Financebro Posted Thursday at 01:04 PM Author Share Posted Thursday at 01:04 PM 2 hours ago, Mingrenpro said: If a new player can get 100k faster, then an experienced player with multiple accounts and optimized routes will get way more than that — maybe 500k or even 1M extra per week. So their 900 million cash will not just sit there losing value. They will farm the new inflated rewards much harder and faster than any newbie. You say current money loses value so new players can catch up? Catch up to what? In auctions, the experienced players still have much more capital to bid with. They will just push the prices even higher because they have way more money to throw around now. New player gets a bit more income but still gets crushed in every single auction. And outside of auctions? Same thing. The moment people see more money floating around, sellers will raise their trade prices faster than your 2.5% weekly NPC inflation. We’ve seen this pattern many times already. Prices always run ahead of income. In the end, the “new standard” becomes even more expensive, and new players are still too poor to afford usable meta Pokémon. Your inflation idea just speeds up the economy for everyone, but the rich get richer much quicker. It doesn’t close the gap — it makes the gap bigger in practice. So how exactly do new players win auctions or trades against veterans after this change? by all respect and thanks for the answer but that is just not correct. even a younger player can optimize their farming strategies up to four acc, that is just a matter of input and if the money becomes less valuable for all people, because it is easier to get, people who earn the same will become more and more equal. in the real world we would say that the scizor would close between rich and poor. it is just economics. Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/page/2/#findComment-1711071 Share on other sites More sharing options...
Mingrenpro Posted yesterday at 01:08 AM Share Posted yesterday at 01:08 AM 11 hours ago, Financebro said: by all respect and thanks for the answer but that is just not correct. even a younger player can optimize their farming strategies up to four acc, that is just a matter of input and if the money becomes less valuable for all people, because it is easier to get, people who earn the same will become more and more equal. in the real woeven a younger player can optimize their farming strategies up to four acc, that is just a matter of input and if the money becomes less valuable for all people, because it is easier to get, people who earn the same will become more and more equal. in the real world we would say that the scizor would close between rich and poor. it is just economics. rld we would say that the scizor would close between rich and poor. it is just economics. Okay, let’s be real again. You say even a younger player can optimize up to four accounts? Sure, in theory. But in practice? Most of them are still struggling with one account. Let alone all the needed experienced stacked overtime to have a best route of money farming, no shortcut here. Meanwhile, the experienced players with years of knowledge are already running their four accounts at full efficiency. When you increase NPC money, they scale up much harder than any new player ever could. And this idea that “money becomes less valuable for all, so people who earn the same become more equal”? That only works if everyone ACTUALLY earns the same. But they don’t. Veterans earn way more per hour than new players, even after inflation. So when everyone gets more money, the rich still pull ahead faster. Their 900 million becomes 2 billion quicker, while the new player is still scraping together their first few millions. In the real world, printing more money or causing inflation doesn’t magically close the gap between rich and poor. Usually the people who already have assets and good income streams just get richer faster. Same thing here. Your “scissors” (equalizer) doesn’t exist in this case. The gap doesn’t close — it stretches. Prices in auctions and trades will keep shooting up, and new players will still be left behind, just in a more inflated economy. So tell me, after this change, how does a new player with 4 accounts actually compete against a veteran who’s been doing this for years with the same 4 accounts but way better efficiency? In short, your overly optimistic doesn't work here. 1 Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/page/2/#findComment-1711346 Share on other sites More sharing options...
Financebro Posted yesterday at 07:08 AM Author Share Posted yesterday at 07:08 AM 5 hours ago, Mingrenpro said: Okay, let’s be real again. You say even a younger player can optimize up to four accounts? Sure, in theory. But in practice? Most of them are still struggling with one account. Let alone all the needed experienced stacked overtime to have a best route of money farming, no shortcut here. Meanwhile, the experienced players with years of knowledge are already running their four accounts at full efficiency. When you increase NPC money, they scale up much harder than any new player ever could. And this idea that “money becomes less valuable for all, so people who earn the same become more equal”? That only works if everyone ACTUALLY earns the same. But they don’t. Veterans earn way more per hour than new players, even after inflation. So when everyone gets more money, the rich still pull ahead faster. Their 900 million becomes 2 billion quicker, while the new player is still scraping together their first few millions. In the real world, printing more money or causing inflation doesn’t magically close the gap between rich and poor. Usually the people who already have assets and good income streams just get richer faster. Same thing here. Your “scissors” (equalizer) doesn’t exist in this case. The gap doesn’t close — it stretches. Prices in auctions and trades will keep shooting up, and new players will still be left behind, just in a more inflated economy. So tell me, after this change, how does a new player with 4 accounts actually compete against a veteran who’s been doing this for years with the same 4 accounts but way better efficiency? In short, your overly optimistic doesn't work here. it kinda makes me mad to argue because it seems like you are missing crucial economic knowdledge for this topic. high inflation irl doesnt necessarly work because rich people got assets who work for them like real estate, shares etc., which just increase the higher numbers down to the customers when thinking about a share like wallmart for example. but we are talking about a close enviorment game with 1 single main source of income. so when the new player get to that level of 4 acc and maximizing their income from bosses, who are the main source of income. if we inflate that single source the scissor between rich and poor will close eventually. Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/page/2/#findComment-1711411 Share on other sites More sharing options...
Daicamax Posted yesterday at 07:23 AM Share Posted yesterday at 07:23 AM 6 hours ago, Mingrenpro said: Okay, let’s be real again. You say even a younger player can optimize up to four accounts? Sure, in theory. But in practice? Most of them are still struggling with one account. Let alone all the needed experienced stacked overtime to have a best route of money farming, no shortcut here. Meanwhile, the experienced players with years of knowledge are already running their four accounts at full efficiency. When you increase NPC money, they scale up much harder than any new player ever could. And this idea that “money becomes less valuable for all, so people who earn the same become more equal”? That only works if everyone ACTUALLY earns the same. But they don’t. Veterans earn way more per hour than new players, even after inflation. So when everyone gets more money, the rich still pull ahead faster. Their 900 million becomes 2 billion quicker, while the new player is still scraping together their first few millions. In the real world, printing more money or causing inflation doesn’t magically close the gap between rich and poor. Usually the people who already have assets and good income streams just get richer faster. Same thing here. Your “scissors” (equalizer) doesn’t exist in this case. The gap doesn’t close — it stretches. Prices in auctions and trades will keep shooting up, and new players will still be left behind, just in a more inflated economy. So tell me, after this change, how does a new player with 4 accounts actually compete against a veteran who’s been doing this for years with the same 4 accounts but way better efficiency? In short, your overly optimistic doesn't work here. your analysis is right; i agree with your argument Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/page/2/#findComment-1711412 Share on other sites More sharing options...
Financebro Posted yesterday at 07:42 AM Author Share Posted yesterday at 07:42 AM 19 minutes ago, Daicamax said: your analysis is right; i agree with your argument î honestly think you only agree because it would affect you. Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/page/2/#findComment-1711416 Share on other sites More sharing options...
Dorade Posted yesterday at 07:59 AM Share Posted yesterday at 07:59 AM I think part of the answer to the big inflation we have would be a proper auction house. Currently PRO economy is just a far west. Scammers, resellers, etc... PRO economy hasn't much to do with travels fees, npcs prices/rewards or even bosses runs nowadays. It's just speculation on pokemons. Take the richest players on the money ladder, do you really think they are having hundreds of millions by doing boss runs on 4 accounts... When you can clearly see what's on the market, compare between sellers, automatically prices are more likely to be fair. For Walross that has been looking for money sink for years I don't get why he doesn't implement auction house because i only see benefits : - less work for trade moderators - more fair prices - money sink as you could put a market display fee Let's say the market npc ask you 10% fee to display your pokemon 24h in auction house (i.e 20k fee if you try to sell your poke 200k), it forces people to correctly estimate what will be a fair price. Especially considering people are able to see all the similar pokemon in market and compare prices. If in 24h your poke is not sold, you have to repay entry fee to display it 24h more. Other games with auction house/market system have an economy, PRO hasn't... Nowadays it's impossible to price anything because in the end stuff is worth what people are ready to pay. 1 Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/page/2/#findComment-1711418 Share on other sites More sharing options...
Mingrenpro Posted 2 hours ago Share Posted 2 hours ago 23 hours ago, Financebro said: it kinda makes me mad to argue because it seems like you are missing crucial economic knowdledge for this topic. high inflation irl doesnt necessarly work because rich people got assets who work for them like real estate, shares etc., which just increase the higher numbers down to the customers when thinking about a share like wallmart for example. but we are talking about a close enviorment game with 1 single main source of income. so when the new player get to that level of 4 acc and maximizing their income from bosses, who are the main source of income. if we inflate that single source the scissor between rich and poor will close eventually. You’re still missing the point. Boss farming is just one basic method of making money. Veteran players are often reluctant to do it because they already have way better, faster, and more profitable methods that new players can’t access yet. When you heavily inflate NPC and boss rewards, you’re mostly buffing the entry-level income source. The veterans who already moved past that will benefit far less from your inflation, but they don’t need it. They’re already making money much faster through their advanced methods. Meanwhile, the gap in the player-driven market (auctions and trades) stays massive. Even if a new player grinds 4 accounts on bosses and slowly catches up in that one area, the experienced players are still light-years ahead using superior strategies. Their huge capital, rare Pokémon, and high-end income streams keep growing. And when more money enters the game from inflated bosses, guess what happens? Veterans use their existing wealth and advantages to buy up the good Pokémon even faster, pushing auction prices higher and faster than your 2.5% weekly inflation. So the “scissor effect” you keep hoping for doesn’t happen. New players get a little more from basic farming, but veterans pull away even harder in the actual end-game economy. The rich don’t just stay rich — they get richer quicker while the new players are still stuck in the beginner money methods you just inflated. That’s why this plan doesn’t close the gap. It just creates more money at the bottom while the top keeps running with much stronger tools. How does a new player actually compete in auctions and trading against veterans who are barely even touching the content you want to inflate? You're hurting the new player in the end with this, the moment they realize after all their effort in farming bosses with 4 accounts, they are still too poor to afford anything, and the hard-earn money of them is losing value at high speed thanks to your economy inflation idea. Then what's next? Rage will come, from both the veteran and the new player, thanks to the good for nothing introduction of such idea, if it ever actually coming (well it won't, so dream on). Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/page/2/#findComment-1711854 Share on other sites More sharing options...
Unfrosted Posted 2 hours ago Share Posted 2 hours ago 43 minutes ago, Mingrenpro said: You’re still missing the point. Boss farming is just one basic method of making money. Veteran players are often reluctant to do it because they already have way better, faster, and more profitable methods that new players can’t access yet. When you heavily inflate NPC and boss rewards, you’re mostly buffing the entry-level income source. The veterans who already moved past that will benefit far less from your inflation, but they don’t need it. They’re already making money much faster through their advanced methods. Meanwhile, the gap in the player-driven market (auctions and trades) stays massive. Even if a new player grinds 4 accounts on bosses and slowly catches up in that one area, the experienced players are still light-years ahead using superior strategies. Their huge capital, rare Pokémon, and high-end income streams keep growing. And when more money enters the game from inflated bosses, guess what happens? Veterans use their existing wealth and advantages to buy up the good Pokémon even faster, pushing auction prices higher and faster than your 2.5% weekly inflation. So the “scissor effect” you keep hoping for doesn’t happen. New players get a little more from basic farming, but veterans pull away even harder in the actual end-game economy. The rich don’t just stay rich — they get richer quicker while the new players are still stuck in the beginner money methods you just inflated. That’s why this plan doesn’t close the gap. It just creates more money at the bottom while the top keeps running with much stronger tools. How does a new player actually compete in auctions and trading against veterans who are barely even touching the content you want to inflate? You're hurting the new player in the end with this, the moment they realize after all their effort in farming bosses with 4 accounts, they are still too poor to afford anything, and the hard-earn money of them is losing value at high speed thanks to your economy inflation idea. Then what's next? Rage will come, from both the veteran and the new player, thanks to the good for nothing introduction of such idea, if it ever actually coming (well it won't, so dream on). Do you have an alternative suggestion? I mean other people such as @Dorade are trying to give their opinions and suggestions id love to see you try that for once. Instead of saying why the idea is bad id love to see you trying to improve it or suggest an alternative solution, also you can be a little nicer while you are at it 1 Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/page/2/#findComment-1711865 Share on other sites More sharing options...
Financebro Posted 1 hour ago Author Share Posted 1 hour ago 49 minutes ago, Unfrosted said: Do you have an alternative suggestion? I mean other people such as @Dorade are trying to give their opinions and suggestions id love to see you try that for once. Instead of saying why the idea is bad id love to see you trying to improve it or suggest an alternative solution, also you can be a little nicer while you are at it i like the idea of dorade tbh. personally i would say combining both things, my idea and dorade´s, could fix a lot of things. 1 Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/page/2/#findComment-1711879 Share on other sites More sharing options...
Allsmell Posted 1 hour ago Share Posted 1 hour ago On 5/8/2026 at 8:08 AM, Financebro said: it kinda makes me mad to argue because it seems like you are missing crucial economic knowdledge for this topic. high inflation irl doesnt necessarly work because rich people got assets who work for them like real estate, shares etc., which just increase the higher numbers down to the customers when thinking about a share like wallmart for example. but we are talking about a close enviorment game with 1 single main source of income. so when the new player get to that level of 4 acc and maximizing their income from bosses, who are the main source of income. if we inflate that single source the scissor between rich and poor will close eventually. Name checks out. Pokémon are the real estate/shares of PRO. What's missing from all these arguments is why catching up in money without effort is required. The only real competitive aspect of PRO is PvP. And if you think you can't get PvP able catchable pokes within a month of hardcore playing PRO you are wrong. If you have a GOD or not will matter in maybe 2% of the cases. Winning in PvP is often a case of getting better or understand which IVs matter more, not I need all of them, and funnily enough often people become better with time. The much harder part for new players to catch up on is legendary rerolls, and these are irrelevant to the cash economy and will go up with inflation. Understanding IVs cant help you with legendary speed tiers/other IV thresholds when you don't have the ability to purchase from the market (because their is no market, just casino). Source: haven't played for 5 years, probably still worth more than most of PRO, inflation would have been my friend even more while not playing. A-Z Pokémon Shop Gold - Closed Shiny Shop Gold - Closed Discord: Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/page/2/#findComment-1711884 Share on other sites More sharing options...
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