Dangdung Posted August 25, 2016 Share Posted August 25, 2016 1. Trainer resets. I highly doubt that this hasn't been mentioned befor. Trainers, once you've progressed are nothing but a nuisance. They slow you down when relocating for trades, slow you down when going for headbutts, slow you down when exploring. The generally slow you down in a meaningless way. Fixes to this a fairly obvious. But there might be also other interesting possibilites beside just turning the resets down. 2. Headbutt timers. 24 Hours. Should be 22h. Else it will obviously just shift. A bit bothersome for people who have set shedules. Link to comment Share on other sites More sharing options...
Martindaniel98 Posted August 25, 2016 Share Posted August 25, 2016 249827 1. Trainer resets. I highly doubt that this hasn't been mentioned befor. Trainers, once you've progressed are nothing but a nuisance. They slow you down when relocating for trades, slow you down when going for headbutts, slow you down when exploring. The generally slow you down in a meaningless way. Fixes to this a fairly obvious. But there might be also other interesting possibilites beside just turning the resets down. 2. Headbutt timers. 24 Hours. Should be 22h. Else it will obviously just shift. A bit bothersome for people who have set shedules. 1 for the first problem they came up with the teleport pokemon and trainers still give you gold so they are fine in my opinion 2 I agree on this one if i want to do a daily routine of anything thats 24 hours its not gonna work and you will eventually miss a day, not only for headbut but also valley of steel quest and all other 24hours quest should be reduced to 22 Link to comment Share on other sites More sharing options...
Coop33 Posted August 25, 2016 Share Posted August 25, 2016 Yeah i totally agree with martindaniel. TP-Pokes are there to avoid trainers. Just pick up a teleport poke like abra and pay the fees to avoid the resets. Saves u a lot of time if u dont have much this time and just wanna fast do your stuff. And i agree its very comfortable to have a cd-timer of 20-22h cause otherwise it really shifts apart. Good suggestion! Its already the case with rock smashing so why not for the others too.;) Link to comment Share on other sites More sharing options...
Einheria Posted August 25, 2016 Share Posted August 25, 2016 249831 249827 1. Trainer resets. I highly doubt that this hasn't been mentioned befor. Trainers, once you've progressed are nothing but a nuisance. They slow you down when relocating for trades, slow you down when going for headbutts, slow you down when exploring. The generally slow you down in a meaningless way. Fixes to this a fairly obvious. But there might be also other interesting possibilites beside just turning the resets down. 2. Headbutt timers. 24 Hours. Should be 22h. Else it will obviously just shift. A bit bothersome for people who have set shedules. 1 for the first problem they came up with the teleport pokemon and trainers still give you gold so they are fine in my opinion 2 I agree on this one if i want to do a daily routine of anything thats 24 hours its not gonna work and you will eventually miss a day, not only for headbut but also valley of steel quest and all other 24hours quest should be reduced to 22 I also agree with you. Besides, trainers resets are a good way to farm money as some of them give you 1K+ per easy battle with MS. And if you're in a hurry, you can use the subway or the abras. [glow=green]Katie Ledecky doesn't break records, she sets them[/glow] [glow=green]~L'élégance, la science, la violence~[/glow]<i></i> Link to comment Share on other sites More sharing options...
Emonission Posted August 25, 2016 Share Posted August 25, 2016 why not make the reset trainer to battle when talked? i mean, after a week of course they reset, but not in a way that if you cross eyes with him or her you need to battle them. maybe, you just talk to him/her to start the battle.. Link to comment Share on other sites More sharing options...
Reirrac Posted August 25, 2016 Share Posted August 25, 2016 249862 why not make the reset trainer to battle when talked? i mean, after a week of course they reset, but not in a way that if you cross eyes with him or her you need to battle them. maybe, you just talk to him/her to start the battle.. Totally agree with you :y: Link to comment Share on other sites More sharing options...
Namelesshero27 Posted August 25, 2016 Share Posted August 25, 2016 I agree with the second suggestion. 22 or 20 hours cooldown for things like headbutt or daily quest (valley or steel or celadon) would be awesome. Full Dex Service seller: Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos / NH27 Lending Shop Link to comment Share on other sites More sharing options...
Laerz Posted August 25, 2016 Share Posted August 25, 2016 249862 why not make the reset trainer to battle when talked? i mean, after a week of course they reset, but not in a way that if you cross eyes with him or her you need to battle them. maybe, you just talk to him/her to start the battle.. This would be the best solution <i></i> Link to comment Share on other sites More sharing options...
Martindaniel98 Posted August 25, 2016 Share Posted August 25, 2016 for all the dailies i agree there shouldnt be a 24 hour cooldown but how about other things should they also have 2 hours removed ? im thinking about things that havemore than 1 day cooldown rocksmashing in love island (5 days) bosses (2 weeks) digging (4 days might be 3) and also the trainer battles mentioned (1 week) Link to comment Share on other sites More sharing options...
Thejollypear Posted August 25, 2016 Share Posted August 25, 2016 I kinda agree. Maybe make a setting where you can't fight any trainers? That's debatable though. It's a tough topic. But it is extremely annoying :P width=400pxhttps://i.imgur.com/9pNePO2.png[/img] Server: Silver width=234pxhttps://i.imgur.com/0Zly8nz.png[/img] Link to comment Share on other sites More sharing options...
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