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HiddenPower base power testing. Always 60? No it not.


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tested with:

Poke 1: tNweJs2.png

Poke 2: bZ25CtE.png

https://pokemonshowdown.com/damagecalc/ this link for damage testing, you could do it yourself to make sure about this. I have tested many times and magnezone can't 1hit KO scizor.

 

Watch this video :

https://vid.me/SYo1

 

So hidden power's base power is not always 60. Am I wrong or I was missing something?( I still really confuse about this, sr if I don't do it correctly) If that true that mean we could get hidden power with base 70 ?

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If you use https://www.psypokes.com/dex/hp.php to calculate the Hidden Power's strength, you get a value of 47. This is because the mentioned calculator isn't updated to Gen VI and thus doesn't assume a base power of 60. If you now use the calculator you linked to determine the damage dealt with a HP with a power of 47, you get the following results: 252+ SpA Magnezone Hidden Power Fire vs. 252 HP / 0 SpD Scizor: 272-324 (80.9 - 96.4%) -- guaranteed 2HKO

 

As you can see, Magnezone can't onehit Scizor. Since your results seem to fit to the calculations I did, I assume that PRO still uses the old formula that gives HP a strength of 30-70 depending on the IVs instead of a base power of 60. It's another one of those cases where PRO isn't quite up-to-date; another example would be Mamoswine which isn't able to learn Icicle Crash (A move it can learn in the actual games since Gen V)

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297692 If you use https://www.psypokes.com/dex/hp.php to calculate the Hidden Power's strength, you get a value of 47. This is because the mentioned calculator isn't updated to Gen VI and thus doesn't assume a base power of 60. If you now use the calculator you linked to determine the damage dealt with a HP with a power of 47, you get the following results: 252+ SpA Magnezone Hidden Power Fire vs. 252 HP / 0 SpD Scizor: 272-324 (80.9 - 96.4%) -- guaranteed 2HKO

 

As you can see, Magnezone can't onehit Scizor. Since your results seem to fit to the calculations I did, I assume that PRO still uses the old formula that gives HP a strength of 30-70 depending on the IVs instead of a base power of 60. It's another one of those cases where PRO isn't quite up-to-date; another example would be Mamoswine which isn't able to learn Icicle Crash (A move it can learn in the actual games since Gen V)

https://pokemonrevolution.net/forum/viewtopic.php?f=16&t=49312

I was even wrong about it before but look at the other reply.

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298130 Never had problems with hp fire on magnezone. its killing the pokemons it should

 

just did the calculation and your magnezone should deal 103.5 - 122.6% with hp fire.

The problem is that it did way less than 103.5-122.6% which means something is wrong. If HP Fire was supposed to do 103.5-122.% then Scizor should have fainted. But it didn't faint.

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298322
298130 Never had problems with hp fire on magnezone. its killing the pokemons it should

 

just did the calculation and your magnezone should deal 103.5 - 122.6% with hp fire.

The problem is that it did way less than 103.5-122.6% which means something is wrong. If HP Fire was supposed to do 103.5-122.% then Scizor should have fainted. But it didn't faint.

 

there is something wrong but i havent experienced that bug. it's somewhat strange

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