New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Everything posted by Callmerengod
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Running Shoes: 👟 (Running With Our Pokémon)
Which is an horrible idea. Mounts would have 0 value then.
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Running Shoes: 👟 (Running With Our Pokémon)
That's the entire point of a mount? -1
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some ideas for pinkan island.
Shiny chance is 1/8192 Pink chance is 1/1500 Not really a good argument.
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Ban Baton Pass - Boss Rework - Make Battles Fun
Well, since you are not giving ANY idea of how to rework the bosses, ppl mostly focus on the one part you are actually describing - the Baton Pass removal. Your entire boss rework is: - make them easier by removing the 400EVs in every stats and only give them 510 in total. - make their teams very clear and easy to counter, due to themes Exactly, that's the idea of a clearly harder boss fight. It is a very normal MMO way to make certain content harder to clear. I'm not sure if you have played other MMOs in the past, so I'm not blaming you for maybe not knowing this, but it happens in every single MMO. Just for the fact that you can usually add/change other stuff in most MMOs. Pokemon simply doesn't have a lot to work around with. You either boost the stats (as in EVs or base stats) or you add restrictions to the fights. There are no mechanics you have to play within a battle etc. Well no, it will end up exactly the same. People will figure out the best strat for every single boss and will keep using this team over and over again. Your entire suggestions is full of flaws. Your entire suggestion creates more issues while not fixing what you are trying to fix. If you remove the 400EVs difficulty of the bosses players won't need to fear crits anymore and will just freely setup on the boss and sweep without Baton Pass. Given the bosses will only have 510 EVs they will be like paper and hit like a wet noodle. I'm sorry but this is just nonsense. Your entire reason is because you want to not just use the same team over and over again. So ppl bring up the fact that you can run a ton of other strategies for the current boss system and you then reply with this. I genuinely don't know how you want to play boss fights but you will need a strat prepared. You can't just slap 6 random pkmn on a team and expect to win. The current system gives more than just 1 option. You simply need to actually do bosses and figure out the teams. (Given you haven't done bosses the last 2 weeks I'm not sure how often you even do bosses.) I asked because you want more than just 1 strat being run for bosses. Apparently you didn't answer because it wasn't important for the topic even tho it's literally one of your main points? And now it's suddenly an issue because ppl assumed you haven't tried other strats? Just a lot of hot air. Well, that's exactly what they are? People also don't want to waste 2h for a dungeon run when they can finish the run for the exact same rewards within 15min. Some people work, may not have 6h a day to play PRO. Maybe they just play 1-2h a day. Wasting half your week just for doing bosses for some income doesn't really sound player friendly, does it? So obviously ppl will optimize and find the most quick and efficient way of fighting bosses. If you wish to spend 15min per boss fight then that's totally fine, you do you. You can easily go with different strats with the current boss team and waste some good amount of time for the same rewards as the ppl who run 2-4min Baton Pass teams. You can? There are ton of different strats you can clear the current bosses with. You are not forced to run the Baton Pass team. There are more than enough Pkmn in the game to run multiple different strats. You might need to understand that PRO still is a MMO. Handheld mechanics/gimmicks sure, but some simply do not work within PRO. And sorry to say but not a single handheld game has an extremely difficult fight UNLESS you purposely restrict yourself. Which ones? Feel free to give any example on how you want to incorporate a mechanic within a Boss fight. I'm genuinely curious. That's the funny part. Your suggestion isn't making the entire boss system healthier. All you do is: - raise the entry level for new players way too high by having the need of 40+ good pkmn to even be able to farm some bosses if you add a ton of restrictions. - make the bosses even easier due to not having 400EVs in every stat and therefore not hitting hard/getting nuked by every 2nd pkmn You are not improving anything. You are creating more issues while not fixing the "issue" you are trying to fix. Your entire idea has flaws from the beginning til end. You are not really making any good arguments as of why your system would be better or more healthier. You are not fixing any of the issues while simply creating more. You wish the themes to be more creative and the AI to be more intelligent - how exactly do you want the AI to be smarter there? You are ignoring very clear flaws within your suggestion and then wonder why ppl react the way they do. Your entire suggestion isn't about making the game healthier, it's about how you would like to play the game, ignoring the health of the game and literally every single new player. I'll gladly dicuss more about the entire suggestion with you but please bring up any actual improvement/idea of an improvement and not just "give bosses a theme" (which a lot of bosses actually have alrdy) or "make AI smarter" Cheers ~
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Ban Baton Pass - Boss Rework - Make Battles Fun
This does not counter the Baton Pass strat at all. You simply soak the 1st pkmn, then proceed with the normal strat? You shell smash 3 times instead of only 2 times, you run a fighting type move on Pangoro for the dark types if needed. Worst case you simply change your sweeper for this one specific boss fight.
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Ban Baton Pass - Boss Rework - Make Battles Fun
Well, since I didn't get an answer to my question I assume you haven't tried any other boss strat besides Baton Pass. Bosses (or in other words a daily/weekly repetitive way of getting decent income) is a very normal part of every MMO. There will always be a "best strat" for such content. There will always be a "best" strat on how to beat a boss in a raid, on how to beat a certain team, on how to beat a certain wave of enemies etc. For PRO, as of right now, it is the Baton Pass strat. And even the Baton Pass strat can fail due to human error or insanely bad RNG. The strat I can fully agree with which needed to be gone was the 6x Sharpedo DBond team. This one was simply not coded well and was genuinely just stupid. I feel like you haven't even tried to come up with another strat to beat hardmode bosses. Since there are quite a few strats which, while still not as good/fast as Baton Pass, do work and are pretty consistent, as long as you know what you are doing. To simply name a few here: - Dbond Strat. (Yes it still works. It simply needs some adjustment and some boss team knowledge.) - Hazard + Dbond - Stall - Hazard without Dbond - Setup without Baton Pass (Mega Slowbro for every boss, Mega Blaziken for Prof. Birch, Cloyster for Koichi, Volcarona for Erika/Bugsy) etc. - Some bosses simply lose to 1 or 2 pkmn You can even cheese some bosses with lvl15 shell bell sturdy pkmn. (Yes, this strat is only for very few bosses). Just to give you some examples. The pokemon within each team are also replacable to some extend. You might think: "Ok, then simply make the boss AI unpredictable?" If you make the boss AI unpredictable then every single fight just becomes a full fledged RNG fight, which would be extremely unhealthy for the game/income. This is also a very normal way to balance hard content, not just for pokemon but games in general. For pokemon you can't really add a lot more to boss fights besides giving them extremely high stats. Especially in pokemon you simply can't add a lot more to make fights difficult in general besides stats/restrictions. This will simply not work like you think it would, because for this idea you would need to ban A LOT of different moves, pokemon, items and abilities. It also requires ppl to have 40+ pkmn to simply farm a daily/weekly content for some income. Not only does it make the requirements and the boss fights way more tedious and annoying, it also, ultimately, changes absolutely nothing. People will figure out the best strat for beating Brock and then bring this exact team every single time, then for Bugsy, etc. You also automatically raise the entrance level for new players for bosses absurdly high. They would need 40+ pkmn, which would need decent - good stats minimum, which need to be fully ev trained, fully leveled, need full movesets, might even need very specific stats (31spd). Ev/leveling will take a ton of time if u don't pay for the EV safari/trainer tower. The biggest issue bosses have are alt accounts. The rewards can't really be balanced as long as you can do bosses with more than just 1 account. I'm sorry to say but I feel like there wasn't really any thought put in to this suggestion other than the fact that you don't like to bring the same team to every single boss. You are not forced to bring the same team to every boss, you can figure out quite a lot of different strats for different bosses if you simply take the time. Yes I agree it is very repetitive. However that how all the PvE content looks like. Dungeons are the same, so is Mono Tournament, so is any other PvE content which doesn't require RNG (as in hunting for example.) If you wish to figure out different teams for specific content and be rewarded for it then you might wanna look in to dungeons. Ton of possible team options, all dungeons besides Victini (due to mechanics) are soloable as well. Also on a side note - quite a lot of those bosses actually do follow a certain theme. As example Lorelei uses some of her iconic pkmn and overall a fully themed ice team. Some bosses which represent Staffs use their chosen team/favourite pkmn. I do understand your point of giving specific bosses certain themes, don't get me wrong. Bosses can be reworked yes, however this would be A LOT easier once the merge happened. Banning Baton Pass is simply nonsense. All in all a big -1.
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some ideas for pinkan island.
Rotation: Not necessarily against the idea but would also require a lot more pink pokemon for this. Maybe an idea for the future. NPC: No. There is a reason you can't submit pink pokemon since they are available all year long 24/7. Event forms aren't. Hat Reworkd: I like the hat as it is but I can also see why ppl might not like it, so I'm 50/50 on this one.
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Ban Baton Pass - Boss Rework - Make Battles Fun
Have you tried ANY other boss strat besides Baton Pass to clear Bosses on Hardmode. If so - which (if u don't mind sharing) and what was the result?
- trade zone
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Limit the number of listings per player in the Trade Zone.
+1
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Increasing playerbase
I don't want to spam the suggestion post honestly but no, an auction house isn't only for auctions. What you are describing is exactly what an auction house is. It's simply not good. Other games have it - yes. And a ton of other games went down due to auction houses. Other games also aren't pokemon nor have an decate old economy before introducing an auction house. It simply adds too many issues. It is indeed a hard system to understand and introduce, that's the entire issue with ppl wanting it - they do not understand.
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Increasing playerbase
That's exactly what an auction house is. So no. A story is part of any MMO. Whether you like it or not, especially within Pokemon. You do have the option to play random pvp if you wish to not proceed within the story yet want to play PvP. Honestly speaking PvP right now even has more value than PvE. So giving PvP even more on top of it sounds like a horrible idea.
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Increasing playerbase
1. There is a Wiki which contains pretty much all the information --> PRO Wiki 2. There is quite some content on YT about PRO. Not as much nowadays as it used to be back in the day but there still is. Would be nice if there was more nowadays, I agree. 3. You can farm PvP coins/tokens by playing PvP and can buy certain stuff for it. Being able to buy exclusive Pokemon for it is not a good idea. 4. An ingame auction house will never work for Pokemon. Especially not in to an 10+ year old ecenomy. The moment there is a single flaw within the auction house it will crash the entire economy. Even if the auction house would be "perfect" it would add a lot of other issues. So no. 5. Not necessarily guild wars but overall more guild specific content, I agree. 6. Hordes are horrible. All the rates etc. would need an entire overhault and honestly speaking it's a beyond boring way of hunting. For EV training there is an EV safari in kanto, which makes it a lot easier to EV train. Having a macho brace on the pkmn you want to EV train doubles the EVs it gains. During big events we do have the party EXP share active, due to this every single pkmn within the party will gain the EVs from the won battle. This means: Grab 5-6 pkmn who all need the same EVs, give all of them 1 macho brace and then go EV train.
- NEWS REPORT POKÉMON
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Require In-Game Screenshots for Auction Listings
+1 The AI images don't even look good and honestly just draw less attention for a lot of ppl because they don't want to see such slop. While we are at it. In my opinion having any GIF or random screenshot as the main title picture should not be allowed either. If you auction x pkmn then you should need to put the ingame screenshot of x pkmn as the main title picture.
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Auction Improvements - Transfer Clarity & Bid Validation
Honestly I didn't really wanna comment on it but whatever, I'll keep it super simple and short. The automated transaction system has nothing to do with enforcing trade rules. It doesn't make everything go smoother, there are also a lot of issues coming with it. Ppl always only seem to see the 1 positive aspect of it but don't think further than this. Also, interacting with other players is a big and important part of the game, and is especially needed in such a "small" community. Everyone will receive their won Pkmn/Item at the end, that's what the force trade is for, which is done by the Trade Moderators.
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Auction Improvements - Transfer Clarity & Bid Validation
The entire alt acc argument doesn't even matter. Same as for valuable items such as CC, RRs, etc. so I don't even understand why this was a part of the comments at all. Either you have the needed payment method on the account you are bidding from or the bid is invalid, it's that simple. It's very clearly stated within the rules. +1 overall but a massive -1 to the automating transaction idea
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Level Caps
-1 Edit: While I understand where the idea is coming from, I simply disagree. Not everyone wants to play and grind within the story, some players just want to get to the endgame content. I personally do enjoy playing story, exploring etc. but it simply isn't for everybody. It's also a horrible idea for alt accs and story service provider. If you don't want your Astrella Day 1 experience ruined then just simply don't look up a guide for it. Such stuff will always exist.
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BMS Duration shown at Reborn Bot
+1
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Built in Encounter Tracker.
Encounter tracker sure +1 link in chat - no. -1
- Add Power tools
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Battle Pass System For PvPers.
-1 for the pass, +1 for better rewards, just not a stupid battle pass system
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Player Card Inspection NEW UI
-1, also the AI example is horrible.
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HM fly and subway/teleportation rework.
-1
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An easier access to some evolution items ?
Not much to add there, +1
