Skip to content
View in the app

A better way to browse. Learn more.

Pokemon Revolution Online

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Open Trade Zone

Turn off Combat animations?

Featured Replies

Was this option seriously left out of the game? A friend convinced me to try the game but I just can't without skipping those.

 

I just fought a Chancey and it was extremely tedious, not only does Chancey have a massive health pool but it was only using "double slap". Each Double Slap would hit at least 4 times. Each "slap" takes the same time using a normal ability would. You get where I'm going with this?

 

Yeah it's only a few seconds per fight, but in a 1-2 hour session we're talking about hundreds of fights and thus, hundreds of seconds/minutes longer then it needs to be.

 

I read another similar thread where people recommend using Repel... This doesn't fix the problem in any way, shape or form because tons of fights are obligatory or can't be skipped. Not to mention when you're grinding and are fighting every couple of seconds. The same thread says you guys have no plan's to add that feature, is this true?

 

Hopefully it's coming because the game is awesome but I don't want to waste hours looking at 16 bit animations.

344491 Was this option seriously left out of the game? A friend convinced me to try the game but I just can't without skipping those.

 

I just fought a Chancey and it was extremely tedious, not only does Chancey have a massive health pool but it was only using "double slap". Each Double Slap would hit at least 4 times. Each "slap" takes the same time using a normal ability would. You get where I'm going with this?

 

Yeah it's only a few seconds per fight, but in a 1-2 hour session we're talking about hundreds of fights and thus, hundreds of seconds/minutes longer then it needs to be.

 

I read another similar thread where people recommend using Repel... This doesn't fix the problem in any way, shape or form because tons of fights are obligatory or can't be skipped. Not to mention when you're grinding and are fighting every couple of seconds. The same thread says you guys have no plan's to add that feature, is this true?

 

Hopefully it's coming because the game is awesome but I don't want to waste hours looking at 16 bit animations.

 

hi this game is made from scratch. If it was copied right away, yes it would be easy to do those things. I would just like to say. A game is hard to code and it takes time even though we have great coders

  • Author
344492
344491 Was this option seriously left out of the game? A friend convinced me to try the game but I just can't without skipping those.

 

I just fought a Chancey and it was extremely tedious, not only does Chancey have a massive health pool but it was only using "double slap". Each Double Slap would hit at least 4 times. Each "slap" takes the same time using a normal ability would. You get where I'm going with this?

 

Yeah it's only a few seconds per fight, but in a 1-2 hour session we're talking about hundreds of fights and thus, hundreds of seconds/minutes longer then it needs to be.

 

I read another similar thread where people recommend using Repel... This doesn't fix the problem in any way, shape or form because tons of fights are obligatory or can't be skipped. Not to mention when you're grinding and are fighting every couple of seconds. The same thread says you guys have no plan's to add that feature, is this true?

 

Hopefully it's coming because the game is awesome but I don't want to waste hours looking at 16 bit animations.

 

hi this game is made from scratch. If it was copied right away, yes it would be easy to do those things. I would just like to say. A game is hard to code and it takes time even though we have great coders

 

I understand. I hope my post didn't come through as rude.

 

Does the team have any plans to add the feature in the future?

344493
344492
344491 Was this option seriously left out of the game? A friend convinced me to try the game but I just can't without skipping those.

 

I just fought a Chancey and it was extremely tedious, not only does Chancey have a massive health pool but it was only using "double slap". Each Double Slap would hit at least 4 times. Each "slap" takes the same time using a normal ability would. You get where I'm going with this?

 

Yeah it's only a few seconds per fight, but in a 1-2 hour session we're talking about hundreds of fights and thus, hundreds of seconds/minutes longer then it needs to be.

 

I read another similar thread where people recommend using Repel... This doesn't fix the problem in any way, shape or form because tons of fights are obligatory or can't be skipped. Not to mention when you're grinding and are fighting every couple of seconds. The same thread says you guys have no plan's to add that feature, is this true?

 

Hopefully it's coming because the game is awesome but I don't want to waste hours looking at 16 bit animations.

 

hi this game is made from scratch. If it was copied right away, yes it would be easy to do those things. I would just like to say. A game is hard to code and it takes time even though we have great coders

 

I understand. I hope my post didn't come through as rude.

 

Does the team have any plans to add the feature in the future?

 

well i dont know since im not a staff, but they are adding features every week or days. Just recently

 

Oblivious Ability should now work.

- Magic Guard Ability should now work.

- Magic Bounce Ability should now work.

- Rough Skin Ability should now work.

- Iron Barbs Ability should now work.

- Toxic Boost Ability should now work.

- Mega Launcher Ability should now work.

- Contrary Ability should now work.

- Defiant ability should now work.

 

these moves were coded and i think more will come^^

TNMUh73.png

 

Hopefully this is what you are looking for, but iirc it doesn't actually save you time, just removes the animation. Worth a shot, let me know how it goes.

1BT6Lbi.png

344491-snip

[glow=red]Quoting for visibility[/glow]

344938 TNMUh73.png

 

Hopefully this is what you are looking for, but iirc it doesn't actually save you time, just removes the animation. Worth a shot, let me know how it goes.

Hello slimane13, I am sorry for the inconvenience of that experience, but fortunatly, as Biaozila shown, you are able disable the Battle Animations by taking the check mark in the settings of the game, to access the settings you can press Escape in your Keyboard and it will appear a small pop-up menu where you press settings and you should be able to find the option to take out the battle animations right away.

Best of luck and hope I was able to help. Have a great week :)


[glow=purple]Locked as Solved[/glow]

THIS IS MY SIG

 

hElBe1C.gif

Instagram | Youtube | Twitter | Resolution Center

If you are reading this you are awesome, have fun playing with this moral boost ;)

 

Do not contact staff members for private support, we have awesome ways to support you and others at the same time.

Share the question on forums, as this can then be of use to others.

Please use proper forum when posting. Unsolicited messages will be removed. Thanks.

Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.