Financebro Posted 1 hour ago Author Share Posted 1 hour ago 2 hours ago, Mingrenpro said: If a new player can get 100k faster, then an experienced player with multiple accounts and optimized routes will get way more than that — maybe 500k or even 1M extra per week. So their 900 million cash will not just sit there losing value. They will farm the new inflated rewards much harder and faster than any newbie. You say current money loses value so new players can catch up? Catch up to what? In auctions, the experienced players still have much more capital to bid with. They will just push the prices even higher because they have way more money to throw around now. New player gets a bit more income but still gets crushed in every single auction. And outside of auctions? Same thing. The moment people see more money floating around, sellers will raise their trade prices faster than your 2.5% weekly NPC inflation. We’ve seen this pattern many times already. Prices always run ahead of income. In the end, the “new standard” becomes even more expensive, and new players are still too poor to afford usable meta Pokémon. Your inflation idea just speeds up the economy for everyone, but the rich get richer much quicker. It doesn’t close the gap — it makes the gap bigger in practice. So how exactly do new players win auctions or trades against veterans after this change? by all respect and thanks for the answer but that is just not correct. even a younger player can optimize their farming strategies up to four acc, that is just a matter of input and if the money becomes less valuable for all people, because it is easier to get, people who earn the same will become more and more equal. in the real world we would say that the scizor would close between rich and poor. it is just economics. Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/page/2/#findComment-1711071 Share on other sites More sharing options...
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