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since this Topic is more drifting towards dungeon i like to have a Suggestion that i didnt see here yet 

RNG is nothing unheard of in a competition for example : Minecraft speedruns 
i also like the fact that sometimes a recruited pokemon can be the MVP of a run. 

Chlingling doing a clutch yawn against the terrifying Palkia.
OR TWO GYARADOS? 🤯 (kinda outdated huh?)
ANYWAY


The fact that pokemon when evoloving just increase in base HP but not actually gaining the HP is just bad like others already mentioned
My Suggestion for the dungeon part: Unlimit or increase the attempts, not only for Hoopa dungeon but for all the dungeons. with daily limit being only the reward part.

the hoopa dungeon has a "easy entry level" because there are not a unholy amount of interactions compared to the victini or pinkan dungeon its just go in and beat em up, very easy not complicated compared to all the mechanics in the other dungeons for example Pinkan: Uproar keeping your team awake while the draining curse is active type of stuff, Uproar Tutor when? xd one of many ability/move interactions.
its unreasonable to expect a new group to figure that out from skretch with the daily limit,
when you finally meet up with a group and only being able to do 1-2 runs just feels terrible. 🙏 (that emote still looks more like a high five  then a pray)
thanks for reading! 

  • Checked/Done 2

Everything mentioned above is 100% correct, so there’s no need for me to repeat it. The only thing I want to point out is that for newbies, it won’t just be “more difficult” like was said before it’ll be practically impossible. Unfortunately, right now Hoopa Dungeon feels 100% RNG and it’s just not enjoyable anymore. I really hope things go back to how they were before (without the lag, of course :dogsmile:) The point is that changes in a game should motivate more people to start trying, not “force” those who were already playing the dungeon to stop it! thanks for reading my opinion!

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