Jump to content

Recommended Posts

2 hours ago, Mingrenpro said:

 

If a new player can get 100k faster, then an experienced player with multiple accounts and optimized routes will get way more than that — maybe 500k or even 1M extra per week. So their 900 million cash will not just sit there losing value. They will farm the new inflated rewards much harder and faster than any newbie.


You say current money loses value so new players can catch up? Catch up to what? In auctions, the experienced players still have much more capital to bid with. They will just push the prices even higher because they have way more money to throw around now. New player gets a bit more income but still gets crushed in every single auction.


And outside of auctions? Same thing. The moment people see more money floating around, sellers will raise their trade prices faster than your 2.5% weekly NPC inflation. We’ve seen this pattern many times already. Prices always run ahead of income. In the end, the “new standard” becomes even more expensive, and new players are still too poor to afford usable meta Pokémon.


Your inflation idea just speeds up the economy for everyone, but the rich get richer much quicker. It doesn’t close the gap — it makes the gap bigger in practice.
So how exactly do new players win auctions or trades against veterans after this change?

by all respect and thanks for the answer but that is just not correct. 

 

even a younger player can optimize their farming strategies up to four acc, that is just a matter of input and if the money becomes less valuable for all people, because it is easier to get, people who earn the same will become more and more equal. in the real world we would say that the scizor would close between rich and poor. it is just economics. 

11 hours ago, Financebro said:

by all respect and thanks for the answer but that is just not correct. 

 

even a younger player can optimize their farming strategies up to four acc, that is just a matter of input and if the money becomes less valuable for all people, because it is easier to get, people who earn the same will become more and more equal. in the real woeven a younger player can optimize their farming strategies up to four acc, that is just a matter of input and if the money becomes less valuable for all people, because it is easier to get, people who earn the same will become more and more equal. in the real world we would say that the scizor would close between rich and poor. it is just economics. rld we would say that the scizor would close between rich and poor. it is just economics. 

 

Okay, let’s be real again.

 

You say even a younger player can optimize up to four accounts? Sure, in theory. But in practice? Most of them  are still struggling with one account. Let alone all the needed experienced stacked overtime to have a best route of money farming, no shortcut here.

 

Meanwhile, the experienced players with years of knowledge are already running their four accounts at full efficiency. When you increase NPC money, they scale up much harder than any new player ever could.

 

And this idea that “money becomes less valuable for all, so people who earn the same become more equal”? That only works if everyone ACTUALLY earns the same. But they don’t. Veterans earn way more per hour than new players, even after inflation. So when everyone gets more money, the rich still pull ahead faster. Their 900 million becomes 2 billion quicker, while the new player is still scraping together their first few millions.

 

In the real world, printing more money or causing inflation doesn’t magically close the gap between rich and poor. Usually the people who already have assets and good income streams just get richer faster. Same thing here.

Your “scissors” (equalizer) doesn’t exist in this case. The gap doesn’t close — it stretches. Prices in auctions and trades will keep shooting up, and new players will still be left behind, just in a more inflated economy.

 

So tell me, after this change, how does a new player with 4 accounts actually compete against a veteran who’s been doing this for years with the same 4 accounts but way better efficiency?

 

In short, your overly optimistic doesn't work here.

  • Like 1

20220513_183329.jpg

5 hours ago, Mingrenpro said:

 

Okay, let’s be real again.

 

You say even a younger player can optimize up to four accounts? Sure, in theory. But in practice? Most of them  are still struggling with one account. Let alone all the needed experienced stacked overtime to have a best route of money farming, no shortcut here.

 

Meanwhile, the experienced players with years of knowledge are already running their four accounts at full efficiency. When you increase NPC money, they scale up much harder than any new player ever could.

 

And this idea that “money becomes less valuable for all, so people who earn the same become more equal”? That only works if everyone ACTUALLY earns the same. But they don’t. Veterans earn way more per hour than new players, even after inflation. So when everyone gets more money, the rich still pull ahead faster. Their 900 million becomes 2 billion quicker, while the new player is still scraping together their first few millions.

 

In the real world, printing more money or causing inflation doesn’t magically close the gap between rich and poor. Usually the people who already have assets and good income streams just get richer faster. Same thing here.

Your “scissors” (equalizer) doesn’t exist in this case. The gap doesn’t close — it stretches. Prices in auctions and trades will keep shooting up, and new players will still be left behind, just in a more inflated economy.

 

So tell me, after this change, how does a new player with 4 accounts actually compete against a veteran who’s been doing this for years with the same 4 accounts but way better efficiency?

 

In short, your overly optimistic doesn't work here.

it kinda makes me mad to argue because it seems like you are missing crucial economic knowdledge for this topic. 

 

high inflation irl doesnt necessarly work because rich people got assets who work for them like real estate, shares etc., which just increase the higher numbers down to the customers when thinking about a share like wallmart for example.

but we are talking about a close enviorment game with 1 single main source of income. 

so when the new player get to that level of 4 acc and maximizing their income from bosses, who are the main source of income. if we inflate that single source the scissor between rich and poor will close eventually. 

6 hours ago, Mingrenpro said:

 

Okay, let’s be real again.

 

You say even a younger player can optimize up to four accounts? Sure, in theory. But in practice? Most of them  are still struggling with one account. Let alone all the needed experienced stacked overtime to have a best route of money farming, no shortcut here.

 

Meanwhile, the experienced players with years of knowledge are already running their four accounts at full efficiency. When you increase NPC money, they scale up much harder than any new player ever could.

 

And this idea that “money becomes less valuable for all, so people who earn the same become more equal”? That only works if everyone ACTUALLY earns the same. But they don’t. Veterans earn way more per hour than new players, even after inflation. So when everyone gets more money, the rich still pull ahead faster. Their 900 million becomes 2 billion quicker, while the new player is still scraping together their first few millions.

 

In the real world, printing more money or causing inflation doesn’t magically close the gap between rich and poor. Usually the people who already have assets and good income streams just get richer faster. Same thing here.

Your “scissors” (equalizer) doesn’t exist in this case. The gap doesn’t close — it stretches. Prices in auctions and trades will keep shooting up, and new players will still be left behind, just in a more inflated economy.

 

So tell me, after this change, how does a new player with 4 accounts actually compete against a veteran who’s been doing this for years with the same 4 accounts but way better efficiency?

 

In short, your overly optimistic doesn't work here.

your analysis is right; i agree with your argument

I think part of the answer to the big inflation we have would be a proper auction house.

Currently PRO economy is just a far west. Scammers, resellers, etc... 

 

PRO economy hasn't much to do with travels fees, npcs prices/rewards or even bosses runs nowadays. It's just speculation on pokemons.

Take the richest players on the money ladder, do you really think they are having hundreds of millions by doing boss runs on 4 accounts... 

 

When you can clearly see what's on the market, compare between sellers, automatically prices are more likely to be fair. For Walross that has been looking for money sink for years I don't get why he doesn't implement auction house because i only see benefits :

- less work for trade moderators

- more fair prices

- money sink as you could put a market display fee

 

Let's say the market npc ask you 10% fee to display your pokemon 24h in auction house (i.e 20k fee if you try to sell your poke 200k), it forces people to correctly estimate what will be a fair price. Especially considering people are able to see all the similar pokemon in market and compare prices. If in 24h your poke is not sold, you have to repay entry fee to display it 24h more.

 

Other games with auction house/market system have an economy, PRO hasn't... Nowadays it's impossible to price anything because in the end stuff is worth what people are ready to pay. 

 

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...