Patchnotes Posted February 13 Share Posted February 13 (edited) MOVES NOT CODED Spoiler Gen 1: Bide Mirror Move Mimic Mist Rage Gen 2: Foresight Flail Lock-On Mind Reader Nightmare Present Spite Spider Web Snatch Uproar Gen 3: Assist Camouflage Follow Me Grudge Helping Hand Ingrain Mud Sport Nature Power Odor Sleuth Torment Water Sport Gen 4: Copycat Captivate Embargo Heal Block Heart Swap Judgment Me First Miracle Eye Payback Power Trick Trump Card Wring Out Gen 5: After You Ally switch Bestow Echoed Voice Guard Split Heat Crash Power Split Quash Quick Guard Rage Powder Sky Drop Techno Blast Telekinesis Wide Guard Gen 6: Aromatic Mist Crafty Shield Electrify Fairy Lock Flower Shield Flying Press Forest's Curse Geomancy Hold Hands Ion Deluge Light of Ruin Mat Block Powder Rototiller Thousand Waves Topsy-Turvy Trick-or-Treat Gen 7: Double Iron Bash Floaty Fall Floral Healing Freezy Frost Gear Up Glitzy Glow Instruct Laser Focus Mind Blown Moongeist Beam Menacing Moonraze Maelstrom Searing Sunraze Smash Photon Geyser Pika Papow Plasma Fists Purify Revelation Dance Sappy Seed Shell Trap Sizzly Slide Sparkly Swirl Speed Swap Splishy Splash Spotlight Strength Sap Sunsteel Strike Veevee Volley Zippy Zap CODED INCORRECTLY Spoiler Gen 1: Barrage: There is a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. In PRO this move hits too many times and the RNG is not correct. Minimize: Certain moves should deal 2x damage and bypass accuracy checks. Gen 2: Encore: Should fail against status Z-Moves. Psych Up: Psych Up should copy the target's critical hit ratio. Triple Kick: The base power should be 10 instead of 20. Each of Triple Kick's strikes should have a separate accuracy check. The base power should increment by 10 BP on each hit. Gen 3: Crush Grip: Crush Grip now always deals max damage instead of following opponent HP. Fire Fang: Fire Fang does not have separate chance for each additional effect. Ice Fang: Ice Fang does not have separate chance for each additional effect Sheer Cold: If Sheer Cold targets an Ice-type Pokémon, that Pokémon should be immune to the move. Thunder Fang: Thunder Fang does not have separate chance for each additional effect. Gen 4: Fling: The base power should depend on the item being flung. Currently it is power 70 for all items. Flinging a light ball should paralyze the target. Incorrect interaction with Sitrus Berry. Feint: Feint always strikes first and always hits, even if the opponent did not use a protecting move (protect,detect, spiky shield etc.). Gen 5: Incinerate: Incinerate is currently unable to destroy berries or gems. Magic Room: Magic Room is not working correctly with a few items such as Choice items and Macho Brace. Pickpocket is not working with Magic Room correctly. Retaliate: The base power does not double if an ally has fainted the previous turn. Round: The base power does not double if another Pokemon has previosuly used Round within the same turn. Gen 6: Hyperspace Hole: Hyperspace Hole should not remove the effects of protecting moves if it does not affect the target. Gen 7: Baneful Bunker: Baneful Bunker should protect the user from all effects and damage from moves that target it during the turn is used. It does not currently function as a Protection move in PRO. Core Enforcer: Currently Core Enforcer is unable to suppress the targets ability in PRO. Multi-Attack: Multi-Attack still says it is Normal type in the UI when Silvally is affected by memory disc. Solar Blade: Power should be halved if used during rain, hail, or sandstorm. Spectral Thief: Does not steal stat changes. ABILITIES NOT CODED Spoiler Gen 3: Illuminate Stench Gen 4: Anticipation Flower Gift Forewarn Honey Gather Ice Body Multitype Gen 5: Friend Guard Healer Telepathy Gen 6: Delta Stream Desolate Land Flower Veil Grass Pelt Primordial Sea Symbiosis Gen 7: Battery Berserk Corrosion Dancer Dazzling Emergency Exit Innards Out Neuroforce Power of Alchemy Queenly Majesty Receiver Shields Down Stakeout Wimp Out CODED INCORRECTLY Spoiler Gen 7: Illusion: Should wear off if ability is suppressed. Gender is not updated after illusion wears off. Does not wear off if the ability is lost. Water Bubble: The ability prevent burn but doesn't halve fire type damage / Doesn't double water type attack damage. ITEMS NOT CODED Spoiler Amaze Mulch Berry Pots Black Apricorn Blue Apricorn Blue Orb Blue Scarf Blue Shard Boost Mulch Burn Drive Chill Drive DNA Splicers Douse Drive Dream Ball Dusk Ball Fluffy Tail Focus Band Full Incense Gooey Mulch Gracidea Green Apricorn Green Scarf Growth Mulch Guard Spec. Casteliacone Full Incense Lax Incense Luminous Moss Lumiose Galette Metal Powder Muscle Wing N-Lunarizer N-Solarizer Old Gateau Park Ball Pink Apricorn Pink Nectar Pink Petal Pink Scarf Plume Fossil Poké Doll Poké Toy Power Anklet Power Band Power Belt Power Bracer Power Lens Power Weight Protective Pads Prison Bottle Quick Powder Rage Candy Bar Rainbow Wing Red Apricorn Red Flute Red Nectar Red Orb Red Scarf Rich Mulch Ring Target Rose Incense Running Shoes Sacred Ash Seal Case Shalour Sable Shock Drive Snowball Soot Sack Stable Mulch Strange Souvenir Surprise Mulch Sweet Heart Ultranecrozium Z Vs. Seeker Wave Incense White Apricorn X Accuracy X Attack X Defense X Sp. Atk X Sp. Def X Speed Yellow Apricorn Yellow Flute Yellow Nectar Yellow Scarf Zoom Lens Zygarde Cube CODED INCORRECTLY Spoiler Shell Bell: A Shell Bell holder should have its HP restored against an opposing Substitute user, whether it is a Multi-Hit or a regular damaging Move. Incorrect order of actions against certain Pickpocket resulting in no healing. If this list is out of date, for whatever reason, please let me know under this post or on discord: thenikifreak. How to report properly: Name of the move/ability/item: What is missing/bugged: The generation: Note: A bugged interaction does not mean the move is not coded or incorrectly coded, it is about their core mechanics not working correctly or not at all. This list is just a showcase of the current circumstances in regards of uncoded or incorrectly coded moves, abilities and items. As the game is constantly being updated and with it are moves, abilities and items, this list will be updated together with it. Last updated: 15.04.2024 Credits to Patchnotes, Unowned, Magicbounce, Middleground, Saltedcoffee, Toxabest, Shiningluck, Holyowl, Scatterbug, Malamarina. Edited June 28 by Magicbounce 15 Link to comment Share on other sites More sharing options...
Beg Posted February 13 Share Posted February 13 Will the not coded moves/items make their way in the game sooner or later? Link to comment Share on other sites More sharing options...
Patchnotes Posted February 13 Author Share Posted February 13 The game is constantly being updated and with it so are moves abilities and items. The list is just a showcase of the current circumstances in regards of uncoded or incorrectly coded moves, abilities and items. It will be updated together with the release and fixes of moves, abilities and items. 1 Link to comment Share on other sites More sharing options...
8man96 Posted February 13 Share Posted February 13 4 hours ago, Patchnotes said: The game is constantly being updated and with it so are moves abilities and items. The list is just a showcase of the current circumstances in regards of uncoded or incorrectly coded moves, abilities and items. It will be updated together with the release and fixes of moves, abilities and items. Please coded powder into the game Link to comment Share on other sites More sharing options...
Dorade Posted February 13 Share Posted February 13 (edited) what about this ability ? It's nowhere in the list ? Has it been fixed ? Ability : Refrigerate Edited February 13 by Dorade Link to comment Share on other sites More sharing options...
Patchnotes Posted February 13 Author Share Posted February 13 (edited) 37 minutes ago, Dorade said: what about this ability ? It's nowhere in the list ? Has it been fixed ? Ability : Refrigerate Hello and thank you for your interest in the list. The ability Refrigirate is indeed coded now. The Reborn bot uses its own list in regards of uncoded moves, abilities and items. I will look into it in the near future. Thank you for reaching out about it. Do note however that there is currently a wrong interaction with it in regards with Normalium Z. Edited February 13 by Patchnotes 1 Link to comment Share on other sites More sharing options...
Jackstermac Posted February 13 Share Posted February 13 Is the ability "Illuminate" ever going to be coded? @Patchnotes Link to comment Share on other sites More sharing options...
Patchnotes Posted February 13 Author Share Posted February 13 7 minutes ago, Jackstermac said: Is the ability "Illuminate" ever going to be coded? @Patchnotes Hello there, and thank you for your interest in the list. Illuminate is likely not to be coded, at least to the extent it is in the original games. A lot of the outside of battle effects that have an influence on encounter rates would damage the game and would negatively impact the way of hunting. As of now there are no plans of coding Illuminate. Link to comment Share on other sites More sharing options...
Lely2043 Posted February 14 Share Posted February 14 Hello, "not coded items" means they are all in the game but don't work, or there even are items that are not in the game yet? Because for example I can't find zacian and zamazenta rusted sword and shield anywhere. Link to comment Share on other sites More sharing options...
Patchnotes Posted February 14 Author Share Posted February 14 10 hours ago, Lely2043 said: Hello, "not coded items" means they are all in the game but don't work, or there even are items that are not in the game yet? Because for example I can't find zacian and zamazenta rusted sword and shield anywhere. Hello, and thank you for your interest in the list. Most of the not coded items are in the game but not available to the players as they mostly just exist as an id with an icon. The rusted sword and rusted shield are from gen 8. As pro still follows gen 7 this list stops at gen 7 and does not included anything from gen 8. Hope this answered your question and you have a nice day. 1 Link to comment Share on other sites More sharing options...
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