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  • Nowadays PVP queue whether its random or normal ranked is serious dead after players reach ladder.
  • The fact is : there is only some serious pvp players in every server and when they reach their needed ratings on ladder they stop playing this makes the pvp queue dead.
  • Only reason this is happening is because players can't pvp from multiple accounts.
  • In earlier times when its allowed to pvp from multiple acc players play from alternate acc and try new teams and strategies this is what makes the queue alive.
  • In every other game like Valorant or etc u can't stop players from smurfing if u stop players from playing on other acc the game pvp will be dead obviously everyone will stop playing when they reach some specified rank and sit there until season end.
  • And if the issue is like people ladder from multiple acc and take multiple rewards bro people r super stacked already like the person with highest money in silver server dashboard has 998M what even more someone need.
  • Increase or decrease rewards for laddering it doesn't even matter. 
  • JUST LET PLAYERS PLAY THE GAME
  • PEOPLE PLAYING FROM MANY ACCOUNTS MAKES COMPETITIVE QUEUES ACTIVE IN ANY GAME
  • Other players not getting into ladder or 1 player securing more than 1 position in ladder is a matter of skill and hours u put into pvp not like (he/she did ladder from 2 acc that's why i was not able to get the reward). How will players get better like this.

 

     CONCLUSION : PLAYERS PVPING FROM MULTIPLE ACCOUNTS WAS THE REASON PVP QUEUES WERE ACTIVE IN EARLIER TIMES.

 

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https://pokemonrevolution.net/forum/topic/267711-regarding-dead-pvp-queues/
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I got 2 acc for pvp, 1 for ladder and 1 for fun. The only reason i dont spam because the chest drop is sucks piece of trash not great. No idea if having multiple acc affect that much, currently people can play with 2 acc and all i know most of them only play 1 acc because cba to do another quest legend/mega/crystalz and rerolling.

 

 

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50 minutes ago, Samad1786 said:
  • Nowadays PVP queue whether its random or normal ranked is serious dead after players reach ladder.
  • The fact is : there is only some serious pvp players in every server and when they reach their needed ratings on ladder they stop playing this makes the pvp queue dead.
  • Only reason this is happening is because players can't pvp from multiple accounts.
  • In earlier times when its allowed to pvp from multiple acc players play from alternate acc and try new teams and strategies this is what makes the queue alive.
  • In every other game like Valorant or etc u can't stop players from smurfing if u stop players from playing on other acc the game pvp will be dead obviously everyone will stop playing when they reach some specified rank and sit there until season end.
  • And if the issue is like people ladder from multiple acc and take multiple rewards bro people r super stacked already like the person with highest money in silver server dashboard has 998M what even more someone need.
  • Increase or decrease rewards for laddering it doesn't even matter. 
  • JUST LET PLAYERS PLAY THE GAME
  • PEOPLE PLAYING FROM MANY ACCOUNTS MAKES COMPETITIVE QUEUES ACTIVE IN ANY GAME
  • Other players not getting into ladder or 1 player securing more than 1 position in ladder is a matter of skill and hours u put into pvp not like (he/she did ladder from 2 acc that's why i was not able to get the reward). How will players get better like this.

 

     CONCLUSION : PLAYERS PVPING FROM MULTIPLE ACCOUNTS WAS THE REASON PVP QUEUES WERE ACTIVE IN EARLIER TIMES.

 

pvp should be based on real players you are just inflating numbers to get match faster and in this way, new pvpers will most probably match with veterans. If 2 players are in top 25 then whats the point of ranking? I think current rules are fine 2 accounts are enough, you can use one for ladder and second for testing teams.

No.

Just no.

What you propose is not a solution. As most people I have a serious pvp account and a fun pvp account, that's already more than enough. 

You identified that ladder players stop once they are on ladder (i.e the problem statement), yet your solution doesn't deal with that at all.

 

Why are players not playing once on ladder ? This is the question you should ask yourself. 
- 1 : they want to secure their ladder reward (end of season reward) which is today more than ever (thanks to the token shop) a better way to farm tokens/pvp coins than farming chests by battling directly.
- 2 : Playing more exposes them to lose rating and potentially drop from ladder and for what ? Some chests that will reward you Fake Tears TMs in 90% of the time ?

So in the end, when you are comfortably sitting on ladder you have little to no reason for battling more. No incentive. 
My counter proposal to fix that :
- I know that it's not gonna be popular but i think the fact people laddering can change their pvp coins reward with tokens was a bad idea. The pvp coins shop is already mostly dead (beside items like rerolls, pvp items, etc...). Nobody is looking for Pvp mounts anymore. People are all after "new" rare mounts and cosmetics from chests. So it's overall better to secure your pvp coins reward and exchange it for tokens then potentially chests than directly battling for your chests.

 

- The golden chests reward given every now and then to ladder players is a good example of incentive, it implies that people right under ladder while want to challenge those above to grab their chests. However the fact the golden chests are "barely" any better than the blue ones is often disappointing and it kinda loses its interests for people to battle seriously.
Today there are so many common rewards that are totally useless (metal claw, fake tears, charm, etc...) that the good rewards which are considerably rarer never drop.

 

The Pvp chests update was a huge and appreciated update however, i consider it seriously flawed at the moment for the game & players to fully benefit from it.

1 hour ago, Nottanyaa said:

pvp should be based on real players you are just inflating numbers to get match faster and in this way, new pvpers will most probably match with veterans. If 2 players are in top 25 then whats the point of ranking? I think current rules are fine 2 accounts are enough, you can use one for ladder and second for testing teams.

 

  • a player playing from another acc is a real player not some A.I. generated bot.
  • "just inflating numbers to get match faster"    -> ofcourse if this makes people get matches quickly and not get demotivated from pvp due to large queue times obviously that's what we want
3 minutes ago, Samad1786 said:

 

  • a player playing from another acc is a real player not some A.I. generated bot.
  • "just inflating numbers to get match faster"    -> ofcourse if this makes people get matches quickly and not get demotivated from pvp due to large queue times obviously that's what we want

its more like a artificial growth just to get matches faster. 

 

Maybe Something like a Rating Protection Card can be added,

Each season, players receive 3–5 Rating Protection Cards. You can activate it anytime, When you lose a match, it prevent rating loss for that battle. This will motivate players to keep playing after reaching their goal.

57 minutes ago, Dorade said:

No.

Just no.

What you propose is not a solution. As most people I have a serious pvp account and a fun pvp account, that's already more than enough. 

You identified that ladder players stop once they are on ladder (i.e the problem statement), yet your solution doesn't deal with that at all.

 

Why are players not playing once on ladder ? This is the question you should ask yourself. 
- 1 : they want to secure their ladder reward (end of season reward) which is today more than ever (thanks to the token shop) a better way to farm tokens/pvp coins than farming chests by battling directly.
- 2 : Playing more exposes them to lose rating and potentially drop from ladder and for what ? Some chests that will reward you Fake Tears TMs in 90% of the time ?

So in the end, when you are comfortably sitting on ladder you have little to no reason for battling more. No incentive. 
My counter proposal to fix that :
- I know that it's not gonna be popular but i think the fact people laddering can change their pvp coins reward with tokens was a bad idea. The pvp coins shop is already mostly dead (beside items like rerolls, pvp items, etc...). Nobody is looking for Pvp mounts anymore. People are all after "new" rare mounts and cosmetics from chests. So it's overall better to secure your pvp coins reward and exchange it for tokens then potentially chests than directly battling for your chests.

 

- The golden chests reward given every now and then to ladder players is a good example of incentive, it implies that people right under ladder while want to challenge those above to grab their chests. However the fact the golden chests are "barely" any better than the blue ones is often disappointing and it kinda loses its interests for people to battle seriously.
Today there are so many common rewards that are totally useless (metal claw, fake tears, charm, etc...) that the good rewards which are considerably rarer never drop.

 

The Pvp chests update was a huge and appreciated update however, i consider it seriously flawed at the moment for the game & players to fully benefit from it.

 

even if u release new rewards every reward will become outdated one day.
"You identified that ladder players stop once they are on ladder (i.e the problem statement)"

no reward ever will make a player who has secured a top position in ladder- pvp again in same acc.

 

ur just saying make rewards more interesting so people dont just sit.
this is just endless cycle how many rewards staff gonna release.

 

the incentive is to do ladder from other acc this target makes people keep pvping otherwise keep releasing new rewards and they will keep getting outdated.

 

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