the dungeon can be finished in around 15 minutes daily if you take a full party of players. You are also able to collect more glitter if you put effort into beating the trials with which you purchase additonal daily entries to the dungeon.

 

Ok it's good to know that the Reward System already works like that,i thought it wasn't,but rewards really need a boost on all Effort Tier anyways,with others numbers-items if mine are too high,because i felt at the end that i have wasted my time even if i enjoyed the run,that's a problem to feel that about a Dungeon being big and interesting PvE content,and i think that a bunch of others players felt that too.

 

If it can be done "easily" and quickly in a group,then having Two Rewards Systems,one for solo runs(rewards increased automatically)and the other for groups runs(rewards decreased automatically)can be a good idea,if it's not already working like that too,for the glitter farm on Trials,in solo the pokes that we take to do them aren't the same for also finishing the dungeon(i don't know if we can do trials + finishing the dungeon in solo? Since it's an "easy" thing in groups runs)so again,groups runs are favorited,yes,a dungeon is designed to be done in a group first,but if solo runs are less favorited while at the same time having achievements to do in solo,i think that is also a problem.

 

I'm not saying that there should be the perfect 50-50 balance between solo and groups runs,because that's not possible of course,but at least not to feel "left out" when choosing one or the other run,i also understand that every choice have its pros and cons,so yeah it's a hard task to balance all that.

 

On 8/11/2024 at 7:40 PM, Norex said:

The others wouldnt make sense for the dungeons lore

 

For lavender's one : Gible - Sableye - Ferroseed fits also to me (for Sab,i know that there isn't a Ghost portal,but i imagine him running around like Dedenne + being ready to block your way,prank you by removing holded items and they gets back in your bag,others things like that so why not for a Sab reward too 😄)

 

Removing Gastly and Slowpoke as pokes rewards,replace them with 2 rare ones will be a good idea too.

 

 

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