Shewas18 Posted December 31, 2016 Share Posted December 31, 2016 329315 Perhaps the u-turn bug is intended. It makes it so you don't get initiative whenever your opponent decides to switch out a Pokemon. It's more like: ''You want to u-turn? Make sure you switch in the right Pokemon or otherwise you will have a bad time!''. It's still better than hard switching because it breaks focus sash and sturdy or weakens foe's Pokemon.Na just current system can't handle it same for team preview and baton pass, it need to be reworked entierely . And we all know it's ain't gonna happen . Mimimimimimimii Link to comment Share on other sites More sharing options...
Halvoure Posted December 31, 2016 Share Posted December 31, 2016 318824 Hi wanted to contribute to this sub-forum some a little about me My in-game name is Enforcer, I finished top 25 for the last 2 PVP seasons on Red Server Wanted to share some of my knowledge regarding Lead Pokemon in PRO and what ive experienced at the top tier ELO of PRO on Red server Lead - the Pokemon you begin the battle with. In my mind you have 4 types of leads Role- to give you an early lead in most battles, essentially a mon that sets the rest of ur team up to succeed I personally classify them into 1. Hazard setter (stealth rock,spikes,toxic spikes) 2. Weather inducer (Tyranitar,Politoed,Hippowdon,Ninetails) 3. Extreme offensive threat (physical or special, usually a dragon dance,sword dance,belly drum,shell smash,nasty plot user) 4.Anti lead - possesses numerous coverage moves or taunt to prevent hazards. Occasionally a spinner defogger will lead but that wont be its primary role(see above 3). Also can be a trapper(Magnezone) * some mons fall into multiple categories based on my experience here is what i consider to be the most popular leads, mainly at mid to top elo on Red Server Feel free to comment, if ive left some off that u feel u encounter alot at mid-top tier ELO post it, also feel free to comment on if u think a Mon should be moved up or down in popularity. Obviously you can Lead with any Pokemon you want, only listed ones i feel are in the meta and have encountered multiple times the mons in the very sparce tier- i have had encounters only a few times with but they were used by mid-top tier players on red my goal of the thread is to attempt to narrow down the choices for newer players ,to the mons that are competitive in the current Meta Frequent Usage Togekiss Ferrothorn Dragonite Donphan Skarmory Tyranitar Politoed Staraptor Moderate Usage Ninetails Machamp Galvantula Hippowdon Gyarados Azumarill Gengar Weavile Sparce Usage Crobat Forretress Swampert Roserade Weezing Mamoswine Klefki Mew Talonflame Metagross Very Sparce Usage Bisharp Arcanine Breloom Hydreigon Scizor Jirachi Medicham Cloyster Gliscor Garchomp Magnezone CrawdauntAmbipom Starmie enforcer ure such a goodguy, top 25 ladder, like to sharing thanks for the guide :D i like you the best XD Link to comment Share on other sites More sharing options...
Guest lampshadejaz Posted December 31, 2016 Share Posted December 31, 2016 329269 329264 I always lead with Metagross, feels comfy I am annoyed by a metagross lead more so than any other lead. I think it's the way my team is built though. Do you run agility or just lots of attacks? I have a metagross that I use sometime, but I'm not in the mood to change it around to try agility I run earthquake, ice punch, meteor mash, bullet punch on it. Cool. I love Zen Headbutt, but there just aren't enough pokemon in teh meta that are weak to a psychic move. That Bullet Punch with STAB is really nice. One of the reasons I have been too lazy to use Agility is because I'd probably have to cut the priority move :-\ Link to comment Share on other sites More sharing options...
Guest lampshadejaz Posted December 31, 2016 Share Posted December 31, 2016 329291 329262 327101 Have you ever developed a game? no, and you? Yep. Games are a shit load of work. Even trivial looking things (from a gamer's perspective) can be a lot of work. Especially if it's just 1 developer as it appears for PRO. It looks like there's a lot of scripters/artists/admins, but only 1 developer. I mean, they're just finishing Magic Guard now. Magic Guard! That could have taken many hours just to get that one ability working. Link to comment Share on other sites More sharing options...
Chameleon Posted December 31, 2016 Share Posted December 31, 2016 329315 Perhaps the u-turn bug is intended. It makes it so you don't get initiative whenever your opponent decides to switch out a Pokemon. It's more like: ''You want to u-turn? Make sure you switch in the right Pokemon or otherwise you will have a bad time!''. It's still better than hard switching because it breaks focus sash and sturdy or weakens foe's Pokemon. Well the whole point of U-Turn and Volt Switch is what it does on the original games. Nothing intended with how U-Turn and Volt Switch currently work in the game like you think, as PRO tries to reflect the original game mechanics as much as possible. Link to comment Share on other sites More sharing options...
Shewas18 Posted December 31, 2016 Share Posted December 31, 2016 329408 329315 Perhaps the u-turn bug is intended. It makes it so you don't get initiative whenever your opponent decides to switch out a Pokemon. It's more like: ''You want to u-turn? Make sure you switch in the right Pokemon or otherwise you will have a bad time!''. It's still better than hard switching because it breaks focus sash and sturdy or weakens foe's Pokemon. Well the whole point of U-Turn and Volt Switch is what it does on the original games. Nothing intended with how U-Turn and Volt Switch currently work in the game like you think, as PRO tries to reflect the original game mechanics as much as possible.Most frustating VoltUrn thing on pro is your last pokemon can't use it , since you are forced to choice before the moove even hits . Mimimimimimimii Link to comment Share on other sites More sharing options...
Chameleon Posted December 31, 2016 Share Posted December 31, 2016 329429 329408 329315 Perhaps the u-turn bug is intended. It makes it so you don't get initiative whenever your opponent decides to switch out a Pokemon. It's more like: ''You want to u-turn? Make sure you switch in the right Pokemon or otherwise you will have a bad time!''. It's still better than hard switching because it breaks focus sash and sturdy or weakens foe's Pokemon. Well the whole point of U-Turn and Volt Switch is what it does on the original games. Nothing intended with how U-Turn and Volt Switch currently work in the game like you think, as PRO tries to reflect the original game mechanics as much as possible.Most frustating VoltUrn thing on pro is your last pokemon can't use it , since you are forced to choice before the moove even hits . Wow I never realized that. :Shocked: It certainly is annoying and I'll have to keep that in mind. Thanks. Link to comment Share on other sites More sharing options...
Padawan96 Posted December 31, 2016 Share Posted December 31, 2016 Well... if the game is supposed to "reflect" the original game mechanics we would battle with pokemons set to level 50 to begin with :Ambivalent: . Gotta remember this game may be based on the original games but it doesn't mean everything should work like in those (after all, this is a mmo). Link to comment Share on other sites More sharing options...
Enforcer Posted January 17, 2017 Author Share Posted January 17, 2017 bump, added clefable Link to comment Share on other sites More sharing options...
Gambilicious Posted March 10, 2017 Share Posted March 10, 2017 i would up weavile, klefki and garchomp 1 tier each and drop down crobat, forretress, azumarill, dragonite, machamp, weezing and roserade 1 tier each Lifeorb etc. mixed up quite a bit Check out these nice shops: Reborn's Shop | Gambilicious's Shop | Walrosskastanie's Shop Discord tag: Gambilicious#4818 Check out our guild thread, if you are looking for a guild! Link to comment Share on other sites More sharing options...
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