Callmerengod Posted Saturday at 08:01 PM Share Posted Saturday at 08:01 PM (edited) In the latest update there was a change that when you teach a pokemon any HM it will no longer have full PP but will now have 0 PP on said move. This specific mechanic was a core mechanic for the Hoopa Dungeon and the Trainer Tower. Outside of those 2 content parts it was basically not used at all. The big issue is, that both those content parts were balanced around this said mechanic. Unfortunately this change also wasn't mentioned in the Update Logs, making player fail dungeon runs due to them not being aware. Before I explain the suggestion/s I have I'll first explain why this mechanic is needed in the current state of those 2 content parts. Long explanation: I'll start with Hoopa Dungeon, since I feel this specific content suffers the most from this change. Hoopa Dungeon: When building a team for this specific dungeon you need to find a team of 4 pokemon that can clear all of the 4 possible portals. The issue is that you do not know which portal you will get unless you enter the dungeon. And even then you do not know which exact fights you'll get inside of said portal. This overall makes the option for viable pokemon to bring already VERY low. Gyarados was one of the core parts of every team, since it was able to deal with sturdy pokemon, it had good options to set-up due to Moxie, had other reliable moves such as Rain Dance and Bite and you were able to constantly refresh the Waterfall PP due to the old HM mechanic. We (as in some of my guild mates, some friends outside of the guild and myself) did quite a few test runs after the latest change and tried to find new teams which consistently are able to clear all 4 portals. Unfortunately there isn't one. Yes we figured out teams to somewhat consistently clear 2-3 portals, if you hit the wrong portal it's an instant surrender. The main issue is that we are experienced in this dungeon since we ran this dungeon a lot of times and know exactly how to cheese certain fights. Any new player who will try to start getting in to this dungeon won't be able to at all. This entire part is just for a solo/duo portal run. For team runs (2+ portals) this HM change gets even worse. Another big issue of the dungeon is when you evolve a pokemon it automatically loses HP due to it's base HP increasing. This usually isn't a big deal outside of the dungeon but inside of the Hoopa dungeon it is quite annoying. Not being able to learn a move when the pokemon evolves on the correct level is also a really annoying issue within the dungeon. A random example: You would evolve Drilbur on level46 to Excadril. Once evolved it will not try to learn "Drill Run". This issue rarely occurs but when it happens it's really problematic since you are not able to relearn moves. The dungeon itself relies quite a bit on RNG. However you were able to reduce the RNG to an barely important part of the run before the change. Now the dungeon is pure RNG. This dungeon had barely any competitive side to it before and now it's basically gone entirely. In it's current state you enter the dungeon, pray you get the 2 best portals and hope you do not get any sturdy fights within your portal. This simply doesn't sound fun or healthy for any good competition. Ultimately there simply is no good replacement for Gyarados in the current state of the dungeon and it's a massive issue for the balancing of it. Now here are some ideas we already had about fixing the HM issue/the dungeon itself: - a guaranteed Lum, Sitrus & Leppa Berry drop within the dungeon (could even be an augment) - way higher drop rate of Leppa Berry - (team run specific) only needing to clear 1 portal when running as a team The issue in regards to those is that those wouldn't fix the actual HM issue. There is a little bit more to explain in regards to the dungeon but I'll keep it there for now. Trainer Tower: The Trainer Tower itself has a lot of issues in it's design. I made a post about this a long time ago already. The most used strat for the Trainer Tower was to get a lvl39/69 Gyarados with Moxie lended to you and sweep with said Pokemon. It was able to deal with nearly all trainers due to it's moveset, was in comparison very easy to obtain and didn't require a lot to be useable, making it also very easy for new players. One of the main core parts was the fact that you could refill the Waterfall PP by overwriting Waterfall with another HM (Surf, Dive) and then reteach Waterfall again. This entire mechanic is now gone. You will constantly need to talk to Nurse Joy to refill the Waterfall PP, making you lose 1.5k every single time just to refill PP. This isn't as much of a problem on the lower floors, since those trainers only have 3 pokemon. However once you reach higher floors the trainers start to have 4-6 Pokemon, making you lose Waterfall PP really fast, depending on the trainer type you are facing. Yes, for us old players it doesn't matter as much since we hoarded a lot of Leppa Berries, Ether etc. but for new players this is simply not possible. Having to use the Nurse Joy quite often just for a single run will drain the money of new players incredibly fast. Suggestions: First of all, I do understand that this mechanic was very likely not inteded and goes against the idea of consumable TMs etc. However how it was made with the recent change it's not healthy for the game or said content at all and either needs a full revert, at the bare minimum an adjustment or said content needs to be totally revamped/rebalanced. - when a Pokemon has only 3 moves and you teach a HM move it still obtains the full PP of said move - when you overwrite a non-HM move with a HM move you still obtain the full PP of said HM move - when you overwrite a HM move with another HM move all the PP get fully depleted - (Trainer Tower specific) just remove the cost of Nurse Joy within the floors I'm happy to hear other ideas from other players and happy to discuss other options. However there needs to be a change because this change is not healthy for the 2 specific content parts it is aimed at. Thanks a lot for reading. Edited Sunday at 05:06 AM by Callmerengod 11 Link to comment https://pokemonrevolution.net/forum/topic/271831-feedback-about-the-recent-hm-change/ Share on other sites More sharing options...
Mingrenpro Posted 14 hours ago Share Posted 14 hours ago This initial result from both servers should be able to send you a message. Link to comment https://pokemonrevolution.net/forum/topic/271831-feedback-about-the-recent-hm-change/#findComment-1687921 Share on other sites More sharing options...
Thesim91 Posted 1 hour ago Share Posted 1 hour ago (edited) The initial result you're talking about is literally no one finishing a single group run and 2 players finishing a solo double realm run out of possibly hundreds of tries, that pretty much proves how inconsistent it is, how much of a waste of time it is, and how much rng reliant it is thanks to this change. For the record I did that 2.2 score in silver myself cause i got the easiest combo of portals, mentioned in the thread, and miraculously finding max elixirs in both treasure rooms. Edited 1 hour ago by Thesim91 Link to comment https://pokemonrevolution.net/forum/topic/271831-feedback-about-the-recent-hm-change/#findComment-1688091 Share on other sites More sharing options...
Callmerengod Posted 1 hour ago Author Share Posted 1 hour ago (edited) I'm not entirely sure in which context your comment is meant but 2.2k isn't a lot, ye. It's just been 5days since the new season began in fairness but the competition looks dire. To be fair this is a massive issue for all dungeons but that's for another topic. Like I mentioned you can easily clear duo portal right now IF you get the correct portals or get very lucky and get any leppa berries. I watched someone run the dungeon just 2 days ago and he had not a single graveler/golem fight, making it impossible for him to even get leppa berries. I could also build an entire team just for the Water Portal and reset twice daily until I hit this specific portal to clear/set a score. However that's not how it should work. Other dungeons had this competition issue as well but it was insanely rare and mostly due to the server lags. Lavender is the best example: If the Slowbro boss respawns after defeating it - you lose 1000 points because it somehow counts as a lose/surrender. If you need to fight the Sceptile boss twice you gain ~100+ extra points, making it impossible for other guilds to compete. Edited 1 hour ago by Callmerengod Link to comment https://pokemonrevolution.net/forum/topic/271831-feedback-about-the-recent-hm-change/#findComment-1688093 Share on other sites More sharing options...
Mingrenpro Posted 38 minutes ago Share Posted 38 minutes ago Well, it's been 5 days since the new season starts, so 10 standard entries spent, 7 of which were all 2k2+ from me, consistently (net issue with the remaining 3 so quitted early, continuing is pointless), none of them are the best possible combo for me, 0 leppa gained (I don't need anyway), completely ignored everything in the treasure room, hence the result. Why would a team run needed, when solo alone can already beaten everyone. Link to comment https://pokemonrevolution.net/forum/topic/271831-feedback-about-the-recent-hm-change/#findComment-1688126 Share on other sites More sharing options...
pinklazeee Posted 23 minutes ago Share Posted 23 minutes ago +1 Link to comment https://pokemonrevolution.net/forum/topic/271831-feedback-about-the-recent-hm-change/#findComment-1688134 Share on other sites More sharing options...
Prayforstefan Posted 16 minutes ago Share Posted 16 minutes ago 20 minutes ago, Mingrenpro said: Well, it's been 5 days since the new season starts, so 10 standard entries spent, 7 of which were all 2k2+ from me, consistently (net issue with the remaining 3 so quitted early, continuing is pointless), none of them are the best possible combo for me, 0 leppa gained (I don't need anyway), completely ignored everything in the treasure room, hence the result. Why would a team run needed, when solo alone can already beaten everyone. Stop the cap Link to comment https://pokemonrevolution.net/forum/topic/271831-feedback-about-the-recent-hm-change/#findComment-1688143 Share on other sites More sharing options...
Callmerengod Posted 16 minutes ago Author Share Posted 16 minutes ago (edited) I'm sorry @Mingrenpro but you genuinely do not seem to understand the issue at all. First of all I do not see Ascension on the Gold Leaderboard for Hoopa Dungeon. Second, the fact you base the argument on "Why need group run when you can beat everyone with solo run" just speaks for itself. Yes you can also set a solo score in lavender, however you won't ever beat an actual score run from a 4-5man group run. (Also ignoring stuff in the treasure room doesn't change much about the results) You are entirely missing the point of the thread so far. Yes we can beat the dungeon right now, be it solo or duo portals. Yes we can cheese fights, yes we do have ways to clear it without leppas/treasure room. However the moment you do get a leppa berry/max elixier etc. it makes the run A LOT faster & makes other ppl not able to compete unless they hit the same RNG. However we've run the dungeon hundreds of times, we know exactly how to cheese fights. New players won't be able to at all without a reliable Pokemon like Gyarados. This dungeon is also designed to be a group dungeon, however in it's current state it's not clearable unless you hit really good RNG. This all in all simply is not healthy for the content or for the competitive site of it. Edited 15 minutes ago by Callmerengod Link to comment https://pokemonrevolution.net/forum/topic/271831-feedback-about-the-recent-hm-change/#findComment-1688144 Share on other sites More sharing options...
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