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My suggestion is to open up the PvP dictatorship to the playerbase.      Why are we having a small group of people control what’s “healthy” for the majority? 
 

Let’s have an open vote on these issues that PvP council wants to bring up.    
 

Best example is the recent ban of flip turn alomolola….   Why didn’t we have a vote?   
 

after reading all the discord responses to the ban… who even wanted it?     Why wasn’t just regen ability banned?   
 

 

let’s start voting as a community on what we wanna see in PvP.   

  • Developer

This is just my personal view, even though I’m saying we. If the other PvP Coordinators see it differently, they’ll surely respond as well.

 

When it comes to PvP bans, it’s not about what the majority of players want but about what makes the PvP meta in the current state healthier. A lot of this was backed up with numbers showing how often Pokémon are used across different rating brackets and how they perform. Alomomola very quickly rose to the #1 most used Pokémon in normal ranked PvP.
Players in lower rating brackets performed relatively poorly with it, which likely gave many the impression that Alomomola with Flip Turn isn’t that strong. But the picture looks very different starting in the 200+ rating range. There are many teammate combinations with Alomomola plus Flip Turn that reach a 60%+ win rate or even much higher.

We unfortunately can’t rely on the majority opinion, since it has no real substance. We need to focus on the strong arguments for and against a ban and then weigh what makes the most sense. In this case, we also need to consider how Alomomola with Flip Turn performs in the hands of skilled players and use that as the basis.

We have given players multiple opportunities over a long time to bring up arguments against a ban, but the arguments made weren’t convincing enough to justify keeping it allowed.

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