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@Jatzbee 

 

thoughts on adding a toggleable feature that plays a sound (volume adjustable) when a mon selected as a target by the user appears on the user's screen? the user still has to physically be present at the device to manually make inputs as well as be paying attention otherwise they can still run from the mon, so i dont think this would fall outside of any limits.

Edited by 1rahul

 

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discord - rahul

@1rahuli already implemented that but that branch is so far behind the current code that I cannot just merge.I will have to redo it 🥲

 

The reason I didn't merge back then was because I couldn't figure out the UI/UX part and prioritised other features. 

 

I'll try to look into it when I can.

 

  • Like 2
  • 5 weeks later...

Great tool!

 

I noticed that if an area has more than 7 Pokemon, then the rest of them won't be recognized. Example of that is Druddigon at Sky Pillar 5F, it wasn't recorded on the list. 

 

(Edit: After some encounters, it started to recognize it, so idk what the problem here was. :3)

 

A suggestion I would like to add is if we can save our encounter progress for when we log out and later need to login in again. As addition to the saving encounters suggestion, maybe add sub menus so we can save different encounters from different routes. 

Edited by Lugario

Mega_LucarioCopy.jpg.311fbfe5a5ff23ad17eb6e1231dae858.jpg

 

  • 5 months later...

Hey, I'm currentlly having issues with the latest version (as of this post, 1.2) for Windows (non ARM).  The client works fairly welll other than the "always on top" setting that, even while checked, hides behind the game/any other window very often when clicked on.  I have tried the PRO in fullscreen and windowed, and exclusive fullscreen.  I'm running Windows 10 (Home) OS, RTX 4070 GPU with a 12th gen i9.  Not sure if the specs would be needed or not, but I figured to let you know just in case.

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